{"id":2031,"date":"2017-05-25T10:12:03","date_gmt":"2017-05-25T08:12:03","guid":{"rendered":"https:\/\/spielepost.de\/?p=2031"},"modified":"2017-05-25T10:12:03","modified_gmt":"2017-05-25T08:12:03","slug":"diablo-3-beta-update-der-totenbeschwoerer-sets","status":"publish","type":"post","link":"https:\/\/spielepost.de\/en\/diablo-3-beta-update-of-the-necromancer-sets\/","title":{"rendered":"Diablo 3 - beta update of the necromancer sets"},"content":{"rendered":"<p>The closed beta test of the new Diablo 3 class<strong> Necromancer<\/strong> is in full swing and developer Blizzard is regularly making balance changes.<\/p>\n<h2>Diablo 3 - New set bonuses for the Necromancer<\/h2>\n<p>There were a lot of adjustments in the last update for the test server, especially for the blood and corpse abilities. One of the new necromancer sets got the biggest changes, the 6-piece bonus of the <strong>Trag&#039;Ouls<\/strong> Sets has been completely changed.<\/p>\n<p>Up until now there was a stackable buff that increased the damage of attacks that consumed health points as a resource by 200%, but was consumed by healing effects. Since many healing effects healed extremely different amounts, the system was not completely balanced.<\/p>\n<p>Because of this, the new effect gives +3300 % increased damage to health-consuming attacks and doubles their cost. At the same time, healing is enhanced by abilities around 100%.<\/p>\n<p>This of course eliminates some complexity, as the player no longer has to manage the buff stacks and thus has less influence.<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"alignleft wp-image-2033 size-medium\" src=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/05\/female_necro1-259x300.png\" alt=\"Diablo 3 \" width=\"259\" height=\"300\" srcset=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/05\/female_necro1-259x300.png 259w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/05\/female_necro1-768x889.png 768w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/05\/female_necro1-884x1024.png 884w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/05\/female_necro1-696x806.png 696w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/05\/female_necro1-1068x1237.png 1068w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/05\/female_necro1-363x420.png 363w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/05\/female_necro1.png 1280w\" sizes=\"(max-width: 259px) 100vw, 259px\" \/>The remaining sets got significant damage increases, for example the <em>Grace of Inarius <\/em>6 bonus now causes 750% weapon damage with the bone tornadoes instead of 375%. Enemies hit by the tornado also suffer 2750% bonus damage instead of 850% from the necromancer&#039;s abilities and pets.<\/p>\n<p>At the <em>Pestilence Master&#039;s Shroud<\/em> Set the 6 bonus has also been strengthened:<\/p>\n<p><em>Each devoured corpse increases the damage of your next bone spear by 3000% (from 1000%). This effect stacks up to 100x (previously 30x).<\/em><\/p>\n<p>Dem <em>Bones of Rathma<\/em> Set the damage bonus has been increased from 200% to 250%.<\/p>\n<p>A number of legendary items have also been adjusted. Among other things, they bring <em>Moribund<\/em> Glove your golems to drop a corpse every second. This of course greatly improves the use of all skills based on corpses.<\/p>\n<p>As the beta test phase is still ongoing, these skills and numbers can change at any time. Below you will find the complete English changes from the last update:<\/p>\n<h2>Diablo 3 Necromancer Beta Patch Notes:<\/h2>\n<h2>Classes<\/h2>\n<p><strong>Necromancer skills<\/strong><\/p>\n<ul>\n<li>Bone prison\n<ul>\n<li>Bone Spear, Bone Spikes and Bone Spirit have a 10% 30% chance to trap enemies in a Bone Prison for 3 seconds<\/li>\n<\/ul>\n<\/li>\n<li>Bone Spear\n<ul>\n<li>This skill should now more reliably hit targets, especially moving targets<\/li>\n<\/ul>\n<\/li>\n<li>Command skeletons\n<ul>\n<li>Kill Command\n<ul>\n<li>Now commands your skeletons to explode, dealing 80% 215% weapon damage to enemies within 15 yards<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Corpse explosion\n<ul>\n<li>Base rune\n<ul>\n<li>Target an area exploding all corpses within 11 yards dealing 150%250% 350% weapon damage to enemies within 20 yards<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Corpse Lance\n<ul>\n<li>Base rune\n<ul>\n<li>Target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target<\/li>\n<li><strong>The attack rate for all runes has been increased<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Skeletal Mage\n<ul>\n<li><strong>Contamination<\/strong>\n<ul>\n<li>Raise a contaminated mage that channels an aura of decay for 175% 100% weapon damage for its duration.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2><strong>Necromancer passives<\/strong><\/h2>\n<ul>\n<li>Blood for Blood\n<ul>\n<li>Picking up a health globe removes the health cost of the next blood spell. This effect can stack up to 3 10 times.<\/li>\n<\/ul>\n<\/li>\n<li>Dark Reaping\n<ul>\n<li>While using a scythe gain 1% 2% Essence and Life per kill<\/li>\n<\/ul>\n<\/li>\n<li>Serration\n<ul>\n<li>Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15% 20%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2><strong>Bug fixes<\/strong><\/h2>\n<ul>\n<li>Fixed an issue where damage bonuses from the player&#039;s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage<\/li>\n<li>Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable<\/li>\n<li>Fixed a bug where Devour - Ruthless did not correctly restore 10 Essence per pet consumed<\/li>\n<\/ul>\n<h2>Items<\/h2>\n<p><strong>Legendary items<\/strong><\/p>\n<ul>\n<li>Trag&#039;oul&#039;s Corroded catch\n<ul>\n<li>The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse <strong>and increases your damage against cursed enemies by 175-200%<\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong>Dreadgolem Spike Maltorius&#039; Petrified Spike<\/strong>\n<ul>\n<li>Bone Spear now costs 40 Essence and deals 125-150% 375-450% additional damage<\/li>\n<\/ul>\n<\/li>\n<li>Bloodtide Blade\n<ul>\n<li>Death Nova deals 15-20% 20-30% increased damage for every enemy within 10 15 yards\n<ul>\n<li>Note: The previous damage range listed (125-150%) was incorrect<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Reilena&#039;s Shadowhook\n<ul>\n<li>Bone Spikes generates an additional 2-4 2-5 Essence for each enemy hit and grants 0.5% increased damage for every point of maximum Essence you have<\/li>\n<\/ul>\n<\/li>\n<li>Death&#039;s Scythe Nayr&#039;s Black Death\n<ul>\n<li>Each different poison skill you use increases the damage of your poison skills by 75-100% 50-65% for 15 seconds<\/li>\n<\/ul>\n<\/li>\n<li>Spear of Jesseth Jairo\n<ul>\n<li>Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses<\/li>\n<\/ul>\n<\/li>\n<li>Iron rose\n<ul>\n<li>Attacking with Siphon Blood while at full life has a 15-25% 40-50% chance to cast a free Blood Nova<\/li>\n<\/ul>\n<\/li>\n<li>The Johnstone\n<ul>\n<li>Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends<\/li>\n<li>Each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.<\/li>\n<\/ul>\n<\/li>\n<li>Requiem Cereplate\n<ul>\n<li><strong>Devour restores an additional 75-100% Essence and Life. In addition,<\/strong> when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds<\/li>\n<\/ul>\n<\/li>\n<li>Fate&#039;s Vow\n<ul>\n<li>After consuming 15-20 corpses you unleash a free Death Nova<\/li>\n<li>Army of the Dead gains the effect of the Unconventional Warfare rune<\/li>\n<\/ul>\n<\/li>\n<li><strong>Moribund Gauntlets<\/strong>\n<ul>\n<li>Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy<\/li>\n<li>Your Golem sheds a corpse every second<\/li>\n<\/ul>\n<\/li>\n<li>Golemskin Breaches\n<ul>\n<li>Your Golem&#039;s damage is increased by 100-125% and you take 25% 30% less damage while you are within 18 yards of it it is alive<\/li>\n<\/ul>\n<\/li>\n<li>Bryner&#039;s Journey\n<ul>\n<li>Bone Spikes has a 10-15% 20-30% chance to cast a Bone Nova at the target location<\/li>\n<\/ul>\n<\/li>\n<li>Dayntee&#039;s binding\n<ul>\n<li>Decrepify gains an additional 20-30% damage reduction for attacks against you<\/li>\n<li><strong>You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify<\/strong><\/li>\n<\/ul>\n<\/li>\n<li>Circle of Nailuj<strong>&#039;s Evol<\/strong>\n<ul>\n<li>You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds<\/li>\n<\/ul>\n<\/li>\n<li>Krysbin&#039;s Sentence\n<ul>\n<li>Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded<\/li>\n<li>You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect<\/li>\n<\/ul>\n<\/li>\n<li>Corpsewhisper Pauldrons\n<ul>\n<li>Corpse Lance damage is increased by 15-20% 25-30% for 3 seconds each time you consume a corpse. Max 15 80 20 stacks<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2><strong>Class sets<\/strong><\/h2>\n<ul>\n<li><strong>Bones of Rathma<\/strong>\n<ul>\n<li>(2) Set bonus\n<ul>\n<li>Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage<\/li>\n<\/ul>\n<\/li>\n<li>(4) Set bonus\n<ul>\n<li>You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks.<\/li>\n<\/ul>\n<\/li>\n<li>(6) Set bonus\n<ul>\n<li>Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Wear&#039;Oul&#039;s Avatar<\/strong>\n<ul>\n<li>(2) Set bonus\n<ul>\n<li>Blood Rush gains the effect of every rune<\/li>\n<\/ul>\n<\/li>\n<li>(4) Set bonus\n<ul>\n<li>While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.<\/li>\n<\/ul>\n<\/li>\n<li>(6) Set bonus\n<ul>\n<li>Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.\n<ul>\n<li>Healing from skills consumes one stack regardless of how many targets are hit<\/li>\n<li>Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing<\/li>\n<\/ul>\n<\/li>\n<li>Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Grace of Inarius<\/strong>\n<ul>\n<li>(2) Set bonus\n<ul>\n<li>Bone Armor&#039;s damage is increased by 1000%<\/li>\n<\/ul>\n<\/li>\n<li>(4) Set bonus\n<ul>\n<li>Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit<\/li>\n<\/ul>\n<\/li>\n<li>(6) Set bonus\n<ul>\n<li>Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per second as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer&#039;s abilities and minions<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Pestilence Master&#039;s Shroud<\/strong>\n<ul>\n<li>(2) Set bonus\n<ul>\n<li>Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage<\/li>\n<\/ul>\n<\/li>\n<li>(4) Set bonus\n<ul>\n<li>Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.<\/li>\n<\/ul>\n<\/li>\n<li>(6) Set bonus\n<ul>\n<li>Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000%<\/li>\n<li>This effect stacks up to 30 100 times<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Jairoan Jesseth Arms<\/strong>\n<ul>\n<li>(2) Set bonus\n<ul>\n<li>Army of the Dead gains the effect of the Unconventional Warfare rune<\/li>\n<li><strong>When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target<\/strong><\/li>\n<li><strong>While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Legendary Gems<\/strong><\/p>\n<ul>\n<li>Zei&#039;s Stone of Vengeance\n<ul>\n<li>When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy\n<ul>\n<li>Note: This change went into effect in a previous beta patch<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target<\/li>\n<\/ul>\n<h2>Adventure mode<\/h2>\n<p><strong>Bounties<\/strong><\/p>\n<ul>\n<li>(PTR Only) Several bounties in the Realms of Fate have had changes to their objectives, along with changes to the order of objective completion and bounty text<\/li>\n<\/ul>\n<h2>Achievements<\/h2>\n<p><strong>Terror In The Blood<\/strong><\/p>\n<ul>\n<li>Now requires the player&#039;s health to be at 10% or below instead of 9% or below<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets<\/li>\n<li>Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated<\/li>\n<li>Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed<\/li>\n<\/ul>\n<h2>Monsters<\/h2>\n<p><strong>Skeleton Mage<\/strong><\/p>\n<ul>\n<li>Has had its fire damage reduced slightly<\/li>\n<\/ul>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p>Der geschlossene Beta Test der neuen Diablo 3 Klasse Totenbeschw\u00f6rer ist im vollen Gange und Entwickler Blizzard nimmt regelm\u00e4\u00dfig Balance \u00c4nderungen vor. Diablo 3 &#8211; Neue Set-Boni f\u00fcr den Totenbeschw\u00f6rer Im letzten Update f\u00fcr den Testserver gab es eine Menge Anpassungen, besonders f\u00fcr die Blut und Leichenf\u00e4higkeiten. Eines der neuen Totenbeschw\u00f6rer Sets erfuhr die gr\u00f6\u00dften [&hellip;]<\/p>","protected":false},"author":5,"featured_media":2034,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[88,36,34,35,292],"tags":[97,105,307,479,162,187],"class_list":["post-2031","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-diablo-3","category-alle-spiele","category-news","category-spiele","category-spiele-news","tag-blizzard","tag-diablo-3","tag-diablo-3-beta","tag-diablo-3-necromancer","tag-diablo-3-totenbeschwoerer","tag-hacknslay"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/2031","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/comments?post=2031"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/2031\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media\/2034"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media?parent=2031"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/categories?post=2031"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/tags?post=2031"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}