Anyone looking to live as Space pirate was looking forward to a little of the Star Citizen developers disappointed. Contrary to initial promises, stolen ships cannot be kept and used permanently.
In a discussion with fans on Reddit, CIG Content Manager Jared Huckerby admit that stolen ships will disappear after a while and are actually only intended for a brisk tour or to sell them cheaply for individual parts. The first design documents spoke of the possibility of stealing ships and changing their IDs / license plates for the corresponding credits. So you could have built your own fleet of captured ships in the long run, but these dreams have probably died.
Shattered pirate dreams
Here is the excerpt from the discussion:
Disco Lando: Not for nothing, but the information you won't be able to keep stolen ships indefinitely has been out since November 2017. https://youtu.be/iS27ZLZDhO8?t=49m28s
Question: So you will be able to keep stolen ships indefinitely as long as you don't log off when they're in a hangar? That's what I'm getting from the video.
Disco Lando: As with all things, continuing development means things may flux in the future, but right now, and for the last several months, the plan has been that if you leave it "out" anywhere when you log, it's gone.
If you can hide it "inside" of something, you can hold onto it for longer, but you will not be able to claim any form of insurance on it. Because it's stolen. When it goes, it goes
Question: So then this is true as the plan going forward?
Disco Lando: And has been known publicly for months.
Question: I'm sorry, but it's not reasonable to assume that a disjointed explanation 50 minutes into a relatively obscure video qualifies as public knowledge. Especially when there was no declaration (as far as I know, and I follow the project reasonably closely) that the plan that was very publicly laid out beforehand had been changed.
Disco Lando: I don't see anything stated in the video that conflicts with anything in the Insurance FAQ. We are talking about the very same UEE-bonded insurance mentioned in the FAQ.
As stated, the insurance will not transfer to a stolen ship, so you cannot use it to reclaim the ship. As for this section: "You will be able to fly a" hot "ship to the less savory parts of the Star Citizen universe, where you will probably be able to land and may be able to purchase a fake hull id code ..." that is still the case.
Currently, it is "probably" possible to land and it "may" be possible to buy a fake ID code. These answers won't be known in a more definitive manner until such time as it comes to design and develop those systems for those "less savory" parts of the Star Citizen universe, and how those systems have to interact with every other game system available at that time. "
In the opinion of many fans, such an important feature or the abolition of it should have been communicated more clearly and not just as a footnote in a 2 hour video.
Star Citizen - 4 major patches in 2018
Meanwhile, the updated Roadmap exactly what awaits us in 2018. 4 large patches spread over the quarters and the first, 3.1.0 Patch, should bring a character editor. Plus helmet graphics, new ships, new weapons and improvements to the game balance.
You can find the complete roadmap on the official Star Citizen homepage.