Actually it should Test server for the 1.0 PC version of PLAYERUNKNOWN'S BATTLEGROUNDS has long been online, but had to be postponed due to unforeseen difficulties. Now the time has come, although the game version 100% is not stable, the developers have opened the test server and load the players at least on the 13th / 14th. 11. for testing.
Interested players can finally get the new one "Vaulting & climbing" - Jumping & climbing system - try it out. This should result in completely new tactics and previously safe sniper spots can now be bypassed better or perhaps reached from other sides.
The second big change concerns that Ballistic system. In previous blogs, the developers have already talked about improving ballistics and making it more realistic. The first variant is now on the test server.
In addition, improvements and optimizations will of course continue to be made to the game itself. Here are the short patch notes.
PLAYERUNKNOWN'S BATTLEGROUNDS - test server
Client Optimization
- Optimized terrain data to reduce memory usage
- Reduced the lag issue when terrain is loading
- Reduced the lag issue when multiple players are in sight
Server optimization
- Optimized server performance by adjusting network throughput
Action
- Added vaulting & climbing action
Game play
- Vehicle driving balance is modified
* We are adjusting driving sounds to be more realistic. Sources of vehicle sounds will be improved. - Vehicle driving is adjusted to be more realistic
* This is an early stage of balancing. We need your feedback to improve driving. - Improved the vehicle and passenger animations
Ballistics overhaul
- Projectiles fired from firearms are now affected by air drag. This means that projectiles will now lose velocity over time leading to greater bullet drop and longer travel time
- Large scopes (8x, 15x) now have variable zoom that can be adjusted using the mouse wheel (by default)
- Red dot, holo and 2x sights can now have their reticle's brightness adjusted using the mouse wheel
- Hit areas have been modified
- Neck is now protected by the helmet
- Damage to the chest area is increased - Base damage is now modified by weapon class
- The actual damage is now taking into account following multipliers
- Base damage stat of the weapon
- Distance traveled by the projectile (damage decreases over distance)
- Hit area damage multiplier
- Weapon class multiplier - Fixed the excessive aim-punch while leaning in ADS mode
- Removed the blurring effect of the weapon and objects close to the camera that appeared in non-ADS mode
Vehicles
- Unified the sizes of all UAZ models, the number of seats decreased to 4
UI / UX
- Improved the backpack capacity UI in the inventory screen
You can find the complete explanations of the developers on the ballistics and the new movement system on the official site or on the Steam site from PLAYERUNKNOWN'S BATTLEGROUNDS.