The PLAYERUNKNOWN'S BATTLEGROUNDS At the weekend, creators explained in a short dev blog how they want to change the weapon balance, the attachments and the level 3 helmet.
In the case of weapons, it should no longer be possible THE best rifle but all are meant to make sense in most situations. In the end, it's about personal preference and style of play, not about the Attack Rifle XYZ doing 1 point more damage or something similar. At the moment some weapons are objectively just a lot stronger and that hurts the choice of players.
This also includes changes to the attachments; a wider selection should also be useful here. The Battle Royale players should no longer be forced to run around with certain equipment.
PLAYERUNKNOWN'S BATTLEGROUNDS - Level three helmet too strong
Furthermore, the Level 3 helmet too strong in the opinion of the PLAYERUNKNOWN'S BATTLEGROUNDS team. He can decide a fight just by practically giving a player a second life. Even if the opponent shoots a headshot, he can be unlucky if the helmet is in the way.
So sometimes the luck of the lot decides the outcome of a duel rather than personal abilities. In order to make the game a little more balanced, the developers have therefore removed the level 3 helmet from the normal loot. Instead, the helmet will now only be found in care packages. The joy about it should then be all the greater.
These changes will of course be tried out on the test server first, as the patch and the number of adjustments is quite large. Especially with weapons, the balancing will last longer and will require further updates over time.
You can find the original English report below:
PLAYERUNKNOWN'S BATTLEGROUNDS - Dev Blog
Based on your feedback, we're preparing to ship a number of changes to weapon balance and attachments very soon.
We'll save the exact numeric balance changes for the patch notes, but today we want to pull back the curtain a bit and explain our goals.
According to our research, only a few specific types of weapons (ARs) are used in most situations. We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply "which gun is strongest." Our goal is to make it so no one gun will feel objectively better than the others.
Alongside the weapon balance changes, we plan to make some changes to weapon attachments. Again, the goal here is to provide you with a wider array of attachment options so you can choose one that best fits your combat situation (rather than any one “best” attachment).
Finally, expect some changes to the level three helmet. It's a game-changing item that can impact the outcome of a match — basically, it gives you an extra life in situations where a headshot would otherwise kill you. We don't want luck alone to determine who gets items like this, so we're removing it from the normal loot spawn tables and limiting it to care packages only.
We'll test all of these changes on the test servers first. This is the first time we are attempting a balance patch of this scope. The plan is to keep tweaking and tuning each weapon over time, so we'll need your help (and all your honest feedback) to get it right.
Once we're ready to push these changes to live servers, we'll include all the specifics on the changes in the patch notes.