{"id":5239,"date":"2017-11-25T17:46:15","date_gmt":"2017-11-25T16:46:15","guid":{"rendered":"https:\/\/spielepost.de\/?p=5239"},"modified":"2017-11-25T17:47:08","modified_gmt":"2017-11-25T16:47:08","slug":"playerunknowns-battlegrounds-2-new-weapons-and-ptr-update","status":"publish","type":"post","link":"https:\/\/spielepost.de\/en\/playerunknowns-battlegrounds-2-neue-waffen-und-ptr-update\/","title":{"rendered":"PLAYERUNKNOWN&#039;S BATTLEGROUNDS - 2 new weapons and PTR update"},"content":{"rendered":"<p>In the course of the last test on the public test server, 2 new weapons for <strong>PLAYERUNKNOWN&#039;S BATTLEGROUNDS<\/strong> shown. The developers also demonstrate the hitbox system with attractive graphics, i.e. the hit zones and how much damage the different weapons cause.<\/p>\n<p>The 2 new weapons:<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter size-full wp-image-5240\" src=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-11.jpg\" alt=\"PLAYERUNKNOWN&#039;S BATTLEGROUNDS \" width=\"1280\" height=\"720\" srcset=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-11.jpg 1280w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-11-300x169.jpg 300w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-11-768x432.jpg 768w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-11-1024x576.jpg 1024w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-11-696x392.jpg 696w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-11-1068x601.jpg 1068w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-11-747x420.jpg 747w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<p><em>- Added DP-28. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has a low firing rate but a long effective firing range with high damage<\/em><\/p>\n<p><img decoding=\"async\" class=\"aligncenter size-full wp-image-5241\" src=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-21.jpg\" alt=\"PLAYERUNKNOWN&#039;S BATTLEGROUNDS \" width=\"1280\" height=\"720\" srcset=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-21.jpg 1280w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-21-300x169.jpg 300w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-21-768x432.jpg 768w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-21-1024x576.jpg 1024w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-21-696x392.jpg 696w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-21-1068x601.jpg 1068w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-21-747x420.jpg 747w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><\/p>\n<p><em>- Added AUG A3. The AUG A3 can be obtained from care packages. It&#039;s a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.<\/em><\/p>\n<h2>PLAYERUNKNOWN&#039;S BATTLEGROUNDS - Revision of the hitboxes<\/h2>\n<p><img decoding=\"async\" class=\"aligncenter size-full wp-image-5242\" src=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-hitzones1.jpg\" alt=\"PLAYERUNKNOWN&#039;S BATTLEGROUNDS\" width=\"900\" height=\"1856\" srcset=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-hitzones1.jpg 900w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-hitzones1-145x300.jpg 145w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-hitzones1-768x1584.jpg 768w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-hitzones1-497x1024.jpg 497w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-hitzones1-696x1435.jpg 696w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/11\/pubg-hitzones1-204x420.jpg 204w\" sizes=\"(max-width: 900px) 100vw, 900px\" \/><\/p>\n<p>Further changes in the last test server update:<\/p>\n<ul class=\"bb_ul\">\n<li><em>The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before. <\/em><\/li>\n<li><em>Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island<\/em><\/li>\n<li><em>Added markings for zeroing distances on 15x scope reticle texture <\/em><\/li>\n<li><em>Added new 4x reticle for 7.62mm weapons<\/em><\/li>\n<li><em>We added new 4x reticle for sniper and SMG weapons<\/em><\/li>\n<li><em>Added blur effect on the outside of scopes <\/em><\/li>\n<li><em>Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)<\/em><\/li>\n<li><em>Lowered camera position when proning in third-person <\/em><\/li>\n<li><em>Decreased firing rate of SKS and Mini-14<\/em><\/li>\n<li><em>Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles) <\/em><\/li>\n<li><em>Decreased recoil for Mk14<\/em><\/li>\n<li><em>8x and 15x scopes cannot be attached to an M16A now<\/em><\/li>\n<\/ul>\n<p>A number of changes have been made to the user interface and the overview for teams has just been improved:<\/p>\n<h2>PLAYERUNKNOWN&#039;S BATTLEGROUNDS UI \/ UX adjustments<\/h2>\n<ul class=\"bb_ul\">\n<li><em>Applied a new font for English <\/em><\/li>\n<li><em>Improved designs for in-game HUD, option window, inventory, menu screen, and system message box<\/em><\/li>\n<li><em>Improved Solo \/ Team Play UI<\/em><br \/>\n<em>- Moved health bars of team member (s) from the top left corner to the bottom left corner <\/em><br \/>\n<em>- Changed colors and markings in the mini map, world map, and team list UI<\/em><br \/>\n<em>- Added indicators for team members to check their status (vehicle, parachuting, alive \/ dead, DBNO, connection status, etc.)<\/em><\/li>\n<li><em>Improved interaction HUD<\/em><br \/>\n<em>- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up <\/em><\/li>\n<li><em>Improved the mini map and the world map<\/em><br \/>\n<em>- Decreased the saturation of the mini map to further emphasize information of team members <\/em><br \/>\n<em>- Adjusted the colors of the world map to increase visibility of markers and other information <\/em><br \/>\n<em>- Players can check team members&#039; FOV direction through the world map and the mini map<\/em><br \/>\n<em>- When team members get on the same vehicle, a single indicator will appear <\/em><\/li>\n<li><em>Moved the kill log from the bottom left corner to the top right corner <\/em><\/li>\n<li><em>Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75% <\/em><\/li>\n<li><em>Added killcam feature that can be found in Settings. Now players can check killcams in the result screen <\/em><br \/>\n<em>- For Duo and Squad modes, killcam can be checked after all team members have died<\/em><\/li>\n<\/ul>\n<p>The complete patch notes for the 3rd test server update of PLAYERUNKNOWN&#039;S BATTLEGROUNDS version 1.0<a href=\"http:\/\/steamcommunity.com\/games\/578080\/announcements\/detail\/1469725882177008623\" target=\"_blank\" rel=\"noopener\"> can be found on the developers&#039; steampage.<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Im Zuge des letzten Tests auf dem \u00f6ffentlichen Testserver wurden auch 2 neue Waffen f\u00fcr PLAYERUNKNOWN&#8217;S BATTLEGROUNDS gezeigt. Ebenfalls demonstrieren die Entwickler mit ansehnlichen Graphiken das Hitbox System, also die Trefferzonen und wieviel Schaden die unterschiedlichen Waffen anrichten. Die 2 neuen Waffen: &#8211; Added DP-28. DP-28 will be spawned in world. It has a 47-round [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":5241,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[215,36,34,292,35],"tags":[983,1528,211,2157,2156,1903,1503],"class_list":["post-5239","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playerunknowns-battlegrounds","category-alle-spiele","category-news","category-spiele-news","category-spiele","tag-battle-royale","tag-bluehole","tag-playerunknowns-battlegrounds","tag-playerunknowns-battlegrounds-hitbox-system","tag-playerunknowns-battlegrounds-neue-waffen","tag-playerunknowns-battlegrounds-ptr-update","tag-pubg"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/5239","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/comments?post=5239"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/5239\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media\/5241"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media?parent=5239"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/categories?post=5239"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/tags?post=5239"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}