Even if the Path of Exile developer proclaimedThat the next expansion is already being worked at full speed, there are still a lot of changes for the current Delve League.
Update 3.4.3F is due to be installed this Thursday and brings a number of minor bug fixes. You can find the detailed patch notes below, but keep in mind that these can still change until Thursday. For Xbox players, the patch should be completed by Friday and uploaded to the servers.
Path of Exile - Patch 3.4.3F Preliminary Patch Notes
- The "Migrate all" option in the stand-alone game mode has been reactivated.
- Unique items dropped by Delve bosses are assigned to the player who created the area.
- Dynamite can now damage monsters summoned by Delve bosses.
- The unique items "Natural Hierarchy" and "Under the Spell of Night" can now be looted in the Forgotten Relic Chamber.
- The vendor recipe for the unique item “The Choking” now results in a relic version if both “Feast Binding” and “Famine Binding” are sold as relic versions at the vendor.
- Herald of Purity now has a chance to summon a Guardian of Purity when you encounter a rare enemy.
- The 'Support: Call of the Ancestors' gem now specifies that additional targets must be a minimum distance away from the character. Nothing changes in the function.
- Vaal totem skills now show damage per second instead of average damage.
- The Herald-Atoning Fire microtransaction now also burns grass.
- The 2-D model of the Unique Item "Chains of Command" has been updated.
- The animations and effects of the microtransaction "Oriath portal effect" have been slightly adjusted to correct discomfort under visual stress.
- Fixed a crash that could occur when summoning clones while being affected by a variety of buffs. This often occurred with the use of the unique headhunter belt combined with the Vaal Double Strike or Teleport Arrow skill.
- Fixed a bug where the chest menu could stay open even though you were no longer near it.
- Fixed a bug where the ground effects of map modifiers could not occur in the azurite mine.
- Fixed a bug where many bloodline modifiers could not be generated in the azurite mine.
- Fixed a bug where it was not possible to loot higher tier currency items in the form of shards from Harbingers in the Azurite Mine.
- Fixed a bug that prevented completion of the Unspeakable Shrine Abyss in the Azurite Mine if the character's light radius was too small.
- Fixed a bug where items with hybrid Delve defense suffix modifiers prevented hybrid Delve defense prefix modifiers from being accepted by or made on the item.
- Fixed a rare bug where some Azurite Mine encounters that you could travel to would sometimes not be revealed.
- Fixed a bug where instantly cast skills would sometimes not be cast if the game was in Predictive network mode.
- Fixed a bug introduced in 3.4.3e where creatures with ranged skills, such as schemes or golems, had a shorter skill range than intended.
- A bug introduced in 3.4.3e has been fixed where guns animated by amok could follow the character through teleporters.
- Fixed a bug where the charges of the Hell Strike skill would sometimes not explode.
- Fixed a bug where the Lava Shield skill would sometimes not overwrite itself when cast.
- A bug has been fixed where the modifiers "x% chance to subcool attackers when blocking for 4 seconds" and "x% chance to shock attackers for 4 seconds when blocking" were not affected by the respective changes in their duration.
- Fixed a bug where the unique Intuitive Leap gem would sometimes prevent Ascendants from assigning tethered passive skills.
- Fixed a bug where the bloodballs of monsters under the influence of an Essence of Greed would explode after the monster's death, rather than shortly after they were created.
- Fixed a bug where the guardian of the treasury could dive into the 'Treasury' map and still be visible to the player.
- A bug introduced with 3.4.3c has been fixed where shrine effects could appear in maps under the portals.
- Fixed a bug where items in the 'Residence' map could sometimes be dropped in unreachable locations.
- Fixed a bug where the character could sometimes get stuck in impassable terrain in Oak's bandit camp.
- Fixed a bug where pre-built Templar characters for PvP would not have assigned passive points.
- Fixed a bug where the sound in Act 8 in the Sarn camp would sometimes play incorrectly.
- Fixed a visual issue where the Smash skill combined with Assistance: Faster Attacks would incorrectly display "You and nearby allies get x% increased attack speed".
- Fixed a visual bug where the Ascension board was half buried in the ground.
- Fixed a bug where some players would incorrectly display a compendium entry "OFF".