With a hotfix, the Hearthstone programmers at Blizzard have put a stumbling block in the way of the wave of villain quest decks.
"Descent into the depths" now requires that you play 5 instead of only 4 servants with the same name. This change of course also means that you can disenchant the card for the full dust value. Anyone who has specially crafted "descent into the depths" can now disenchant it without loss and create something different. This is possible until July 24th.
In addition, some cards have been marked as elementals that were previously overlooked:
- Manageode
- crystal
- Jade spirit
- Flame of Azzinoth
- Hallaceal the Ascended
- Djinn of the Zephyr
So from now on you can trigger the effect “if you played an elemental in the last turn” and use them in your elemental decks.
"Knights of the Frost Throne" pre-order now available
The new card packages have now arrived in the Hearthstone client. For € 49.99 you can pre-order 50 packages. These packages will be available to you when the expansion is released and you will also receive the exclusive Knight of the Frost Throne card back.
And after we got the double gold reward at the moment thanks to the summer festival, a frost version of the fireworks effects was found as a counterpart. There is no official statement about this yet, but the data miners discovered the graphics in the files. A new brawl card was also discovered: "
Ragnaros? ”Cannot attack Death Rattle: Whoever kills this servant does 4 damage to his opponent
So this little rascal should be waiting for us in one of the next brawls.
Another little warning that Changes for the map packages is Not included in this patch, this will only be implemented with the expansion, so it is best to wait before opening packages.
Changed some probabilities for the arena. The changes are already live but there are no German patch notes so far, so you can find the original below:
Hearthstone Arena
- Note: Neutral cards form the basis for draft appearance rates.
- On average, Arena runs consist of 60% Common, 28% Rare, 10% Epic, and about 2% Legendary cards.
- Class minions are + 100% more common than neutral cards.
- Class Spells and Weapons are + 175% more common than neutral cards.
- Journey to Un'Goro cards receive an additional + 50% increase in their appearance rate.
- The following cards are unavailable in arena
- Jungle Giants, The Marsh Queen, Open the Waygate, The Last Kaleidosaur, Awaken the Makers, The Caverns Below, Unite the Murlocs, Lakkari Sacrifice, Fire Plume's Heart, Klaxxi Amber Weaver, Dark Arakkoa, Cult Sorcerer, Hooded Acolyte, Twilight Darkmender, Blade of C'Thun, Usher of Souls, Ancient Shieldbearer, Twilight Geomancer, Disciple of C'Thun, Twilight Elder, C'Thun's Chosen, Crazed Worshipper, Skeram Cultist, Twin Emperor Vek'lor, Doomcaller, C'Thun, Dust Devil , Totemic Might, Ancestral Healing, Windspeaker, Sacrificial Pact, Sense Demons, Void Crusher, Succubus, Savagery, Soul of the Forest, Mark of Nature, Warsong Commander, Rampage, Starving Buzzard, Timber Wolf, Snipe, Mind Blast, Lightwell, Purify and Inner Fire.
- Flamestrike, Abyssal Enforcer, and Vicious Fledgling will appear in drafts 50% less often.
- Popular cards had small drop rate changes to address class balance concerns. (Note - These changes range from 1-5%. They are small enough that they are unlikely to be noticed during an individual draft, but should have enough cumulative impact to help improve class balance.)