{"id":4268,"date":"2017-09-22T10:31:26","date_gmt":"2017-09-22T08:31:26","guid":{"rendered":"https:\/\/spielepost.de\/?p=4268"},"modified":"2017-09-22T10:31:26","modified_gmt":"2017-09-22T08:31:26","slug":"divinity-original-sin-2-erster-grosser-patch","status":"publish","type":"post","link":"https:\/\/spielepost.de\/en\/divinity-original-sin-2-first-big-patch\/","title":{"rendered":"Divinity: Original Sin 2 - First major patch"},"content":{"rendered":"<p><strong>Divinity: Original Sin 2<\/strong> hit like a bomb on its release last week. Most fans believe that the advance praise that the RPG received after the early access phase was even exceeded.<\/p>\n<p>Nevertheless, such a top game also has some quirks and flaws. The developers did not take a break after the release and already released minor hotfixes. A relatively large patch was even installed last night, which fixes some quest problems in the initial phase and a number of other bug fixes.<\/p>\n<p>Some of the fixed bugs concern encounters with bosses, who is really 100% unencumbered by spoilers <strong>Divinity: Original Sin 2<\/strong> want to start should be careful.<\/p>\n<p>In addition to patch 3.0145.148 (that&#039;s the complete number), Larian&#039;s team is working on further updates for the German, French and Russian versions.<\/p>\n<p>If you are still looking for some beginner tips for Divinity: Original Sin 2, for you <a href=\"https:\/\/spielepost.de\/en\/divinity-original-sin-2-beginner-tips-for-the-rpg-hit\/\" target=\"_blank\" rel=\"noopener\">we have already collected a few.<\/a><\/p>\n<h2>Divinity: Original Sin 2 patch notes<\/h2>\n<p>Hi everybody!<\/p>\n<p>After a few hotfixes, we&#039;re happy to announce the first patch for Divinity: Original Sin 2. The focus of this patch has been fixing the issues we&#039;ve seen pop up. Existing savegames will work with this patch.<\/p>\n<p>There will be a further update later today featuring improved German, French, and Russian translations, as well as a series of improvements for the game&#039;s different endings.<\/p>\n<p>Thank you for sending us so much feedback!<\/p>\n<p>The Larian team<\/p>\n<h3><strong>Improvements and changes<\/strong><\/h3>\n<ul>\n<li>Added henchman support in the endgame dialog<\/li>\n<\/ul>\n<ul>\n<li>Updated several quest log entries<\/li>\n<li>Several inventory settings (filters and sorting) will now be saved<\/li>\n<li>Teleporter pyramids are now sent to the Avatar when a companion is dismissed<\/li>\n<\/ul>\n<ul>\n<li>Rune slots are now limited to one slot per item<\/li>\n<li>Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies<\/li>\n<li>Void-Enhanced Poison now inflicts more damage<\/li>\n<li>Reactive armor changes:\n<ul>\n<li>Cost changed to 2 AP<\/li>\n<li>Cooldown changed to 6 turns<\/li>\n<li>Damage reduced<\/li>\n<\/ul>\n<\/li>\n<li>Fixed unstable talent not scaling with maximum vitality like it should. Reduced multiplier to 50%.<\/li>\n<li>Fixed dodging from leadership not corresponding to amount stated in the tooltip.<\/li>\n<li>Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One<\/li>\n<li>Non-recruited Godwoken now have Curse instead of Bless<\/li>\n<li>Tweaked XP rewards for certain Voidwoken<\/li>\n<li>Fixed certain Voidwoken that create Cursed blood surfaces when they died<\/li>\n<li>Updated credits screen<\/li>\n<\/ul>\n<h3><strong>Bug fixes<\/strong><\/h3>\n<ul>\n<li>Fixed journal being updated incorrectly for certain quests\n<ul>\n<li>Note: For &#039;Call to Arms&#039; and the &#039;Imprisoned Elf&#039;, existing savegames may still display the wrong journal entry. This has no impact on the further game.<\/li>\n<\/ul>\n<\/li>\n<li>Fixed several crashes, of which the most important ones are:\n<ul>\n<li>Fixed crash related to reward screen<\/li>\n<li>Fixed crash related to loading savegame<\/li>\n<li>Fixed crash on dropping an item<\/li>\n<li>Fixed crash related to controller disconnect<\/li>\n<li>Fixed crash related to the user interface<\/li>\n<li>Fixed crash related to Guardian Angel status<\/li>\n<\/ul>\n<\/li>\n<li>Fixed incorrect \/ permanent weather statuses<\/li>\n<li>Fixed Player Character being blocked after talking to Nicholas in Reaper&#039;s Coast<\/li>\n<li>Fixed not being able to send items to the chests on the Lady Vengeance<\/li>\n<li>Fixed cause of savegame issue (resulting in error 302)\n<ul>\n<li>Existing savegames remain affected for now, but the error will not happen again after this patch<\/li>\n<\/ul>\n<\/li>\n<li>Fixed several dialog flags<\/li>\n<li>Fixed dialog issues during Sebille and Fane&#039;s origin moments<\/li>\n<li>Fixed Cloisterwood Waypoint possibly killing party members due to lava placement<\/li>\n<li>Fixed Reimond triggering generic behaviors incorrectly<\/li>\n<li>Fixed several alignment issues<\/li>\n<li>Fixed Saheila not having enough points in Hydrosophist<\/li>\n<li>Fixed eating Alexandar&#039;s head triggering an incorrect achievement<\/li>\n<li>Fixed blood puzzle getting stuck if you start the flow of blood before Blessing it<\/li>\n<li>Fixed player possibly getting stuck when using context menu to drop a barrel<\/li>\n<li>Fixed several tutorial messages<\/li>\n<li>Fixed Shapeshift visual being stuck when removed during level change<\/li>\n<li>Fixed issue regarding progress bars remaining visible on client side<\/li>\n<li>Fixed Play Dead skill causing a combat loop<\/li>\n<li>Fixed Oil slugs fight: some enemies were ending their turn incorrectly<\/li>\n<li>Fixed origin moment with Saheila in the Elf encampment<\/li>\n<li>Disabled the warning that pops up when a player leaves the Magic Mirror without having choosen tags.<\/li>\n<li>You can now refuse to consume Roost&#039;s Source<\/li>\n<li>Various fixes in the epilogue dialogs<\/li>\n<li>Fixed a number of repeating dialog nodes<\/li>\n<li>Fixed issue with fullscreen gamma settings<\/li>\n<li>Fixed not being able to drag items from containers to inventory<\/li>\n<li>Fixed issues with Withermoore&#039;s Soul Jar<\/li>\n<li>Fixed a bug where trade items could appear in the same inventory slot<\/li>\n<li>Improvements to our NAT detection system. This should improve connectivity between players who were having connectivity problems.<\/li>\n<li>Malady will now remind you of the companion quests that are left open on Reaper&#039;s coast, even if you are shapeshifted<\/li>\n<li>Ifan will no longer have the Undertavern romance moment outside of the Undertavern<\/li>\n<li>Fixed an issue where the source amulet was not working as intended.<\/li>\n<li>Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.<\/li>\n<li>Fixed sound attenuations being incorrect for some objects.<\/li>\n<li>Fixed naming of giant healing potions.<\/li>\n<li>Fixed AI characters trying to move out of invalid positions when they are unable to move<\/li>\n<li>Fixed the White Magister who kept repeating her shout for every hit during combat.<\/li>\n<li>All players will now resurrect after finishing the Arena of the One so that the dialog with Malady can continue correctly afterwards.<\/li>\n<li>Fixed an issue where players could be eternally wet<\/li>\n<li>Sebille no longer proclaims she is free when enthralled<\/li>\n<li>Fixed the FX of resurrection skills<\/li>\n<li>Fixed Ryker not being hostile when player chooses to refuse the quest \/ attack<\/li>\n<li>Blocked logical node from Sebille dialog while speaking with Tovah<\/li>\n<li>Fixed gamma correction not working in windowed and fake fullscreen mode<\/li>\n<li>Fixed issue where Hannag&#039;s first greeting after being saved by the player wouldn&#039;t give a reward<\/li>\n<li>Fixed &#039;A Sheep in Wolf&#039;s Clothing&#039; achievement<\/li>\n<li>Removed wrong dialog nodes from Fane&#039;s dialogs.<\/li>\n<li>Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island (Really, why would you do that?)<\/li>\n<li>You can now tell Malady only once about the Meistr<\/li>\n<li>Removed looping from dialogs in the blackpits.<\/li>\n<li>Ex-companions no longer drop loot in the Arena of the One.<\/li>\n<li>Voicebarks now play on the correct characters in the Arx death room<\/li>\n<li>Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.<\/li>\n<li>If players were betrayed by their friends so they cannot be resurrected anymore and all other players are dead, a &#039;game over&#039; condition has been added.<\/li>\n<li>Made it clearer in Cullwood Mills that you are not allowed in<\/li>\n<li>Removed Roost&#039;s floating hand near Bloodmoon Island<\/li>\n<li>Fixed text in the Gwydian execution scene<\/li>\n<li>Fixed Meistr dialog when player performed ritual outside of the cellar<\/li>\n<li>Added Ifan origin moments with ghost of Hannah<\/li>\n<li>Fixed shapeshifting visual being stuck during level swapping<\/li>\n<li>Meistr now reacts logically to being Source Vampirized<\/li>\n<li>Fixed Red Prince dialog in Driftwood tavern when he is a companion<\/li>\n<\/ul>\n<h3><strong>UI fixes<\/strong><\/h3>\n<ul>\n<li>Fixed layout problems on the examine window in keyboard mode<\/li>\n<li>Fixed various UI text overlaps<\/li>\n<li>Added a delay to some tutorial messages, so they do not appear at the start of the game.<\/li>\n<li>Allow pinging to work during combat, when it&#039;s not your turn.<\/li>\n<li>Added an option to enable \/ disable sound muting when the game window does not have focus.<\/li>\n<li>Re-enabled the drag and drop functionality on the player names in the inventory screen<\/li>\n<li>Increased FPS limit to 240 in the options screen<\/li>\n<li>Restricted visual lobby name length but added a tooltip showing the full name<\/li>\n<li>Fixed an issue where the resolution selection was empty for some players<\/li>\n<li>Added a delay to the Hotbar tutorial of 5 minutes so it doesn&#039;t trigger as soon as you start a game<\/li>\n<li>Fix for some items not being selected when looking at them when playing with a controller<\/li>\n<li>Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.<\/li>\n<li>Fixed aspect ratio issues when using controller in split-screen mode<\/li>\n<\/ul>\n<h3><strong>arena<\/strong><\/h3>\n<ul>\n<li>Fixed a situation where a player is kicked out of the lobby when a player presses certain keys to start splitscreen.<\/li>\n<li>Fixed issue with &#039;ready&#039; button on client side<\/li>\n<li>Fixed some rare selection issue in the character selection screen<\/li>\n<\/ul>\n<h3><strong>GM fashion<\/strong><\/h3>\n<ul>\n<li>Overview map. Level popup of existing scenes now closes if GM deletes all scenes.<\/li>\n<li>FIxed an issue where after subscribing to a GM campaign, it was not visible.<\/li>\n<li>Fixed GameMaster not being able to see invisible items<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Divinity: Original Sin 2 hit like a bomb when it was released last week. According to most fans, the praise the role-playing game received after the Early Access phase was surpassed. Nonetheless, even such a top game has a few quirks and bugs. The developers did not allow themselves a break after the release and [...]<\/p>","protected":false},"author":4,"featured_media":4269,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1374,36,34,35,292],"tags":[1375,1597,1598,712],"class_list":["post-4268","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-divinity-original-sin-2","category-alle-spiele","category-news","category-spiele","category-spiele-news","tag-divinity-original-sin-2","tag-divinity-original-sin-2-patch","tag-divinity-original-sin-2-update","tag-rpg"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/4268","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/comments?post=4268"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/4268\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media\/4269"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media?parent=4268"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/categories?post=4268"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/tags?post=4268"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}