{"id":5084,"date":"2017-11-14T07:59:09","date_gmt":"2017-11-14T06:59:09","guid":{"rendered":"https:\/\/spielepost.de\/?p=5084"},"modified":"2017-11-14T09:45:21","modified_gmt":"2017-11-14T08:45:21","slug":"playerunknowns-battlegrounds-testserver-with-pc-version-1-0","status":"publish","type":"post","link":"https:\/\/spielepost.de\/en\/playerunknowns-battlegrounds-testserver-mit-pc-version-1-0\/","title":{"rendered":"PLAYERUNKNOWN&#039;S BATTLEGROUNDS - test server with PC version 1.0"},"content":{"rendered":"<p>Actually it should <strong>Test server<\/strong> for the 1.0 PC version of PLAYERUNKNOWN&#039;S BATTLEGROUNDS has long been online, but had to be postponed due to unforeseen difficulties. Now the time has come, although the game version 100% is not stable, the developers have opened the test server and load the players at least on the 13th \/ 14th. 11. for testing.<\/p>\n<p>Interested players can finally get the new one <strong>&quot;Vaulting &amp; climbing&quot; -<\/strong> Jumping &amp; climbing system - try it out. This should result in completely new tactics and previously safe sniper spots can now be bypassed better or perhaps reached from other sides.<\/p>\n<p>The second big change concerns that <strong>Ballistic system<\/strong>. In previous blogs, the developers have already talked about improving ballistics and making it more realistic. The first variant is now on the test server.<\/p>\n<p>In addition, improvements and optimizations will of course continue to be made to the game itself. Here are the short patch notes.<\/p>\n<h2>PLAYERUNKNOWN&#039;S BATTLEGROUNDS - test server<\/h2>\n<p><em><strong>Client Optimization<\/strong><\/em><\/p>\n<ul>\n<li><em>Optimized terrain data to reduce memory usage<\/em><\/li>\n<li><em>Reduced the lag issue when terrain is loading<\/em><\/li>\n<li><em>Reduced the lag issue when multiple players are in sight<\/em><\/li>\n<\/ul>\n<p><em><strong>Server optimization<\/strong><\/em><\/p>\n<ul>\n<li><em>Optimized server performance by adjusting network throughput<\/em><\/li>\n<\/ul>\n<p><em><strong>Action<\/strong><\/em><\/p>\n<ul>\n<li><em>Added vaulting &amp; climbing action<\/em><\/li>\n<\/ul>\n<p><em><strong>Game play<\/strong><\/em><\/p>\n<ul>\n<li><em>Vehicle driving balance is modified<\/em><br \/>\n<em> * We are adjusting driving sounds to be more realistic. Sources of vehicle sounds will be improved.<\/em><\/li>\n<li><em>Vehicle driving is adjusted to be more realistic<\/em><br \/>\n<em> * This is an early stage of balancing. We need your feedback to improve driving.<\/em><\/li>\n<li><em>Improved the vehicle and passenger animations<\/em><\/li>\n<\/ul>\n<p><em><strong>Ballistics overhaul<\/strong><\/em><\/p>\n<ul>\n<li><em>Projectiles fired from firearms are now affected by air drag. This means that projectiles will now lose velocity over time leading to greater bullet drop and longer travel time<\/em><\/li>\n<li><em>Large scopes (8x, 15x) now have variable zoom that can be adjusted using the mouse wheel (by default)<\/em><\/li>\n<li><em>Red dot, holo and 2x sights can now have their reticle&#039;s brightness adjusted using the mouse wheel<\/em><\/li>\n<li><em>Hit areas have been modified<\/em><br \/>\n<em> - Neck is now protected by the helmet<\/em><br \/>\n<em> - Damage to the chest area is increased<\/em><\/li>\n<li><em>Base damage is now modified by weapon class<\/em><br \/>\n<em> - The actual damage is now taking into account following multipliers<\/em><br \/>\n<em> - Base damage stat of the weapon<\/em><br \/>\n<em> - Distance traveled by the projectile (damage decreases over distance)<\/em><br \/>\n<em> - Hit area damage multiplier<\/em><br \/>\n<em> - Weapon class multiplier<\/em><\/li>\n<li><em>Fixed the excessive aim-punch while leaning in ADS mode<\/em><\/li>\n<li><em>Removed the blurring effect of the weapon and objects close to the camera that appeared in non-ADS mode<\/em><\/li>\n<\/ul>\n<p><em><strong>Vehicles<\/strong><\/em><\/p>\n<ul>\n<li><em>Unified the sizes of all UAZ models, the number of seats decreased to 4<\/em><\/li>\n<\/ul>\n<p><em><strong>UI \/ UX<\/strong><\/em><\/p>\n<ul>\n<li><em>Improved the backpack capacity UI in the inventory screen<\/em><\/li>\n<\/ul>\n<p>You can find the complete explanations of the developers on the ballistics and the new movement system on the<a href=\"http:\/\/playbattlegrounds.com\/news\/104.pu\" target=\"_blank\" rel=\"noopener\"> official site <\/a>or on the <a href=\"http:\/\/steamcommunity.com\/games\/578080\/announcements\/detail\/1462969633594470781\" target=\"_blank\" rel=\"noopener\">Steam site from PLAYERUNKNOWN&#039;S BATTLEGROUNDS.<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Eigentlich sollte der Testserver f\u00fcr die 1.0 PC Version von PLAYERUNKNOWN&#8217;S BATTLEGROUNDS schon l\u00e4ngst online sein, musste aufgrund unvorhergesehener Schwierigkeiten jedoch verschoben werden. Nun ist es soweit, obwohl die Spielversion nicht 100% stabil l\u00e4uft, haben die Entwickler den Testserver ge\u00f6ffnet und laden die Spieler zumindest am 13.\/14. 11. zum Testen ein. Interessierte Spieler k\u00f6nnen dabei [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":5085,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[215,36,34,292,35],"tags":[983,211,2058,2061,2060,1857,2059],"class_list":["post-5084","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playerunknowns-battlegrounds","category-alle-spiele","category-news","category-spiele-news","category-spiele","tag-battle-royale","tag-playerunknowns-battlegrounds","tag-playerunknowns-battlegrounds-1-0-patch","tag-playerunknowns-battlegrounds-entwickler-blog","tag-playerunknowns-battlegrounds-ptr","tag-playerunknowns-battlegrounds-testserver","tag-playerunknowns-battlegrounds-vaultingclimbing"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/5084","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/comments?post=5084"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/5084\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media\/5085"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media?parent=5084"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/categories?post=5084"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/tags?post=5084"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}