{"id":1742,"date":"2017-05-11T14:47:42","date_gmt":"2017-05-11T12:47:42","guid":{"rendered":"https:\/\/spielepost.de\/?p=1742"},"modified":"2017-05-11T14:53:58","modified_gmt":"2017-05-11T12:53:58","slug":"mass-effect-andromeda-deutsche-patchnotizen-fuer-1-06","status":"publish","type":"post","link":"https:\/\/spielepost.de\/en\/mass-effect-andromeda-german-patch-notes-for-1-06\/","title":{"rendered":"Mass Effect Andromeda - German patch notes for 1.06"},"content":{"rendered":"<p>Developer Bioware improves in patch 1.06 for Mass Effect Andromeda, among other things, the film sequences and the performance &amp; stability for many players. <a href=\"https:\/\/spielepost.de\/en\/mass-effect-andromeda-patch-1-06-combat-balancing\/\" target=\"_blank\" rel=\"noopener noreferrer\">We have devoted a separate article to the detailed changes to the combat system.<\/a><\/p>\n<p>In addition to other bugs reported by the community, BioWare has also addressed the repeated email notifications that SAM Ryder reported.<\/p>\n<p>For buyers of the Deluxe and the Super Deluxe Edition of Mass Effect Andromeda, 2 of their own nomad skins, another Pathfinder outfit for leisure time, and a multiplayer package with the increased chance of an extremely rare object are implemented.<\/p>\n<p>You can find the detailed German patch notes below:<\/p>\n<h2>Mass Effect Andromeda Patch 1.06 Patch Notes<\/h2>\n<div class=\"entry-content\">\n<p>We have continued to work on improving our cinematics for this upcoming patch, especially in the first few hours of the game. In addition to increasing performance and stability, we addressed a number of player-reported issues, including a bug that caused SAM to repeatedly report Ryder having received a new email.<\/p>\n<p>Since we don&#039;t want players to miss great conversations with their crew, dialogue options will no longer \u201cgray out\u201d when a character has more to say.<\/p>\n<p>Owners of the Deluxe or Super Deluxe Edition also receive two of their own Nomad skins, a new Pathfinder leisure outfit and an exclusive multiplayer pack with a high chance of an ultra-rare item.<\/p>\n<p>We also made changes to the combat and multiplayer balancing, <a href=\"http:\/\/blog.bioware.com\/patch-1-06-aktualisierungen-am-kampfbalancing\/\" target=\"_blank\" rel=\"noopener\">which you can read more about here<\/a>.<\/p>\n<p>A full list of fixes can be found below. For patch notes in other languages <a href=\"http:\/\/blog.bioware.com\/mass-effect-andromeda-patch-notes\/\" target=\"_blank\" rel=\"noopener\">please click here<\/a>.<\/p>\n<hr \/>\n<p><strong>Mass Effect: Andromeda Patch Notes 1.06<\/strong><\/p>\n<p>Improved performance and stability.<\/p>\n<p>Improved readability of the subtitles and fixes.<\/p>\n<p>Various improvements to the film sequences.<\/p>\n<p>Fixed issues that caused player animations to freeze when jumping or repeatedly changing direction.<\/p>\n<p>The number of allowed automatic saves has been increased.<\/p>\n<p>Max Nexus level increased to 29.<\/p>\n<p>Fixed an issue where SAM reported new emails to Ryder when there was none.<\/p>\n<p>Conversation options are no longer grayed out when new content is available.<\/p>\n<p>Single player fixes and improvements for enemies, armor, weapons, traders, mods, controls and additional graphics options.<\/p>\n<p>Improvements to single player balancing in higher difficulty levels.<\/p>\n<p>Bug fixes for single player missions and exploration.<\/p>\n<p>Changes to multiplayer balancing: powers, upgrades, character values, weapons, opponents, missions.<\/p>\n<p>Special objects are not transferred to New Game +<\/p>\n<p>Fixed an issue that prevented subtitles from being displayed while waiting at the dialog wheel when subtitles were disabled<\/p>\n<p>Fixed an issue where ALP could be reset for all planets except Kadara<\/p>\n<h4>Vendors now sell fire mode upgrades<\/h4>\n<p>Arms and armor vendors now carry goods once the player has reached level 61<\/p>\n<p>Breastplates now have level restrictions<\/p>\n<p>Bonus items - like Pathfinder armor - can now be dismantled<\/p>\n<p>Fusion Mod of Resistance no longer deals dodge damage after being discarded<\/p>\n<p>The sensitivity of the control sticks has been improved<\/p>\n<p>Fixed a clipping bug on Sara Ryder&#039;s casual jacket<\/p>\n<p>Graphics options to enable \/ disable motion blur and depth of field have been added<\/p>\n<p>Fixed an issue that caused Relic VI to stop attacking<\/p>\n<p>Turbocharger no longer consumes reserve ammunition when used on a weapon with the &quot;Old Heat Sink&quot; upgrade<\/p>\n<p>The interaction with the datapad during the search mission for the relic drive core now works as intended<\/p>\n<p>Fixed an issue where a squad member could not be revived after being killed by a Colossus in Appendix 2<\/p>\n<h4>Replacing a dead squad member in a piece of equipment does not result in permanent death<\/h4>\n<p>The Nexus train now works on the mission \u201cReunion with the Nexus\u201d even if the player has not completed the prologue<\/p>\n<p>Fixed an issue where the player could romance Cora and Peebee<\/p>\n<p>Fixed an issue where the player could romance Vetra and Peebee<\/p>\n<p>The left path in the Havarl Dungeon no longer blocks the progress of the Relic Scanner mission<\/p>\n<p>Fixed an issue on H-047C where enemies were stuck in a rock and could no longer be killed<\/p>\n<p>Fixed an issue where players were unable to hide Ryder&#039;s helmet after completing the Natanus Ark mission<\/p>\n<h4>The broken mission \u201cMaking the Nomad Shield\u201d has been fixed<\/h4>\n<p>Fixed health issues with the Architect&#039;s leg that prevented the fight from completing<\/p>\n<p>The frequency mission on Voeld is no longer blocked if the player leaves the area after scanning the meteorite.<\/p>\n<p>The Missing Science Crew mission will no longer be blocked if Ryder kills the Architect before completing the objectives<\/p>\n<p>Exiting the Nomad while leaving the permitted terrain no longer triggers an infinite loading screen<\/p>\n<p>Fixed an issue where the Nomad&#039;s jump controls could not be reassigned<\/p>\n<p>Fixed an issue where Cora would slowly fall back to the ground after attacking an enemy in the air<\/p>\n<h4>Improved performance on Eos when approaching or fast traveling to Prodromos<\/h4>\n<p>Loading a car save after the Kett encounter at the Energy Relay Station of Plant 1 no longer blocks progress<\/p>\n<p>After loading a car save in space, the player no longer rushes through the Tempest<\/p>\n<p>Combat team equipment costs reduced and effectiveness improved<\/p>\n<p>A standard Ryder name can now be transferred to New Game +<\/p>\n<p>PC - Fixed an issue where dialog variants were automatically selected when using the mouse and keyboard<\/p>\n<p>PC display improved at various resolutions<\/p>\n<p>PS4 - Fixed a crash that occurred after more than two minutes of inactivity in the main menu<\/p>\n<p>PS4 - Fixed a crash that occurred when switching from multiplayer back to the main menu<\/p>\n<h2><strong> Multiplayer <\/strong><\/h2>\n<p>Fixed an issue where the player would repeatedly crouch when interacting with a device<\/p>\n<p>A player&#039;s fallen character no longer falls through the ground after an Elder attack in the exfiltration zone of Firing Position Icebreaker<\/p>\n<p>Improvements to reduce lag for players and hosts<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Entwickler Bioware verbessert in Patch 1.06 f\u00fcr Mass Effect Andromeda unter anderem die Filmsequenzen und die Leistung &amp; Stabilit\u00e4t f\u00fcr viele Spieler. Den ausf\u00fchrlichen \u00c4nderungen des Kampfsystems haben wir einen gesonderten Artikel gewidmet. Neben anderen Bugs die von der Community gemeldet wurden, hat sich BioWare auch der wiederholten E-Mail Benachrichtigungen, die SAM Ryder meldete, angenommen. [&hellip;]<\/p>","protected":false},"author":4,"featured_media":1743,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[141,36,34,35,292],"tags":[301,139,535,181],"class_list":["post-1742","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mass-effect-andromeda","category-alle-spiele","category-news","category-spiele","category-spiele-news","tag-bioware","tag-mass-effect-andromeda","tag-mass-effect-andromeda-patch-1-06","tag-mass-effect-andromeda-animationen"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/1742","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/comments?post=1742"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/1742\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media\/1743"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media?parent=1742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/categories?post=1742"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/tags?post=1742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}