PLAYERUNKNOWN'S BATTLEGROUNDS - New version on the test server

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PLAYERUNKNOWN'S BATTLEGROUNDS

The 2nd round of the public test server for PLAYERUNKNOWN'S BATTLEGROUNDS starts today. Different modes of the Battle Royale Shooters tested. The extensive PTR tests are currently used to get the release version of the PC version as error-free as possible. Because this year PLAYERUNKNOWN'S BATTLEGROUNDS is supposed to be the Early access phase leave and be released. The release version of a game is always 1.0, accordingly the PC 1.0 update is also on the test servers.

PLAYERUNKNOWN'S BATTLEGROUNDS test server times:

  • PST: November 27th 06:00 PM - December 1st 02:00 AM
  • CET: November 28th 03:00 AM - December 1st 11:00 AM
  • KST: November 28th 11:00 AM - December 1st 07:00 PM

Region & Modes

  • NA - SOLO & SQUAD, first-person / third-person
  • EU - SOLO & SQUAD, First-person / Third-person
  • ASIA - SOLO & SQUAD, First-person / Third-person

As in the last test, the new Jumping & climbing system (vaulting & climbing) system, as well as other features such as the new weaponsto be put through their paces.

Since the first test run, some features and bugs have been improved or fixed. Below you will find the current PLAYERUNKNOWN'S BATTLEGROUNDS PTR patch notes:

Bug fixes

  • Fixed the issue of the boost icon not showing up on the health bar when a player uses a boost item

Kill cam
(Note: please enable the kill cam in Options before you enter a match)

  • Fixed some of the crashes related to the kill cam function
  • Fixed the client freezing issue right after recording the kill cam
  • We fixed the issue of weapon images overlapping in the inventory slot
  • Fixed the delay on weapon swapping animation when watching a kill cam

Sound

  • Improved the red zone bomb sound effects and modified the volume of the explosions

UI / UX

  • Changed the font for game HUD, inventory item names, etc.
  • Improved the design of the compass
  • We improved the back panel colors and transparency for all game HUD elements
  • Improved the back panel colors and transparency for kill log icons
  • Applied a blur effect to the background of the game result screen
  • Changed death icon from kill log into a skull shape icon
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