Path of Exile - Patch 3.4.1B Delve

Path of Exile - Delve League
The newest Path of Exile Patch fixes a few rare but annoying bugs if you encounter them. Some players had the problem that there were no connecting passages in the azurite mine and that they could not "dig" further down.
At least they couldn't wake the Balrogs like this ... Ok bad Lord of the Rings joke aside, the patch also takes care of it Delve Issues like broken stairs in city outposts or missing chests.
A small, but priceless tip for those of you who have difficulty finding hidden nodes in the azurite mine or finding the destructible walls. Each station / node in the mine always has 1, 3 or 4 entrances, but never 2. So when looking for the entrance you just have to look how many corridors are in the vicinity and you will find a station with only 2 entrances from this a hidden third way is almost certain to depart.
Path of Exile YouTuber Ziggy has one about it too small video uploaded.
The detailed Path of Exile patch notes can be found below:

Path of Exile - Patch Notes 3.4.1b

  • Fixed a bug where the underground map could contain paths that were not connected, preventing some players from descending in the azurite mine.
  • Fixed a bug where sometimes you couldn't interact with the stairs in city outposts.
  • Fixed a bug where totems and creatures could not target monsters during the dark phases in boss encounters.
  • Fixed a bug where players would not be able to cast the maximum number of curses on monsters.
  • Fixed a bug where a chest could not spawn in the Delve Beast Den.
  • Fixed a bug where Devourers would follow the character into the mine camp.
  • Fixed a bug where the unique 'Skin of Princes' body armor found in a Forgotten Relic Chamber would only have 'Unstable Creatures'.
  • Fixed a bug where some Curse on Hit modifiers for Cutting Edge, Conductivity, and Flammability were not applying their chance to Freeze, Shock, or Ignite.
  • Fixed a bug where the unique Sign of Submission ring could curse a character when dealing damage to itself.
  • Fixed a bug where using the map machine with the Zana 'Alternate Map of the Same Level' modifier and a Divine Vessel guaranteed that you would open a map that allowed you to capture the boss's soul.
  • Fixed a bug where players in a Vaal side area could teleport directly to another player.
  • Fixed a bug where sub-areas in the Azurite Mine would not display the correct map modifiers.
  • Fixed a client crash related to DirectX 9 that occurred in the fight against Kurgal the Black Blood.
  • The horizontal scroll bar in the graphics window has been removed.

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