Red Dead Redemption 2 - New story details and introduction of the characters

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Red Dead Redemption 2 - Picture by Dutch van der Linde

Rockstar Games has new details on the story of Red Dead Redemption 2 proclaims and also explains why there is only one main character. That all took the form of an interview by Art Director Josh Bass and Aaron Garbut of Rockstar Games with the Hollywood reporter

Unlike in the popular GTA V, where you can choose between 3 main characters switches back and forth, you are only called in Red Dead Redemption 2 Arthur Morgan be on the move. The story of the game will show the gang at their best and the subsequent decline. Because the times of the Wild West and the bandits are slowly coming to an end and the van der Linde gang also has to take this into account.

"Switching characters made sense and was a lot of fun in Grand Theft Auto V, sticking with a single character felt more appropriate for the structure and narrative of a Western. Arthur lives with and fights alongside the other members of the Van der Linde gang, and they are a group of fully realized characters with relationships to each other and to Arthur, but this is Arthur's story and we are placing players firmly in Arthur's boots as he and the gang deal with a rapidly changing world. We think people will really love the feeling of being in the gang. It isn't like anything we've done before. ”Source: Hollywood Reporter

Red Dead Redemption 2 - Livelier world than GTA V

The focus is on RDR 2 clear on the world and the changes that trigger the player's actions. The comparison to GTA 5 is also used by the developers, whose technology is now a few years old and RDR 2 will therefore be on a much higher level and offer new possibilities.

"Grand Theft Auto V set a pretty high benchmark for us as a company, but even the PlayStation 4 and Xbox One versions of that game were based on technical concepts from the PS3 era, Red Dead Redemption 2 is our first game for the latest generation of hardware, and was an opportunity for our teams to upgrade every single aspect of our approach to game design at once, from graphics and lighting to AI, to weather, sound and score, facial and body animation and more. We have used that power to create a world that goes far beyond anything we have ever done in terms of depth, interactivity and persistence. "

Art director continues Josh Bass in the interview:

"We're trying to create a world where everything is more cohesive, so that both the player's actions and the way the world reacts to your actions feel consistent no matter what you do or where you do it," he continues. "It's persistent and alive, but also more deliberate and intimate in ways which makes sense for a world where you were still mostly getting around by horse or on foot. You can exchange stories with a barman in a saloon, talk yourself out of trouble with a local lawman, hijack a train or simply rummage through the drawers of an old homestead hoping to find cash or just some food to help the gang survive - and seamlessly transition between these things in ways that are both fun and in keeping with Arthur as a character. "

If all these promises can be implemented, then we can really expect a blast that GTA V could overshadow.

On Twitter, Rockstar Games has now also published the members of the van der Linde gang with small descriptions:

Red Dead Redemption 2 will be released on October 26 for PlayStation 4 and Xbox One.

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