The long-awaited charity tournament organized tonight by PLAYERUNKNOWN'S BATTLEGROUNDS developer Bluehole Studio was a complete success. Over $ 102,000 was donated to a good cause by viewers of the live stream. True to their announcement, the developers doubled every donated amount up to $ 100,000. Thus the organization GamersOutreach can look forward to around 211,000 US dollars. The GamersOutreach organization tries to improve the lives of sick children in hospitals through computer and video games. In addition, investments are made in hardware and software to relieve sick children of their suffering and to help with therapies.
The results of the charity tournament in PLAYERUNKNOWN'S BATTLEGROUNDS
128 well-known streamers took part in teams of two in the charity tournament.
Separately in North America and Europe, 32 teams competed in 3 matches.
The winners of the individual matches were:
EU Match 1 | outc1der and 3tbutz |
EU Match 2 | TehJamJar and Scoom |
EU Match 3 | LOSTAIMING and MachineTV |
NA Match 1 | MarkstormTV and Cuda87 |
NA Match 2 | Weak3n and DJPernicus |
NA Match 3 | MrGrimmmz and Anthony_Kongphan |
Adding the results gave the following result:
Top 3 overall EU
1. kylank_ and Pacifae - (FR) 88 points
2. Scoom and TehJamJar - (UK) 82 points
3. NOI5YBOY and Ngotie (UK) 81 points
Top 3 overall NA
1. MrGrimmz and Anthony_Kongphan - 89 points
2. Cuda87 and MarkstromTV - 85 points
Shared 3rd place Ezekiel_III and Aethos19D / VissGames and SmaK - 80 points
The 2 players with the most kills were:
Europe: 1st Hayz - 12 kills
North America: 1st MrGrimmz - 12 kills
The two can look forward to the special price, an NVIDIAGeForce GTX1080ti.
Yesterday there was an interesting statement about the further development of PLAYERUNKNOWN'S BATTLEGROUNDS. On the subject of monetization, game designer Brenand “PLAYERUNKOWN” Green announced that there are no further plans during the early access phase. After that, loot boxes are planned to ensure the further development of the game. But it should not be a pure lottery into which players infinitely pump money. Instead, the system should flow into an economy and thus stimulate trade in skins.