GWENT - Mahakam Ale Festival and new patch

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GWENT Ale Festival

The new update for GWENT is now live. Called the "Agile" patch, over 40 units receive the agile ability and the Mahakam Ale Festival also begins.

The Mahakam Ale Festival offers challenges and rewards for those drinking festivals among you who manage to survive the bumblebee the next morning. Familiar cards also have new abilities that only occur in this event. Have fun!

Gwent - The first holiday event

Everyone has heard of Mahakam, but few have seen the inside of the dwarf fortress. The oldest chef Brouver Hoog does not trust the hikers and only opens the gates with the greatest suspicion ... unless they come to the great Mahakam Ale Festival.

Come along and celebrate with us! During the Mahakam Ale Festival you can play three brand new challenges, on two different levels of difficulty. Get your player avatar, a frame and your title - all you have to do is play.

The event starts on September 29th and ends when the beer runs out ... (that should be October 12th, in case you're wondering). 

 See you in Mahakam!

One little guide to successfully overcome the challenges there is also.

Below you will find the complete German patch notes for the latest GWENT patch:

The German GWENT patch notes

A new update for GWENT: The Witcher Card Game is now available on PC, XBOX and PS4. With this update, we've made over 40 units agile, fixed various bugs, and rebalanced some maps with a special focus on the Northern Kingdoms. In addition, you get the Mahakam Ale Festival, in which you can earn a new avatar, a frame and a title.

The following cards will have their Grind increased for 3 days after the patch is released (more on this below):

  • Shani
  • Battering ram command of the Blue Stripes
  • Dijkstra
  • Gray Ensign heavy cavalry
  • Mahakam raiders
  • Merigold's hailstorm
  • Nenneke
  • Prince Stennis
  • Restore

When the cards on this list are ground, they discard as much scraps and meteorite dust as is otherwise required to make a card of the same rank. The full list of all changes can be found here: New Features

  • The single player challenges will now bring you XP points. Players who have already completed this before the patch will also receive their EP points.
  • You can now determine yourself which card is displayed in your player profile
  • The Mahakam Ale Festival has started!
  • Some units are now agile (can be played in any row)

Neutral / general

  • Merigold's hailstorm now only deals damage to bronze and silver units.
  • Blue Skies will now boost all damaged friendly units affected by weather by 1.
  • Wolf School: Eskel Power changed from 5 to 6.

monster

  • Harpy's counter will now only respond to allied beast units that are not spying.
  • Wild Hunt Navigator now has the “Mage” trait.
  • Dagon's power changed from 6 to 5.
  • Griffin's power changed from 8 to 9.
  • Hound of the Wild Power changed from 3 to 4.
  • Riders of the Wild Hunt power changed from 8 to 9.

Skellige

  • Restore now resurrects a bronze or silver unit from your graveyard and sets its base strength to 10.
  • Brokvar Archer Power changed from 7 to 8.
  • Blaujung Lugos' Power changed from 7 to 8.
  • Warship Power changed from 6 to 7.
  • An Craite Warrior Power changed from 10 to 11.
  • Brokvar Hunter power changed from 5 to 6.
  • Tuirseach Axeman Power changed from 4 to 5.

Northern Kingdoms

  • Battering ram now deals 2 instead of 3 damage to an enemy unit. If it is destroyed, it will now also deal 3 instead of 2 damage to another enemy unit.
  • Shani now adds 2 instead of 5 armor to the resurrected unit.
  • Blue Stripes Command is now only played from the deck when an allied Temperate unit of the same strength is played.
  • Lord Stennis now receives 3 instead of 5 armor.
  • Nenneke can now shuffle units from your graveyard back into your deck.
  • Foltest Power changed from 4 to 5.
  • Dijkstra's power changed from 3 to 4.
  • Flagship Heavy Cavalry power changed from 8 to 7.
  • Warrior Hunter Power changed from 4 to 5.

Scoia'tael

  • Francesca now has the “magician” attribute.
  • Mahakam Raider Power changed from 8 to 7.

Nilfgaard

  • Morvran Voorhis Power changed from 6 to 7.
  • Emhyr var Emreis Power changed from 6 to 7.
  • Tibor Eghaben's power changed from 8 to 10.
  • Alba Panzerreiter power changed from 3 to 4.

GWENT game fixes

  • Fixed a bug that caused some players to see the old patch notes instead of the current one.
  • The starter package screen now contains the information that the legendary card is a premium card and that you can choose 1 of 3 randomly determined cards.
  • A confirmation screen for the selection of the legendary card will now appear in the starter package.
  • Fixed a bug where it was possible to select the legendary map from the starter pack by right-clicking (PC), R2 (PS4), or RT (Xbox One).
  • Fixed a bug that caused the game to freeze if the opponent resurrected or consumed a card in the graveyard while a player was previewing it.
  • Fixed a bug where pressing the space bar in the chat window while a game was in progress would cause the player to pass.
  • Fixed a bug where using the directional buttons in the chat window while a game was in progress also resulted in switching through the maps.
  • Fixed a bug that prevented the Skellige card back from displaying at low and medium graphics settings in the Deck Forge.
  • Fixed a bug that caused Geralt: Igni's visual effect to incorrectly play when the total strength of the row the card is in is between 20 and 24.
  • The descriptions of the avatars "Delphinium (Witcher 2)" and "Triss (Alternative Clothing)" have been added to the information that these are rewards for the first season.
  • Fixed a bug that caused graphical oddities with candles in the hand view of some premium cards.
  • A bug has been fixed that caused some map descriptions to not fit in the preview window of the deck forge and map collection in some languages.
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