The team behind Tom Clancy's The Division 2 has taken the criticism and problems of the first part to heart. In an interview, the creative director spoke about how part 2 was more from the start Endgame Content should offer.
Tom Clancy's The Division 2 directly more Endgame
Since the announcement of Tom Clancy's The Division 2 on the recently held E3 fair, more and more information is leaking through. The endgame and the occupation of the players after the level phase are clearly the focus of the developers. Unlike in the first title of the series, when the corresponding content was only patched with some delay, The Division 2 should be published immediately with enough tasks and stories.
This was also confirmed by the various videos and demos at E3 and received very positively by the fans. Too often in recent years games have neglected long-term employment. A sandbox environment like Sea of Thieves may be fun for some players, but whoever puts down € 60 for a game earns a little more. And not only 6-12 months after the purchase.
The activities vary from 8 - player raids to campaigns, which should offer enough material for solo players.
At the rate at which modern players consume story and content, it remains to be seen how right the developers will be that enough material is delivered. At least DLCs are planned for the whole first year, which will also deliver new orders and stories. Approx. The story should be continued every month and thus offer a significantly better gaming experience than part 1.
Tom Clancy's The Division 2 will be released on March 1st, 2019 for PlayStation 4, Xbox One and PC.
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