For the freshly started 4th season, the Fortnite developers have come up with something special, namely the sky falls on your head. A huge meteorite breaks right over our Battle Royale playground and the fragments give the map a completely new face.
This has an impact on Battle Royale and Save the World. Also new is the Season 4 Battle Pass, which you can level up to earn tons of new rewards.
Battle Royale
The meteorite rock not only left craters, but also strangely glowing stones. With these you can escape the laws of gravity and secure advantages over your opponents.
save the world
The new blockbuster event series 1 lets you examine the meteorite and bring new superheroes.
Furthermore, killed enemies now also drop construction and craft materials, as well as muntion and sketches.
You can find the complete 4.0 patch notes below:
Fortnite Patch Notes V.4.0
General
- The control settings are now divided into the different game modes.
- They are also divided into certain categories (combat, building, editing, etc.), which should make it easier for you to find your way around there.
- The tabs at the top of the settings now also have icons.
- The option “Ignore controller input” has been added to the Accessibility tab in the settings.
- This setting can help gamers who set their controller key assignments via external programs, whereby the game should not register the controller input.
Bug fixes
- Fixed a crash that could occur when using circular menus.
- The behavior of texture streaming while using riflescopes has been improved.
- Fixed a bug that caused objects with low-resolution textures to load.
- Fixed a bug that sometimes caused the amount of ammunition to appear incorrectly in the HUD.
known problems
- Do you want to stay up to date on the community's problems? Then check out ours Trello board Fortnite | Community Issues here to (in English).
Fortnite - Battle Royale
Gameplay
- Buildings on the starting island can now be destroyed. The battle bus remains indestructible.
- Headshots now have priority even when other body parts are in the way.
- Potential headshots (from above or from the same height) are no longer blocked by other parts of your character's body.
- For example, if a shot hits your opponent's hand, it will instead go through and hit the head if it's on the trajectory. So you do not only normal, but headshot damage.
- Potential headshots from below with a part of the body (legs, torso, hands, shoulders, arms) in the way deal normal damage unless they hit very close to the character's head.
- Apart from the rocket launcher and grenade launcher, this change affects all weapons.
- The hit boxes of hands have been reduced a bit.
- Damage numbers are now also visible when watching a player.
- If you knock a player off the island, it is considered an elimination, as if they died from fall damage.
- Now if you die from fall damage because of another player, the height of your fall will be reported on the elimination messages.
- On the starting island, you can now see other players (and player buildings) from about three times the distance than before.
Bug fixes
- Fixed an issue where player buildings would appear intact for a few seconds if the building was destroyed and a player was eliminated at the same time.
- Therefore, players could "slide through" buildings.
- Fixed an issue where picked up objects could rock back and forth when sliding down a slope.
- Fixed an issue where the kill would not count if the building was shot away from under an enemy.
- Fixed an issue where swinging the pickaxe could result in stuttering player movement.
- Fixed an issue where some existing wooden archways could not be destroyed by player buildings.
- Fixed an issue that caused the Battle Bus to appear like it would quickly fly out of the map after jumping.
- Fixed an issue where the condition bar of a fallen player would stop if the resuscitating player was disconnected when being resuscitated.
user interface
- You can now favorite cosmetic items in the locker.
- A “Random” option has been added to every cosmetic equipment slot in the locker.
- This means that each match will be chosen randomly from those items that have been marked as favorites (or from all items owned if none are set as favorites).
- In the circle menu for spray motifs and emotes you are no longer limited to 6 slots, but can now use all you have in the match!
- The slots in the locker are only used as a preset, but you can switch through all your favorite emotes and then through all the others, whereby they are sorted by type (PS4: L1 / R1; Xbox One: LB / RB; PC: Mouse wheel; Mobile devices: buttons added next to the circle menu).
- New key assignments for “Locker Emote Slots” have been added. You can use this to immediately use one of your 6 predefined emotes or spray motifs.
- An icon is now displayed when auto-run is enabled.
- The appearance of the game tab in the settings has been improved.
- The arrow above players' heads is now a little smaller when they are close to you.
- The fourth and fifth weapon slots are now assigned to keys 5 and 6 by default (no longer Z and X) when "Reset to default" is used.
- The 4: 3 aspect ratio is now supported.
Bug fixes
- Fixed an issue where the compass was reading “360” when it should have read “359”.
- Fixed an issue where players could get stuck in the inventory screen after quickly opening and closing it several times in a row.
- Fixed an issue where the HUD Net Debug Stats option would reset after restarting the game.
- Fixed an issue where the time on consumables would not be displayed when using a consumable after canceling one.
- A spelling error in the description of the tomato head has been corrected (English version).
- The team communication wheel can now be closed with the circle button on PS4 controllers and with B on Xbox controllers.
- In the key assignment settings for weapon slots, these are no longer listed as "skill slots".
Weapons and objects
- The crossbow was taken out of the possible booty.
- The crosshair of the rocket launcher is now always the same size and is no longer influenced by movement.
- Hit markers are now also displayed when looking through a scope.
- Pickaxe damage against supply llamas increased to 50 damage per hit.
Bug fixes
- Fixed an issue where a weapon would run out of ammo if dropped immediately after being picked up.
- The response to pickaxe strikes has been improved in cases where you switched from a weapon to the pickaxe and then immediately held down the strike button.
- Fixed an issue where hunting rifles would not automatically reload if fired immediately after reloading.
- Fixed an issue where grenades could be thrown in rapid succession while sprinting.
- Fixed an issue where a grenade throw would not be canceled when entering build mode while aiming.
- A problem with the Baumeister Pro key assignment has been fixed. Sometimes players could fire their guns when they wanted to build.
- Sticky grenades now properly stick to falling supply shipments.
Repeat function
- Reps added a list of players in the match.
- After playing a repetition, you will now be returned to the repetition list.
- Renaming repetitions is now limited to 32 characters.
- The name column in the repeating list has been enlarged.
Bug fixes
- The alignment of the "Eliminations" column in the repeat list has been corrected.
- A problem has been fixed where the repetition list could no longer be operated with a controller after canceling the renaming of a repetition.
Graphics and animations
- The model and the animations for the hunting rifle have been adjusted.
- Shotguns, revolvers, hand cannons, and rocket launchers have received new equipping animations - these should now match the equipping time.
- The time for equipping remains unchanged.
- The dust cloud created when a player lands is now visible to all players.
- The storm wind now affects trees within the storm.
Bug fixes
- In the future, destruction effects will play correctly when supply llamas are killed by projectiles.
- Fixed an issue where back accessories would not display correctly after using a jumping surface.
- Players can now use emotes during rocket rides.
Audio
- Adjusted the timing of the equip sound effects on all shotguns. The barrel tensioner sound effect now sounds just before the weapon is ready to fire.
- The volume difference between soft and hard landing sound effects has been improved.
- Players jumping from the 1st floor or higher will create a louder impact sound effect.
- New impact sound effects have been added for shrubs, bushes, and corn stalks.
Bug fixes
- Fixed an issue that caused footstep sounds to be heard when players were mid-air after jumping.
- Fixed an issue where the equip sound effect for the minigun would play continuously after quickly switching weapons again.
- The map marker sound effect will no longer play when a marker is removed.
performance
- The smoothness of other players' movements on the starting island has been improved by increasing the network refresh rate.
- The effects of individual character parts have been reduced, which has significantly improved the performance of many players on the screen.
- There are now less stuttering during the automatic garbage collection of objects.
- Games with many buildings should no longer cause stuttering.
- The level of detail for buildings in Shifty Shafts and Flush Factory has been optimized.
- The input / output performance (I / O) on consoles has been improved in order to prevent stuttering and to reduce loading times.
Mobile devices
- The quick bar now supports drag and drop so that inventory items can be quickly moved and dropped.
If the left movement stick is held in one direction for 3 seconds, there is now the option to activate automatic walking.
- The "Repair Building" button has been added.
- The switch weapon button has been added.
- Improvements have been made to prevent long-term damage to fingers.
- The aiming aid has been slightly weakened over long distances to allow more control when aiming.
- Grenade indicators are now displayed when equipping grenades.
- The display range of background objects on mobile devices has been dynamically adjusted to the height of the player in order to improve the performance on weaker devices.
- The display range of objects has been reduced for weaker iOS devices.
Bug fixes
- The problem of sudden displays caused by swiping sluggishness when lifting your fingers off the screen has been fixed.
- Bugs that led to incorrect or unintended entries have been fixed.
Fortnite - save the world
Gameplay
- Prey from enemies!
- When enemies are killed, they may drop prey.
- The chance is higher with patrolling enemies and enemy groups that can be found all over the world.
- Enemies can drop building materials, crafting materials, and ammunition.
- The bigger or stronger the enemies, the more items they drop or the better the crafting materials to be looted.
- The level of crafting materials increases with the difficulty of the mission. In addition, rare craft materials (e.g. active energy cells) can be obtained with a higher probability.
- Mini-bosses are dropping a new type of item called Supplies.
- Sketch supplies come in three levels of abundance (Rare, Epic, and Legendary), and they contain a melee or ranged weapon sketch. Epic or legendary supplies beckon especially in missions with high levels of difficulty.
- Supplies of Evolution Materials can contain Pure Raindrops, Storm Shards, and much more. You will get better as the difficulty of your mission increases.
- When mini-bosses are killed, they drop a supply of the same type for each player who participated in the elimination (either by inflicting damage or because they were nearby when the boss went down).
- Certain high rarity treasure chests may also contain supplies.
- Supplies will be opened after the mission ends.
- When enemies are killed, they may drop prey.
- Survivor stamina increased by 40 % to give players more time to get out of sticky situations.
- The teleporter gadget has been adjusted to make it more fun and more usable.
- New standard behavior:
- The teleporter's base range has been increased to 20 tiles.
- The teleporter now has no cooldown when activated!
- Since the teleporter no longer has a cooldown, you can no longer teleport enemies with it.
- The teleporter can no longer be activated if it is in a location where it normally could not have been placed. But you can still move it.
- The teleporter now has an "arming time" if it is placed or moved before it becomes active. The arming time is 5.5 seconds.
- The teleporter is now ready for use by default 2.5 seconds after recording.
- As part of the teleporter improvements, we have also adjusted the upgrades for it.
- With the 1st upgrade, projectiles from allies can be teleported with the teleporter.
- The projectiles emerge from the teleporter according to the direction determined during placement.
- Yes, that means that you can also send rockets and grenades through - let off steam!
- The 2nd upgrade reduces the time until the teleporter is ready for use to 0.5 seconds.
- The 3rd upgrade reduces the time until the teleporter is ready for use after placement to 1.5 seconds.
- With the 4th upgrade the range of the teleporter will be increased by 10 tiles.
- From the 5th upgrade, projectiles from enemies can also be sent through the teleporter.
- That means shell bones, lobber grenades and more - set up a teleporter on roofs that you want to defend.
- With the 1st upgrade, projectiles from allies can be teleported with the teleporter.
- The bot hover turret has also been improved:
- New standard behavior:
- The recharge time has been reduced from 240 to 150 seconds.
- The default duration has been reduced to 20 seconds.
- Now no longer fires projectiles, but works according to the hitscan principle.
- The standard rate of fire has been increased from 1.33 rounds per second to 6 rounds per second.
- Base damage reduced from 20 to 15.
- Upgrades have been adjusted:
- The time increase remains at +10 seconds, which increases the total time to 30 seconds.
- A problem with the range upgrade has been fixed. It should always work properly now. The standard range is still 4 tiles, but this upgrade increases it to 8.
- The rate of fire upgrade now increases the rate of fire to 10 shots per second.
- New standard behavior:
- Emotes are now used by default with “B” on the keyboard, while “V” is for team chat. You can now switch back and forth between team chat, emotes and hints, no matter which key you used to summon the picker.
- (PS4: L1 / R1, Xbox One: LB / RB, PC: Mouse wheel)
Bug fixes
- Fixed an issue where corn could not be searched. It can now be searched again and gives you the coveted bacon ????.
- Fixed an issue where the C4 could not be thrown while sprinting. It will now properly activate and stop sprinting.
- Fixed an issue where the helium shotgun projectiles would not move properly through all parts of the world.
Heroes
- [New] Mythical soldier "Raven" - subclass: Never more
- Description: This shadowy figure lets out deafening war cries and then hunts down its prey with two pistols at the same time.
- New ability
- One in each hand - enemies have two pistols to deal with!
- New advantages
- Double Paralysis - One in each hand causes crippling shots.
- Where's the left gun? - When you eliminate enemies with pistols, the cooldown of One in each hand decreases by 1 second.
- Boom and Bang - Damage from one in each hand causes an explosion, dealing Energy damage within 0.5 tiles.
- New tactical advantage
- Explosive cartridges - Tactical variant of the explosive cartridge benefit.
- [New] 8 "Shadow Agent" heroes
- Soldier - New subclass Double agent with new characters Vaughn and Evelynn
- Description - This soldier is good at handling two pistols at once and likes explosions.
- He makes use of the newly added skills and benefits:
- One in each hand
- Double paralysis
- Where's the left gun?
- Kabumm and bang
- New tactical advantage
- Cluster Bomb - Tactical variant of the Cluster Bomb that does half as much damage as its non-tactical counterpart.
- Ninja - New subclass: Lotus warrior with the characters Edge and Luna
- Description - This skilled spearman throws several throwing stars to poison his enemies and then finish them off.
- New advantages
- Sharp Fury - Improves attack efficiency of spear combo by 150 %.
- Pierce - The ninja does 28 % more damage with spears against affected targets.
- Star Fan - The ninja hurls 2 additional throwing stars. All throwing stars are immediately thrown in an arc.
- New support benefit
- Heaviest Attacks - Increases damage from heavy melee attacks by 10/20/30 %.
- Explorer - New Subclass: Shock shooter Shock shooter with the characters Grizzly and Buzz
- Description - Snakes through enemies to stun them and finish them off with melee weapons.
- New advantages
- Aiming High - Increases shotgun rate of fire by 35 %.
- Revealers and Explorers - If 3 enemies are eliminated within 10 seconds of using Phase Shift, no Phase Shift charge is consumed.
- Shocking Hug - Increases the duration of the Electro Shock Tower by 3 seconds when placed with a Charge Fragment.
- Run and Stun - Running through enemies with phase changes stuns them for 3 seconds.
- New tactical advantage
- Shocking Hug - Increases the duration of the Electro Shock Tower by 3 seconds when placed with a Charge Fragment.
- Constructor - New Subclass: Demolisher with the characters Penny and Bull
- Description - An explosives expert who uses bait to lure enemies into one spot and then finishes them off with a shower of rockets.
- New advantages
- Faster Explosions - Increases reload speed of explosive weapons by 35 %.
- Enduring machine - Your weapon will take 60 % less durability damage when you are in spaces that are part of the BASE.
- Soldier - New subclass Double agent with new characters Vaughn and Evelynn
- Hero abilities that prevent the character from moving can no longer be interrupted by being pushed away. The following skills are affected by this adaptation:
- Phase change
- Shock wave
- Bull storm!
- Kite strike
- Anti-material charge
- We have adjusted the way benefits that reduce energy costs work so that activation costs can no longer drop to 0.
- There are now perks that improve the energy efficiency of certain actions (e.g. heavy attacks with melee weapons).
- The energy efficiency is expressed in percentages, such as B. "Improves the energy efficiency of combo attacks by 150 %".
- The value expresses the expected additional use of the ability after the benefit has been acquired.
- The value is now no longer calculated by multiplying, but by dividing the costs.
- A 60 % cost reduction on an ability that costs 50 Energy is now an increase of 150 % when used over 100 Stamina.
- Explorer
- Phase Shift now penetrates enemies by default.
- Phase change now receives more forward speed when used in the air.
- constructor
- Adjustments to the "Bait" ability:
- The base duration has been reduced from 12 to 7 seconds.
- "Bait" can no longer be destroyed and remains active for the entire duration.
- On and On and On time increase has been reduced from 3 seconds to 2 seconds.
- "What Doesn't Kill You" has been removed from the following subclasses:
Controller, Sentry and Riot containment.- Controller now has "Stun Bait" instead of "What Doesn't Kill You".
- Sentry now has "Lubricate the Wheels" instead of "What Doesn't Kill You".
- Adjustments to the "Bait" ability:
Riot containment now has "On and On" instead of "What Doesn't Kill You".
- Ninja
- "Simple Sword" has been changed from "Reduces energy costs for sword combo attacks by 60 %." To "Improves attack efficiency of sword combos by 150 %."
- "Simplere Sword" has been changed from "Improves the reduction of the energy costs of the Simpelschwert by an additional 20 %." To "Improves the energy efficiency of the Simpelschwert by an additional 150 %."
- Shadow Stance will now trigger all melee kills, not just live weapons.
- The shackle duration of "Now is Scythe" has been increased from 1 second to 2 seconds.
- The sound effects for "Half Moon Kick" have been updated.
- soldier
- "Explosive Cartridges" timer no longer resets if no enemy is killed for 15 seconds.
- "Forward command !!!" receives a small zoom when aiming.
Bug fixes
- "Shock wave" no longer causes the soldier to collide with enemies. This was intended to prevent “crowdsurfing” behavior when using “shock wave” when enemies are close together.
- Fixed an issue where a BASE tooltip would display incorrect segment extensions with Power BASE Kyle.
- A problem has been fixed where the tooltip for "Overclocking" displayed an incorrect value for a reduced reload time. The tooltip now correctly shows 20 %.
- Fixed an issue where the Gunman Perk was displaying incorrect values.
- Fixed an issue where some benefit tooltips were not showing the support or tactic bonuses:
- Safe shot
- Kick them when they are on the ground
- Robust traps
- Ball bonanza
- Energetic blows
Missions and Systems
- Blockbuster Event - Part 1: History
- There are reports of a strange new shell that is up to mischief here and endangering the survivors. And Ray disappeared too! Find out what happened after the meteorite hit in this brand new series of quests.
- Blockbuster tickets are now also in Upgrade Llamas and Daily Llamas. You can also get them by completing missions and defeating miniboss mission alarms.
- Blockbuster Llama is available in the loot tab.
- Contains at least one weapon or Shadow Agent hero of epic or better quality.
- Costs 500 blockbuster tickets.
- After completing the missions in the first week, you can choose a legendary ranged weapon (whitehead gun, silenced specter or crossbow).
- The quest for killing a mini boss is repeatable and worth 50 gold.
- Bag lamas at a special price!
- Some of the bag tummies are now available for even fewer V-Bucks!
- Upgrade Llama: Reduced from 100 to 50 V-Bucks
- Weapon Llama: Reduced from 350 to 200 V-Bucks
- Ranged Llama Reduced from 350 to 200 V-Bucks
- Melee Weapon Llama: Reduced from 350 to 200 V-Bucks
- People Llama: Reduced from 350 to 200 V-Bucks
- “It's a trap!” - Lama: Reduced from 350 to 200 V-Bucks
- Packages with multiple llamas have also been reduced in price.
- Players who have bought these llamas in the past will receive a corresponding number of Troll Treasure Llamas, which they can redeem in the loot tab.
- Some of the bag tummies are now available for even fewer V-Bucks!
- Mini-Llamas now have 30 to 50 gold and an extra item when they become silver.
- Gold no longer resets at the end of a season.
- Seasonal gold was therefore renamed gold.
- Gold now has a limit of 5,000. Gold above this limit is not lost, but you cannot receive any more gold until you have spent enough to fall below the limit again.
- Mission Alerts:
- Miniboss mission alerts occur more frequently during this event and give 50 to 120 blockbuster tickets depending on the difficulty.
- These tickets are in addition to the usual rewards (sketches, conversion keys, etc.).
- Limited to: 10 per day.
- Mutant Storm Mission Alerts have returned to normal and you will no longer receive event tickets through them.
- Limited to: 3 per day.
- Miniboss mission alerts occur more frequently during this event and give 50 to 120 blockbuster tickets depending on the difficulty.
- The upgraded explorer mission modifier no longer increases the fragment capacity, as the recent changes have greatly increased the basic fragment capacity. However, the modifier still increases explorer ability damage.
Bug fixes
- Fixed an issue where reward boxes had low-resolution textures at the end of a mission.
- The crafting recipes for neon weapons are now correct for energy weapons.
- The chance of getting Pulse Grenades and Remote Fibers as loot has been normalized again (should now be close to the M80).
- Harvest and gathering mission items can now be obtained regardless of how the mission item was destroyed. Previously, players had to make the final strike with a harvest pickaxe. It now works like Daily Destruction.
Weapons and objects
- The military weapon set has been added and is included in Blockbuster Llamas.
- 45's whisper silenced semi-automatic pistol.
- Specter: Fully automatic submachine gun with a high rate of fire.
- The epic and legendary versions have a silencer.
- Earth Shaker: Accurate, high-rate, semi-automatic shotgun.
- Crossbow: A sniper weapon that fires a projectile that always does the same damage.
- Whiteheaded Boom: A heavy pistol with a low rate of fire but high damage and knocking away.
- Whitehead Boom damage and impact increased by 30 %.
- The damage of the following sniper rifles with riflescopes will no longer decrease at long range targets. In addition, their range has been increased from 20 to 50 tiles:
- Auto sniper rifle
- Annihilator
- Annihilator
- Wing of death
- Bullseye with telescopic sight
- Accurate marksman
- A shot
- Heartbreaker
- Hydraulic sniper rifle
- Tsunami
- Robber sniper rifle
- Sunsets
- Wasp with a telescopic sight
- Dragonfly with telescopic sight
- Volley sniper
- Triad
- Neon sniper rifle
- Vindestech sniper rifle
- Vindestech remote shocker
- Ice bite
- The range of the following sniper rifles without a scope has been increased from 13 to 20 tiles:
- Hunting rifle
- Bees
- Spikes
- wasp
- dragon-fly
- Ralphie's revenge
Bug fixes
- Fixed an issue where +30 % weapon damage from shooting from a higher position increased weapon damage by 75 %. The change now increases weapon damage by the correct amount.
- Many spear weapons now have dropping sound effects.
- The evolution skill requirements for the Krypton Sword have been corrected to now require the correct skills. For the evolution of the weapon you now need the sword and spear skills and no longer the ax and scythe skills.
- All shotguns should now be able to damage non-friendly surrounding objects.
- Changed the icon for the whitehead gun to be clearly different from that of the hawk pistol.
user interface
- If multiple llamas are purchased in the loot tab, the total cost is now displayed.
- The daily reward item layout now includes the item name.
- Headshot damage is now displayed in weapon tooltips.
Bug fixes
- The rating number that was displayed on the victory screen and in the menu in the Objectives tab for group missions has been reduced.
- It now corresponds to the mission's recommended rating and no longer to the enemy level.
- Fixed an issue where the drone would appear twice on the mission end victory screen to beam players back to home base.
- Fixed an issue where the displayed Home Base Strength was visually limited to level 132, even though the actual strength level of the players was higher.
- "Please wait" will now be displayed when leveling up or upgrading, instead of simply disabling the button and giving the impression that the game has crashed.
- The field for received materials in recycle mode can now be scrolled with a controller.
- The modal dialog for recycling details can now be scrolled if necessary.
- Fixed an issue where the top menu bar on the PC would become unresponsive.
Audio
- The volume of the exploration and combat music has been reduced in order to enable a better overall sound.