{"id":4124,"date":"2017-09-12T10:01:24","date_gmt":"2017-09-12T08:01:24","guid":{"rendered":"https:\/\/spielepost.de\/?p=4124"},"modified":"2017-09-12T10:01:24","modified_gmt":"2017-09-12T08:01:24","slug":"playerunknowns-battlegrounds-neues-update","status":"publish","type":"post","link":"https:\/\/spielepost.de\/en\/playerunknowns-battlegrounds-new-update\/","title":{"rendered":"PLAYERUNKNOWN&#039;S BATTLEGROUNDS - New update"},"content":{"rendered":"<p>After <a href=\"https:\/\/spielepost.de\/en\/playerunknowns-battlegrounds-new-patch-planning\/\" target=\"_blank\" rel=\"noopener\">Change of patch and update dates<\/a> the next big update for PLAYERUNKNOWN&#039;S BATTLEGROUNDS is now available. Today, Tuesday, the update should already be loaded onto the test server and ready to be tried out.<\/p>\n<h2>PLAYERUNKNOWN&#039;S BATTLEGROUNDS - The developers&#039; plans<\/h2>\n<p>But first, the developers give an overview of the status of the new one<strong> Vaulting Systems<\/strong>. With which players can swing \/ jump over smaller obstacles. The vaulting system of PLAYERUNKNOWN&#039;S BATTLEGROUNDS is not based on predefined points, but the game dynamically recognizes for every obstacle whether and how it can be overcome. Of course, this requires a rather complex program algorithm that has to be tested thoroughly. Accordingly, the feature will remain in internal testing until November and will be tested as thoroughly as possible before it will be installed on the public test server at the beginning of November.<\/p>\n<p>The problem of <strong>AFK player<\/strong>(Away From Keyboard) is also known to the developers and solutions are being worked on. At the moment AFK players shouldn&#039;t get BP.<\/p>\n<p>The number of AFK players who register for a match and then just stand around and collect minimal points for it has increased recently and has caused criticism from the fan base. Some players have already started to purposely fly with the AFKers to the end of the aircraft route and then kill them by fistfight. Of course, this is not the point of the game either.<\/p>\n<p><strong>Another first person perspective server<\/strong><\/p>\n<p>Since the introduction of the FPP server on the OCE servers, activity and utilization have been closely monitored. The team would like to put more FPP servers online, but has to take into account that this does not affect other game modes.<\/p>\n<p><strong>End of Early Access for PLAYERUNKNOWN&#039;S BATTLEGROUNDS<br \/>\n<\/strong><\/p>\n<p>The whole team is working hard to keep to the schedule and to get the planned release in the 4th quarter of 2017. The plan is to be announced later this month (September) with further details on the end of Early Access.<\/p>\n<p>Below are the full patch notes for the upcoming PLAYERUNKNOWN&#039;S BATTLEGROUNDS update:<\/p>\n<h3><b>Client Optimization<\/b><\/h3>\n<ul class=\"bb_ul\">\n<li>Optimized shadows<\/li>\n<li>Improved performance on low-end PCs by optimizing buildings<\/li>\n<li>Optimized client and server performance when there are multiple vehicles in a close vicinity<\/li>\n<li>Optimized UI<\/li>\n<\/ul>\n<h3><b>World<\/b><\/h3>\n<ul class=\"bb_ul\">\n<li>Added foggy weather<br \/>\no The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur<br \/>\no In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for live servers<\/li>\n<li>Enhanced graphics of the sky in pre-existing weather effects<\/li>\n<li>Added a new town, East of Stalber<\/li>\n<\/ul>\n<h3><b>UI \/ UX<\/b><\/h3>\n<ul class=\"bb_ul\">\n<li>Added new option to change cross-hair color<\/li>\n<li>Added new Double Tap feature in control options for leaning (Default keys set to Q and E)<\/li>\n<li>Added new option to improve the visual effect of going from free look back to character&#039;s line of sight<\/li>\n<li>Added new key binds when using Consumables<\/li>\n<li>Teammates&#039; names are now representative of their current postures (IE Standing, Crouching, Prone, etc)<\/li>\n<li>Added new key bind to mark your current position on the map (Default key set to Insert)<\/li>\n<li>Added a new key bind to center the map around the character&#039;s current position (Default key set to Space)<\/li>\n<li>Added a new key bind to use the consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to &quot;-&quot;)<\/li>\n<li>Added a new feature to reset the zeroing distance using Mouse wheel click<\/li>\n<li>Adjusted the position of the report window<\/li>\n<\/ul>\n<h3><b>New Item<\/b><\/h3>\n<ul class=\"bb_ul\">\n<li>Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle<br \/>\no The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight<br \/>\no This weapon has lower damage stats than other DMR&#039;s, which is compensated by very high muzzle velocity and low bullet drop<\/li>\n<\/ul>\n<h3><b>Gameplay<\/b><\/h3>\n<ul class=\"bb_ul\">\n<li>Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play<\/li>\n<li>Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time<\/li>\n<li>Adjusted the balance of several weapons:<br \/>\no Increased the crossbow reload speed by 35%<br \/>\no Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines<br \/>\no Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils<\/li>\n<li>You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked<\/li>\n<li>The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again<\/li>\n<li>Adjusted the collision damage of motorcycles<\/li>\n<\/ul>\n<h3><b>Actions<\/b><\/h3>\n<ul class=\"bb_ul\">\n<li>Recoil animations are updated for all weapons<\/li>\n<li>Adjusted animations and balance of throwables<br \/>\no Decreased fuse time of the Flash Grenade to 2.5 seconds<br \/>\no Increased the lethal and injury ranges of the Frag Grenade<br \/>\no Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables<br \/>\no Cooking of grenades is now manual (default key set to R)<br \/>\no You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)<br \/>\no The movement speed of a character affects the trajectory of throwables<\/li>\n<li>Improved leaning animation; Leaning on the left side to expose less of the body<\/li>\n<li>Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically<\/li>\n<li>You may change your stance while reloading without canceling the reload<\/li>\n<\/ul>\n<h3><b>Sounds<\/b><\/h3>\n<ul class=\"bb_ul\">\n<li>Added new sounds when using Consumables<\/li>\n<li>Adjusted the audible ranges of reloading and window breaking<\/li>\n<li>Added a new sound for collisions between vehicles and characters<\/li>\n<li>Added new sound for the animation of removing the grenade safety pin<\/li>\n<\/ul>\n<h3><b>Bug fixes<\/b><\/h3>\n<ul class=\"bb_ul\">\n<li>Characters that fall or glitch underneath the map will now be reset to the ground automatically<\/li>\n<li>Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting<\/li>\n<li>Fixed a bug resulting in clients freezing when changing controls in the options<\/li>\n<li>Corrected the descriptions of certain weapon attachments<\/li>\n<li>Fixed animation bugs of other characters after reconnecting to a game<\/li>\n<li>Fixed several bugs related to the Spectator mode<\/li>\n<li>Fixed a bug of the breath gauge appearing at zero at the start of the game<\/li>\n<li>Reloading will now cancel if a character loots an item with Right Click during reload<\/li>\n<li>Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking<\/li>\n<li>You may no longer set different features on a single key bind in the options<\/li>\n<li>Fixed a graphic bug of the magazine position on the weapon in the inventory screen when switching to a different weapon<\/li>\n<\/ul>\n<h3><b>Others<\/b><\/h3>\n<ul class=\"bb_ul\">\n<li>Revised the BP methodology to prevent BP farming and idle users from gaining BP<\/li>\n<li>Added FPP Leaderboard for all regions with FPP<\/li>\n<li>NVIDIA ShadowPlay Highlights \u2122 now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>After changing the patch and update dates, the next major update for PLAYERUNKNOWN'S BATTLEGROUNDS is now available. This Tuesday, the update will be uploaded to the test server for testing. PLAYERUNKNOWN'S BATTLEGROUNDS - The developers' plans But first, the developers give an overview of the status of the new Vaulting System. [...]<\/p>","protected":false},"author":3,"featured_media":4086,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[215,36,34,35,292],"tags":[213,211,1501,1500,1502,1503],"class_list":["post-4124","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playerunknowns-battlegrounds","category-alle-spiele","category-news","category-spiele","category-spiele-news","tag-battle-royal","tag-playerunknowns-battlegrounds","tag-playerunknowns-battlegrounds-afk-problem","tag-playerunknowns-battlegrounds-foggy-weather","tag-playerunknowns-battlegrounds-vaulting-system","tag-pubg"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/4124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/comments?post=4124"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/4124\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media\/4086"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media?parent=4124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/categories?post=4124"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/tags?post=4124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}