In the latest supporter update 51, the Pillars of Eternity 2: Deadfire developers go into the specifics of the patch.
Executive producer Adam Brennecke explains the details in the video.
Patch 1.2 brought something new with the Mod Manager, especially for the mod community. There is a whole video tutorial for this one.
An English one There is a transcript of the video on the official forum, there you can also exchange ideas with like-minded people and work on new mods.
However, Pillars of Eternity 2: Deadfire Patch 1.2 brings a lot more:
Pillars of Eternity 2: Deadfire Patch 1.2
- Searchable inventory
- The reputation screen shows which dialog options changed the relationship with the companions.
- The UI now gives hints which companion is particularly relevant for a mission.
- Mod manager
- Crew injury overview: The new overview shows the entire crew and any injuries
Furthermore, there were various balance changes, here is the official message from Obsidian:
- Balance changes
- All 2H melee weapons now receive +1 Penetration to put them in line with the other melee weapons.
- Several under-performing cipher spells have been buffed while Charm has been re-tuned to break if the character takes damage from the charming party.
- Tricksters have gotten new spells, lower penalties, and cheaper high level abilities, while Wizards have lower out of school penalties, higher power levels with specialized schools, and spell buffs. Additionally, low-level Priest spells have been buffed.
- We wanted consumables to be valuable tools to solve problems, not be a singular factor in combat or be a crutch that players could reach for too easily and without any need for decision-making. As they were, they were too often the only deciding factor in combat. We've re-tuned consumables to scale exclusively from skill ranks and power level bonuses and figurines will no longer have unlimited uses.
- Major fixes
- Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading a save
- Players no longer spiritshift (and loose equipment) when drinking from the pool at Outcast's Respite.
- Player health in character sheet now displays properly.
- Active animal companion abilities now properly display on the Ranger and animal companion ability bars.
- Fixed problems with the ability bar detecting the active / queued state of modal abilities in no modal group.
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