After the last patch for PLAYERUNKNOWN'S BATTLEGROUNDS was more about playful changes, this time the developers are more concerned with performance and anti-cheater measures. The previous patch for the test server changed some of the blue zone and the speed with which it was decreasing, we reported about it.
PC players, we have deployed a new test build on our test servers. We will be testing the adjustment of pre-match starting locations, as well as the new anti-cheat measure. Please help us test the new anti-cheat measure. You can read the patch notes here:https://t.co/s6tZyx03Vr pic.twitter.com/pd3wprdalY
- PLAY BATTLEGROUNDS (@PUBATTLEGROUNDS) January 24, 2018
PLAYERUNKNOWN'S BATTLEGROUNDS - No more group cuddling at the start of the match
Today's Twitter message and the more detailed explanation of the developers on Steam, focuses first on the server and game performance. Previously, when a match started, all players were left until they left the plane, "parked" on a small spot. The load on the server was correspondingly high and considering how many PLAYERUNKNOWN'S BATTLEGROUNDS matches start every second, it is clear that this had an impact on the performance of the server. To work around this problem, the Players on multiple zones distributed. This had a direct positive impact server and client Page. Further changes to the aircraft are to follow, but there have not yet been any details.
A new Anti-cheater program tested. This can lead to compatibility problems with some PCs and cause crashes when the game starts. If this happens to you, ask the developers for a screenshot of the error message and post it on the Test server forums.
Below is the complete message from the developers:
PLAYERUNKNOWN'S BATTLEGROUNDS PC 1.0 Update #3
Players, as you know, we're always working towards optimizing our gameplay environment.
We are planning to enhance the performance by adjusting some aspects of the game without impacting the gameplay in any conceivably negative way.
Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.
Additional modifications are also on the way related to the airplane performance improvement. More details will be shared soon.
We will also be testing a new security (anti-cheat) measure that is still under development but we want to start gathering some data regarding it's stability and compatibility. Some PCs may experience compatibility issues during this test, which may cause crashes when starting the game. If this happens to you, please take a screenshot of the error screen and post it here [forums.playbattlegrounds.com]
When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later.
- Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
- Removed weapons on starting island before the match start
- Applied new Russian, Japanese and Chinese (simplified / traditional) fonts
- Fixed the issue where players were able to slide-jump from prone
The PUBG Development and Community Team