Traditionally, expansions in the Civilization series not only provide new features, but usually provide an almost completely new game. Civilization VI: Rise and Fall is no exception. With a whole range of new features such as golden and dark ages, loyalty, governors or the new emergency situations, Fireaxis provides you with enough material for many more hours of fun.
A few weeks before the expansion is released on February 8 the developers explain the new features in detail in a video.
Civilization VI - Dark Ages and Governors
The dark ages in particular should be avoided or overcome as quickly as possible, otherwise you will quickly find yourself facing uprisings and other problems. However, overcoming a dark age also brings certain advantages, it is easier to enter a golden age and brings more bonuses. A reward, so to speak, that you lead your people from a bad time into a new, better era.
Another important point is the loyalty of your citizens, the higher it is, the “smoother” it is in your empire, the production is higher and the borders safer. On the other hand, your cities can declare themselves independent and divide your land. Governors are the new means of controlling loyalty. They are very influential and have their own special abilities. There are a total of 7 governors, but you cannot recruit and raise all of them in one game. It is up to you as rulers to decide whether you want to have several governors for your cities or rather a few who bring higher bonuses in return.
Emergency situations are another highlight of the expansion. If a nation gains a huge head start in one area, the rest is threatened so much that an emergency is declared. Then there is a specific task to be performed that provides strong advantages when performed. If the project fails, it is of course a strengthening of the enemy.
Civilization VI: Rise and Fall brings a lot of exciting new features and will be released on February 8th.