Shortly after the announcement of the Fortnite Season 3 Battle Pass the time has come, the 3rd season starts with patch V.3.0.0. In addition, there are of course a lot of other improvements such as 60 FPS for console players in Battle Royale and a new hoverboard in Save the World mode.(Buy Fortnite now on Amazon *)
Fortnite Patch V.3.0.0 The highlights
Soundtrack
The new Fortnite soundtrack finds its way into the with the update save the world Mode. Completely recreated by the famous composers Marco Beltrami (Logan, The Hurt Locker, etc.) and Pinar Toprak (TV series Krypton, Supplementary Composition for Justice League from 2017, etc.).
More FPS for the consoles (Battle Royale)
PlayStation 4, PS4 Pro Xbox One and Xbox One X now receive 60 FPS and Fortnite should run much more smoothly, without any graphical losses.
Improved build mode
Here the developers provide useful features such as automatic material changes, turbo construction, the possibility of building the same part of the building repeatedly. These functions can be switched on or off in the options.
There is also a small video about this:
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The hand cannon
At this point we'd better let the pictures speak for themselves and take cover in the meantime. The hand cannon will be available in both game modes-
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Hoverboard (save the world)
We'll save ourselves a worn out Marty McFly and Back to the Future Kalauer, but with the new hoverboard you are much better on the move than on foot. And it doesn't need the best Batteries!
To get the hoverboard you have to complete the new tutorial order series, which is available after completing "Storm Shield Defense 5 in Stone Forest".
You can find the complete German patch notes below:
General
- The building system has been vastly improved!
- Players can now erect their buildings almost anywhere; even through trees, rocks and cars.
- This will make building easier for you (no more annoying trees blocking your ramps).
- Physically everything works as before - only terrain and other buildings can support your structures; however, the objects through which you are building do not count.
- If you run out of material while building, you can automatically switch to the next material for which you still have resources.
- You can activate this function in the game settings under "Automatic material change".
- You can now place the same piece of building repeatedly by holding down the primary shot button.
- You can activate this function in the game settings under "Turbo building".
- Battle Royale: Switching between parts of the building should now run much more smoothly, which should be particularly noticeable when it comes to console control and an impaired Internet connection.
- Players can now erect their buildings almost anywhere; even through trees, rocks and cars.
- New orchestral soundtrack!
- The soundtrack was created by film composer Marco Beltrami (Logan, The Hurt Locker, etc.) and Pinar Toprak (the television series Krypton, Supplementary Composition for Justice League from 2017, etc.). The one-hour game music was recorded in Nashville with a fantastic orchestra.
- Save the world: All of the music has been updated with a completely new soundtrack.
- Battle Royale: Remixes of the new soundtrack are used in the login, lobby and start menus.
- Color blind options have been added.
- They can be found in the game settings in the "Accessibility" area.
- You can use the strength slider to find the setting that suits you best.
- The development of this feature is ongoing. If you have any feedback on this, we'd love to hear it, especially if none of the settings help you.
- If you now hold down the interact / use button and move towards a chest or a fallen ally, the corresponding action will be carried out as soon as you are close enough.
- This also works when reviving team members
- If the group functions are restricted due to server problems, you will be informed now.
- This also includes the ability to join groups and send out invitations.
- An anti-cheat system has been added for Mac.
- The appearance of the game window has been improved (title bar, buttons and frame).
Bug fixes
- A bug has been fixed where the automatic run was canceled by opening the map or the inventory.
- Icons in the inventory should no longer be stuck there and displayed as selected after being dragged out of the inventory.
- Processor performance when activating overlapping operations (like traps and triggers) has been improved.
- The rendering of grass has been tweaked to improve the overall frame rate.
- Fixed an issue where incorrect numbers were displayed when the HUD Net Debug Stats option was enabled.
known problems
- Microphones connected to controllers are muted by changing the audio volume.
Fortnite - Battle Royale mode
Weapons and objects
- The hand cannon has been added.
- Shoots heavy ammunition.
- Comes in epic and legendary frequencies.
- Can be found on the ground, in treasure chests, and in supply drops.
- The behavior of pump guns has been adjusted. If the pump gun is fired and then the weapon is quickly changed, the pump gun must now be "pumped" again before the next shot.
- We will keep a close eye on the effects of this change in the near future in order to be able to make appropriate improvements in the upcoming updates.
- Grenades can no longer critically hit.
- The Valentine's Day skin has been removed from the crossbow.
- The frequency of pistols found on the ground has been adjusted:
- Unusual pistols are 25 % more common.
- Rare pistols are 100 % more common.
- Epic silenced pistols are 33 % rarer.
- Legendary silenced pistols are 20 % rarer.
Bug fixes
- Fixed an issue where the colorful outlines of picked up weapons would not appear.
- A bug in the crossbow has been fixed where it would not reload if you pressed the shot button while the “magazine” was empty.
- Fixed a bug with the pulse grenade where it was sometimes not affected by the environment.
- Fixed an issue with weapon recoil recovery where the crosshair would appear in too low a position after switching weapons.
performance
- A mode for 60 frames / sec. has been added for PS4, Xbox One, PS4 Pro, and Xbox One X.
- In Battle Royale this mode is now the default setting, but you can go to 30 frames / sec. return, you should rather focus on graphics quality.
- This replaces the “Unlock Frame Rate” mode.
- The selection of weapons and building has been optimized so that it reacts better when the internet connection is impaired.
- Some HUD elements have been optimized to improve performance.
Bug fixes
- Fixed some jerks that occurred when jumping off the battle bus.
- Fixed some stuttering that occurred when encountering certain skins for the first time in a match.
Gameplay
- Players can now move their character for an additional 10 seconds after a Battle Royale victory!
- Players without an outfit now look the same in the match and in the lobby.
Bug fixes
- Fixed an issue where the first weapon picked up would sometimes not be equipped.
- Fixed an issue with the crosshair where it could disappear in certain cases.
- Fixed an issue where the wrong item would be dropped when switching inventory slots immediately after picking up a new item.
- Fixed an issue where supply shipments were not visible from a long distance.
- Fixed an issue where other players' models would sometimes appear huge under certain connection ratios.
- Fixed an issue with wall traps where they would not trigger if placed behind stairs of certain constructions that did not obscure the trap.
- Fixed an issue where the wrong item stack was sometimes used up if this item appeared multiple times in the quick bar.
- Fixed the cause of a rare server crash that occurred when joining a match.
- Fixed an issue that could cause graphical delays when picking up items and opening chests.
user interface
- The full screen map can now also be opened while observing.
- The full screen map now has information about the buttons in the upper right corner.
- The battle bus trajectory is now shown on the map before it starts.
- When picking up items, the names and quantities are again displayed in the HUD, although the display has been improved.
- Tooltips for weapons lying on the ground now show the amount of ammunition.
- The "streamer mode" has been added to the settings, which anonymizes all names of players outside of your team.
- When observing a player, his kills are displayed under his name.
- If an observer leaves the match, text notifications will no longer appear.
- The message "Your position is: ..." is now only displayed for 10 seconds and no longer for 20 seconds when observing.
- A help button has been added to the Battle Pass section that will take you to frequently asked questions.
Bug fixes
- Fixed an issue where after eliminating yourself, the opponent's banner rank would incorrectly match your own rank.
- The previously unclear description of the emote key assignment in the control settings has been improved.
- Fixed an issue where messages and popups would depend on the size settings of the HUD.
- Fixed an issue with the Escape key where it would not open the menu but cancel game actions.
- Killed players with build mode activated were unable to open the menu.
- Fixed an issue where the character model would obscure the viewer of observed players if the character was standing with their back to the wall using the scope of a sniper rifle.
- Fixed an issue where text notifications were displayed for incoming observers even if “Show number of observers” was disabled.
- The gaps between the ammunition in the magazine and the reserve have been fixed.
Player interaction
- Emotes can now be used in the lobby before the match.
- To do this, click on your character and then on "Emote".
- Banners, Boost Levels, and Battle Pass Levels are now displayed in the lobby.
- The top menu in the lobby now shows more information about team members (similar to the menu in the match).
- The group search has been improved through an optimized display for invitations and joining.
- The actions and friend requests available for each friend are now displayed in a row.
- Ray no longer exuberantly announces all friend invitations.
Bug fixes
- Fixed an issue where in some cases players would not be notified of group invites.
Graphics / animations
- The depth of field blurring has been removed so that the image is sharper for all players.
Bug fixes
- The day and night lighting now matches the brightness in all quality settings.
- The contrast and level of lighting were adjusted to improve the contrast at certain times of the day when it was a fixed value. In addition, the shadows should appear less dark during the day.
- Fixed an issue where knocked down players would become invisible when revived underwater.
Audio
- Several pickaxes and hang gliders from the Battle Pass get unique sound effects in V.3.1.0.
- When bullets from semi-automatic sniper rifles hit the area, a new sound effect now sounds that is not quite as powerful.
Bug fixes
- A bug fix has been implemented to fix stuttering and delayed sounds that have occurred since the last update.
- Fixed an issue where the equipment sound effect of the pickaxe would play when other players jumped off the bus.
known problems
- In rare cases the game can crash if ShadowPlay Highlights is activated when using the menus outside of missions / matches. Updated to the latest version of the GeForce Experience to prevent this.
- After opening a supply shipment that has been shot down, the prey sometimes appears in midair and slowly sinks to the ground.
- In rare cases, players cannot edit player buildings.
- This can currently be avoided by pressing the edit key on an adjacent part.
Fortnite - Save the World mode
Gameplay
- The hoverboard was added.
- You will receive a hoverboard through a new series of tutorials that you can start after completing "Storm Shield Defense 5 in Stone Forest".
- Dash through the map at high speed!
- It takes 3 seconds to get on the hoverboard, but it does not consume any energy.
- If you are damaged while driving, you will fall down. So don't get too close to the cases!
- The Weißkopfwumme is now available in the weekly shop.
- It is now number one among the hand cannons in terms of damage!
- At short to medium distances, it remains accurate and effective.
- The new chapter "Rain of Fortune" of the Spring storm-Events starts!
- Ring in the Lunar New Year with explosive new missions and activities.
- Receive the dragon weapon of your choice as a reward for the order series.
- The Crackling Campfire no longer awards the total device score every time a player is healed. Instead, there is only the total number of points if it is used over its entire duration.
- In the “Plankhattan project” job, vacuuming only has to be carried out completely once and no longer three times. Players must continue to complete all three phases of defense during the evacuation.
- The functionality of BluGlo difficulty pylons has been adjusted as follows:
- The cost of all BluGlo pylons has been changed.
- Difficulty pylons are now only available in missions that revolve around defending a target.
- Difficulty pylons can now only be used before the start of the defense of the main objective (before the first phase if the defense consists of several phases).
- The quarrying of wood, stone and metal has been increased. The exact amount depends on the object, but is estimated to be 10–20 % higher.
- In the universal inventory, production will also be possible outside of missions.
- Ranged, Melee, and Weapon Llamas are 20 % less common.
Bug fixes
- Wall catapults move hulls back in the direction the trap is pointing.
- If a building or an explorer llama is dismantled by several players at the same time, vulnerabilities now appear for all players.
- The Crackling Campfire now requires the appropriate mineral powder to create.
- In the English version it was called Spring It On! Gold mistakenly Sprint It On! Gold.
- The "Wooden Wall Spikes" trap now has a reload time.
- The "Wooden Wall Spikes" trap has been fixed, so that it now deals the correct damage for all stars and abundance levels.
- Fixed an issue where the Wooden Wall Spikes trap was not properly reflecting damage.
- Items lost by survivors should no longer spawn outside the search area.
- Even if a Survivor Relay does not spawn a Survivor, the corresponding mission objectives are now met and the full reward is granted.
- The mailbox quest item has been fixed and should no longer be searchable if you don't have the quest.
- Fixed the issue where Summer would spawn in the outpost outside the storm shield.
- The Tube Launcher and Dam Sprinkler can no longer gain headshot perks.
- Fixed an issue where new sketches of dragon weapons could get false benefits.
- The descriptions of the Melee Weapon Perk "Durability Decay" now mention "Extended Durability" instead of "Durability Decay". In addition, the values have been adjusted according to the new descriptions.
- Some values in the tooltips were also incorrect and have been corrected.
- Crossbow sketches now create weapons with the correct strength level.
- The correct model is now displayed when crafting, dropping, and picking up crossbows.
- Fixed a bug where multiple elemental enemy types would spawn in the same battle after increasing the difficulty. Aside from mini-bosses, only one elemental type should spawn.
Heroes
![Fortnite skin](https://spielepost.de/wp-content/uploads/2018/02/Fortnite-Ninja1.jpg)
- Valentine's Day ninja "Cuddle Specialist Sarah" is now available in the event shop.
- The following new legendary variants of the Lunar New Year heroes have been added to the Spring Llama:
- Berserk Renegade
- Riot Control Izza
- Flash AC
- Thunderbolt Mari
- The basic movement speed has been standardized for all heroes.
- Designers are now just as quick as soldiers and explorers.
- The Shinobi Ninja Perk now grants 10 % run and sprint speed (in addition to the 10 % fall damage reduction).
Bug fixes
- Fixed an issue where the Explorer's Eye Flash Explorer's support perk would show a damage increase of 12 % on all hero evolutions. Now 12 %, 18 % and 24 % are correctly specified for development levels 1, 2 and 3.
- Fixed an issue where the Dragon Strike would not play speech.
- Fixed an issue where players could no longer control their character if a troll bomb was previously destroyed with the soldier's shock wave.
- Fixed an issue where In the Zone could sometimes trigger a single hit after switching weapons.
- Fixed an issue that allowed soldiers to aim a frag grenade while sprinting.
- Fixed an issue where light swords could prematurely cancel heavy attacks.
- Fixed a visual issue where the backpack for the Epic and Legendary versions of the Explorer Eagle Eye Flash was displayed the wrong way round.
- Fixed an issue where hero skills, projectiles, and visual effects would not work properly when used in water.
- Fixed an issue where the epic version of Sarah Claus had Crescent Kick as a level 2 ability rather than throwing stars.
- Fixed an issue that prevented Ranger Beetlejess from having face-paint.
- The Death From Above ninja benefit has been updated to reflect the new throwing pattern.
user interface
- The skill tree has had a new background and new labels for each path to help players progress.
- New colored backgrounds and labels have been added to the research trees to help players progress.
- The "Search (...)" option in the hero and unit menus now shows the selected hero, survivor or defender when the corresponding submenu is opened in the weapons store.
- The functionality of the quick chat key assignment is now clarified in the control settings.
- A purple skull icon appears above mini bosses.
- The symbol of Spring storm-Gold has been updated
Bug fixes
- Fixed an issue where "Connecting ..." would appear when a team member joined the match.
- The tooltip for the supply delivery has been fixed.
- By clicking on an unavailable unit, you will now end up at the “earliest” skill node, which you can use to unlock one of the unit slots. Before doing this, you got to the skill node of the leader slot.
- Fixed a bug where weapon perks could temporarily disappear from the user interface.
- Fixed a bug where in one case the item level was not updated.
- A case of overlapping text in the shop has been corrected.
- Fixed some bugs that caused the menu navigation with the controller to not respond.
- A stuttering that could occur when using the job window has been fixed.
- Fixed the issue where the mission details were not updated correctly when hovering over the mission.
- Fixed a case of text cut off in the weapon storage menus.
- Buttons in the tab menu navigation are now hidden if they cannot be used.
- The mission selection button has been updated as it could get excessively large in some situations.
- The layout of the Defender Units button has been adjusted to better support the case when all units are unlocked.
- Fixed a bug that sometimes prevented survivors in slots from displaying the correct strength level.
- Fixed an issue that occurred when purchasing additional llamas in the llama shop tutorial.
- Unnecessary empty lines in the tooltip for "Bärigkeit" have been removed.
- A typo in the description of “Fast Step” has been corrected.
- The tooltip for "hearty blows" has been corrected and now relates to the basic fitness level. In addition, the name of “Dr. Basis "is displayed.
- Fixed an issue where the map and radar icons (including player icons) would not appear in some circumstances.
- The correct level information is now displayed on the Ralphie's Revenge sniper rifle.
- Unused values in the tooltip of Patrol Inhibitor have been removed.
- Fixed a case of overlapping text as it interfered with the layout of the "Daily Rewards" menu.
- The Airstrike Upgrade: Damage skill node has been updated to reflect the exact bonuses.
- The description of the skill node "Hovering Turret Upgrade: Rate of Fire" in Skill Tree 4 has been updated to include the exact bonuses.
- Fixed an issue where a skill could not be selected from the skill tree on consoles.
Audio
- The stun effect triggered by the bait when the "stunning bait" perk is unlocked now has a sound effect.
known problems
- Only in V.3.0.0 does the "Import Friends" button not appear in the game menu.
- It is still present in the Epic Games Launcher.
- Twitch missions do not create daily missions.
- Weapon designs and training manuals are not fully refundable when recycling items with 2 or more stars.
- If the context menu is used during recycling, no preview of the returned items will appear.
- The initial notification about zone modifiers appears too short to read.
- Players cannot edit buildings while another building's blueprint is selected.
- In the values of explosive weapons, the radius of action is listed under "Range".
- Contained orders are only shown as partially completed upon completion.
- In the rewards on the honeycomb card, gold is shown as seasonal gold.
- Possessed dragon weapons can gain false benefits.
- Via the “Play Now” button of the “You want to build a hoverboard?” Task, players can access zones that are not urban zones. Play Now will be removed from the mission in a future patch.
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