The newest Fortnite Patch not only brings new weapons, but also a new vehicle with a cool paint job with the quad ram.
You can find this vehicle in Battle RoyaleThe new event tab is also intended for this mode. With this you can find client tournaments and other events in the game.
For the save the world Mode are 2 new weapons in the starting blocks. The mortician undertaker and the Rat King, are available to you to face your enemies. This is also urgently needed because new challenges await you in the beta storm test. You can also use your feedback here to help shape the new game modes.
Below you will find the detailed Fortnite V.6.10 patch notes:
Fortnite - General
WEAPONS AND ITEMS
Bug fixes
- Fixed an issue where small objects were blocking trap placement.
PERFORMANCE
- When you connect your PS4 Pro to a 4K TV, the game will now render in 1440p instead of 1080p.
- The audio memory has been optimized for Xbox.
- The physics effects of cosmetic items have been optimized.
Fortnite - Battle Royale
LIMITED TIME MODE: DISCO DOMINANCE
overview
Time for the ultimate dance duel! Dance floors have appeared all over Battle Royale Island. Conquer them by driving away all enemies and then dancing until a disco ball rises from the ground. The team that fills their bar fastest by capturing and defending the dance floors wins the match!
What is different?
- 50 fewer % associations will spawn.
- All common weapons have been taken out.
- At the edge of the storm eye on your side, the spawn points can vary by 30 % more.
- The side dance floors were moved closer to the edge of the storm.
- The maximum respawn distance has been reduced by 20 %.
WEAPONS AND ITEMS
- The Pocket Castle will be disabled while we are fixing some issues with this item.
- Pocket Fortress drop rate increased from 3,05% to 4,89% while Pocket Fortress is disabled.
- The goal is to keep the Pocket Fortress drop rate as if both items were activated in order to allow the challenges to be completed.
- Pocket Fortress drop rate increased from 3,05% to 4,89% while Pocket Fortress is disabled.
Bug fixes
- The guided missile is no longer fired in the wrong direction.
- Players no longer permanently connect to a supply delivery when they attach themselves to it with the grapple.
- The animation no longer pauses when attempting to fire the double-barreled shotgun while reloading.
- Weapons animation no longer skips when sprinting and aiming at the same time.
GAMEPLAY
- Quad ram
- There is room for two players.
- Boost is collected while driving. Unleash the speed with the corresponding button as soon as the boost display is full.
- If you boost, you can race through buildings.
- Take the boost up ramps or off cliffs to soar through the air.
- Catapults players into the air by ramming them.
- Now you can call up the "Edit controls" window and make changes there separately from the combat controls and the building controls in the controller menu.
- The lighting on the PS4 controller is now adjusted to the player marker color.
- You can now set the controller sensitivity for construction mode in the options menu. It is a multiplier of the standard controller sensitivity and can be increased to a maximum of 2.
- The controller sensitivity slider in the options menu now has 10 setting values.
- Added an option for Builder Pro that allows you to place a part immediately after selecting it, instead of having to select it and then place it. So you can build faster, but you can no longer see a preview.
- An option has been added to adjust the hold time while editing.
- On the controller, the emote selection opens by releasing the corresponding button. If you hold, however, the last used emote will be used again.
Bug fixes
- The damage trap should now always trigger as intended.
- If “Sprint by default” is activated, the character can now move slowly when using a consumable. This is how it works even if “Sprint by default” is deactivated.
- Fixed an issue where a character could no longer turn after falling off the island in a vehicle.
EVENTS
- The tournaments are now in the new "Events" tab in the game. In this tab you will find a number of online competitions that any player can participate in. Take a look at it!
- Each tournament takes place on specific days and at specific times. All upcoming competitions and their event times are displayed there so that you can plan and practice accordingly.
- All players start from scratch in every planned tournament segment.
- Play over several hours to earn points by eliminating opponents or surviving longer than they can.
- During a section you compete against opponents with a similar score.
- Score enough points during a tournament section and you will receive a gold award for this tournament!
PERFORMANCE
- The weapon replication on dedicated servers has been optimized so that the load is lower when switching weapons quickly.
- We have optimized the processor performance for all threads on the switch. This results in a smoother gameplay experience and less stuttering.
- Multi-threading in demanding physics simulations has been improved.
AUDIO
- Celebrate in style. The music you selected in the locker will now play when you have an epic victory!
- The Doppler effect when sliding has been removed.
- We've given the grenade launcher projectiles a visual trajectory so you can see where they're coming from.
- The sound of grenade launcher projectiles striking has been improved.
- The volume of grenade explosions at medium range has been reduced.
Bug fixes
- Cube background noises are no longer played randomly during a game.
- Successive explosion sounds no longer interrupt each other.
- The missing fire sounds at medium / long range for sub-machine guns and sub-machine guns are now in the game.
- The audio problems when playing an emote tune repeatedly have now been resolved.
- The audio notification that was played before a new batch of supplies is now back in the game.
UI
Bug fixes
- Fixed some touch issues in the controller control settings on Switch.
- Fixed the issue where the player's banner in the top bar was not updated even though it was changed in the locker.
- We hid the crosshairs while skydiving.
- Problems with the display of the map and with inventory entries have been fixed.
- Problems with the touch functionality of the card on Nintendo Switch have been fixed.
- The resource keys no longer interrupt the automatic run.
GRAPHICS AND ANIMATIONS
Bug fixes
- Cosmetic items that change in any way during the course of a game are now marked as "reactive" in the game (e.g. a harvesting tool that changes due to eliminations).
- Fixed some display issues with cosmetic music items.
- Animation errors should no longer occur after using the Ice Trap in the air.
REPEAT FUNCTION
Bug fixes
- Fixed an issue where the first repeat was not selected in the repeat list.
- The distance slider for name displays now works properly.
- Fixed an issue where the camera would point in the wrong direction when firing guided missiles in repetitions.
MOBILE DEVICES
- We have improved the performance on devices with Android 7 or older.
- We have improved the memory performance on iOS devices.
- The first weapon you collect is now automatically selected on mobile devices.
- A smoothing option is now available for touch control input.
- By tapping selected buttons in the build quick bar, the selected component will now be built again.
- All elements in the mobile device HUD should now be able to be placed / moved in the HUD layout tool.
- Updated the appearance of independent quick bar slots in the HUD layout tool.
Bug fixes
- Dragging and dropping items on the quick bar no longer selects the item being dragged. Players can now organize their inventory without interrupting other actions.
- Fixed an issue where some touch input in the settings screen was not recognized and the appropriate in-game action was taken instead.
- Fixed issues with visibility of edit buttons when crouching on mobile devices.
Fortnite - save the world
MISSIONS AND SYSTEMS
- Strength level restrictions
- The minimum strength level requirements for missions are now enforced according to the group's privacy settings.
- If you set your game to “Public”, the lowest strength level in the group (group boosts are ignored) determines which missions are available to you and which are blocked.
- If you set your game to “Private” or “Only friends”, the personal strength level of the group leader will be used instead.
- This is to prevent players with a low level of strength from participating in high-level missions in public matches, in which they can hardly support the group. At the same time, however, we want to enable friends to experience high-level content together if they so choose.
- All Plankerton missions now have a minimum personal strength level requirement.
- All Storm Shield Defense Missions in Plankerton and beyond now have a minimum personal strength level requirement.
- The minimum strength level requirements for missions are now enforced according to the group's privacy settings.
Recommended strength level | Minimum strength level (normal mission) | Minimum strength level (group mission) |
19 | 15 | 15 |
23 | 15 | 19 |
28 | 19 | 23 |
34 | 23 | 28 |
40 | 28 | 34 |
- The reward points for missions have been adjusted according to the average duration and difficulty of the mission type.
- As a result, the high-level “treasure chests” at the end of missions are harder to reach for some types of missions, especially if no bonus objectives have been completed.
- To compensate for this, we've increased the rewards per point, which means that players will now receive more rewards for most types of missions.
Bug fixes
- The "Portraits of Somebody Special" job now uses the correct zone difficulty.
- Models that should be invisible are no longer displayed in the game.
- Mega alarms now have the option of applying the natural element modifier.
- Fixed an issue where the rewards were incorrectly capped for some types of missions.
- This problem has resulted in many optional objectives increasing the level of the “Treasure Chest” at the end of the mission without adjusting the actual rewards it contains.
PERFORMANCE
- Selecting a defender for a defensive field no longer causes a jerk on the first attempt.
Bug fixes
- Fixed a crash issue caused by projectiles when loading a zone.
- Fixed a crash issue on Xbox caused by the particle systems.
HEROES
Bug fixes
- The trail of "Dragon's Tail" is now visible.
- For "One in Each Hand" the camera has been adjusted so that the perspective matches with similar weapons.
- The Hammer Critical Hit Chance support unit bonuses are now properly displayed in the weapon tooltip.
- Fixed an issue where players would get stuck when hitting a Crusher or Bulky Ruckus Shell with Bull Storm.
WEAPONS AND ITEMS
- The Rat King assault rifle has been added to the weekly shop.
- A semi-automatic shotgun that fires massive bullets. Effective rifle for medium distances with a low rate of fire.
- Available from Thursday, October 18 at 2:00 a.m. EDT through Thursday, October 25 at 2:00 a.m. EDT.
- The Gravedigger Assault Rifle has been re-added to the weekly shop.
- A creepy assault rifle that fires medium ammunition. Its high damage and impact are offset by poor accuracy and rate of fire.
- Available from Thursday, October 18 at 2:00 a.m. EDT through Thursday, October 25 at 2:00 a.m. EDT.
- Duplicate avoidance has been added for mythical survivor leaders.
- If you get a mythical survivor leader in a llama, you will automatically get one that is not yet in your inventory or collection.
- If you already have all of the survivors' mythical leaders, then you will be given a random one.
- Note that if you choose between two mythical leaders in a lama, you will only get one type of leader. This will allow you to get a duplicate if you already own all the mythical leaders of this species.
- Player jumping surfaces no longer take up space in the weapons store.
Bug fixes
- The following weapons now have the correct crafting times:
- HackSAW
- lynx
- mortician undertaker
- Earthshaker
- 45 whispers
- Silenced Specter
- Specter
- Quadruple thrower
- Attacks with the motor hammer are now carried out with the attack button pressed.
GAMEPLAY
- We introduced a new type of Mission Alert: Beta Storms!
- You can test all sorts of new content in Beta Storms. This gives us the opportunity to find out from you what you think of new content and experimental ideas.
- Beta storms are mission alarms for a limited time. They only remain available for about a week or two before disappearing again.
- This week there is the beta storm for the mission "data acquisition" including a series of orders with increasing rewards for trying out the beta storm.
- In this new version of Data Collection, you are under pressure as the storm approaches the balloon landing pad. The storm will damage you and limit the fighting to a smaller area in which you have to defend the data. The mission lasts 20 minutes, and you will only receive the maximum amount of rewards if you shoot the balloon immediately as soon as this is allowed.
- This beta storm will end with the arrival of version 6.20, so stop by while you can.
Bug fixes
- Player character models no longer remain in play when exiting a mission if they were knocked down.
- Players no longer lose the ability to use melee heavy attacks and other abilities after respawning.
- Fixed an issue where the Thresher's jump attack would not target the Bulky Riot hull.
- Bulky riot covers now trigger traps.
- The audio signals when collecting ammunition / resources are no longer played if fragment shards are collected or certain skills are used.
- Fixed an issue where Hero's Tactical Unit Perks and Support Unit Perks were not being applied correctly to defenders.
USER INTERFACE
Bug fixes
- In the tutorial messages of the first Storm Shield Defense, controller button displays are no longer missing for some controller configurations.
- The collection context menu no longer closes prematurely on consoles.
- The counter for unopened card packs now shows the correct number on the user interface.
AUDIO
- Storm sound effects have been added that play when a player enters or leaves the storm and takes damage as a result.
- Countdown music is now played on "Fight the Storm" missions.
- The sound effects for electric shock tower impacts and shock wave triggered abilities have been updated.
Bug fixes
- Fixed an issue where the music would change when players received rewards in the main menu.
- Fixed an audio issue where Teddy's voiceover would play twice.
- Fixed an issue where teleport sound effects would not play when exiting a mission.
- Fixed an audio issue where Major Threat music would not stop after all enemies were destroyed.