{"id":6598,"date":"2018-02-15T16:15:38","date_gmt":"2018-02-15T15:15:38","guid":{"rendered":"https:\/\/spielepost.de\/?p=6598"},"modified":"2018-02-15T16:15:38","modified_gmt":"2018-02-15T15:15:38","slug":"fortnite-patch-v-2-5-0-mit-neuer-impulsgranate","status":"publish","type":"post","link":"https:\/\/spielepost.de\/en\/fortnite-patch-v-2-5-0-with-new-pulse-grenade\/","title":{"rendered":"Fortnite - Patch V 2.5.0 with a new pulse grenade"},"content":{"rendered":"<p>Well, what does today&#039;s modern woman wish for when her husband has forgotten Valentine&#039;s Day? Exactly the new impulse grenade in <strong>Fortnite<\/strong> Battle Royale. (And before we see a horror story in the tabloids tomorrow: That was a joke!).<\/p>\n<p>Nonetheless, Patch brings <strong>V.2.5.0<\/strong> the new pulse grenade for the Battle Royale. Another new feature are the shrines, which are now hidden on the map and can be searched for treasure.<\/p>\n<p>in the <strong>save the world<\/strong> Mode comes with the patch the spring storm event, the new improved inventory, lunar new year heroes and dragon weapons. In addition, a new BluGlo pylon with which the difficulty of most missions can be increased 5 times.<\/p>\n<p>You can find the complete patch notes below:<\/p>\n<h2><strong>Fortnite Patch V.2.5.0<\/strong><\/h2>\n<h4><strong>\u00a0<\/strong>General<\/h4>\n<ul>\n<li>Dynamic resolution and high quality temporal upsampling have been enabled for PS4 and Xbox One.\n<ul>\n<li>The dynamic resolution enables a more consistent frame rate in heavy combat and a better graphic display when the graphics card is under low load.<\/li>\n<li>Full 4K resolutions are now supported on Xbox One X.<\/li>\n<\/ul>\n<\/li>\n<li>A button mapping for &quot;Swing Pickaxe Repeatedly&quot; on PC has been added.<\/li>\n<li>The friends list has been expanded on PC and Mac to make it easier to search through long lists.<\/li>\n<li>Special sound variations at the start of construction with wood \/ stone \/ metal have been added.<\/li>\n<li>Fixed several scenarios where connection errors prevented logging in.<\/li>\n<li>XMPP reconnection on consoles has been improved.<\/li>\n<li>XMPP usage has been optimized.<\/li>\n<li>Additional messages when returning from a match have been removed.<\/li>\n<li>Unnecessary messages in the shop have been removed.<\/li>\n<\/ul>\n<h3><strong>Bug fixes<\/strong><\/h3>\n<ul>\n<li>Fixed an issue on Mac where blank progress bars were incorrectly showing as full.<\/li>\n<li>Fixed issues with Discord game invites and status messages.<\/li>\n<\/ul>\n<p><strong>\u00a0<\/strong><\/p>\n<hr \/>\n<p><strong>\u00a0<\/strong><\/p>\n<h2>Battle Royale<\/h2>\n<h3>Weapons and objects<\/h3>\n<ul dir=\"ltr\">\n<li>Impulse grenade has been added.\n<ul>\n<li>Blue degree of frequency.<\/li>\n<li>Only found in treasure chests and supply deliveries.<\/li>\n<\/ul>\n<\/li>\n<li>The scope assault rifle is now fully accurate when zoomed in.<\/li>\n<li>Headshot damage of the assault rifle with scope has been reduced from 250 % to 200 %.<\/li>\n<li>Revolvers now use medium ammo.<\/li>\n<li>The crossbow can now be found 20 % less frequently.<\/li>\n<li>The minigun can now be found 12.5 % less frequently.<\/li>\n<li>The drinking mug can now be found 15 % less frequently.<\/li>\n<li>White \/ blue \/ green submachine gun no longer appears.<\/li>\n<li>Tactical submachine gun\n<ul>\n<li>Magazine size increased from 30 to 35.<\/li>\n<li>Fire rate increased from 10 to 13.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Bug fixes<\/strong><\/h3>\n<ul>\n<li>Fixed an issue where sniper rifle hits would sometimes not be registered when aiming down when the connection was poor.<\/li>\n<li>Fixed an issue where projectiles would miss nearby players when hitting other targets.<\/li>\n<li>Fixed an issue where players could shoot the crossbow or minigun around walls if they were very close to the edge of the wall.<\/li>\n<li>The messages in the event of a failed reload are no longer displayed for weapons that do not have a magazine (e.g. minigun).<\/li>\n<li>Removed rounding up and down per round for shotgun damage.\n<ul>\n<li>Damage for each individual cartridge was previously rounded down to the nearest whole number.<\/li>\n<li>Instead, all projectiles are now totaled before rounding down.<\/li>\n<\/ul>\n<\/li>\n<li>Fixed an issue where the minigun&#039;s drum would continue to glow after using the weapon.<\/li>\n<\/ul>\n<h3>Gameplay<\/h3>\n<h4><strong>Bug fixes<\/strong><\/h4>\n<ul>\n<li>Fixed an issue that prevented players on consoles from using the first weapon picked up.<\/li>\n<li>Fixed an issue where, under certain network conditions, players could be injured by bullets penetrating recently built buildings.\n<ul>\n<li>These bullets now hit the building, not the player.<\/li>\n<\/ul>\n<\/li>\n<li>Fixed an issue where projectiles would penetrate doors shortly after they were closed.<\/li>\n<li>Fixed an issue where players could pick up an extra weapon or consumable while holding a trap.\n<ul>\n<li>This issue also resulted in players dropping entire stacks of resources and not being able to collect that resource for the remainder of the match.<\/li>\n<\/ul>\n<\/li>\n<li>Fixed a bug that caused shield effects to trigger when taking fall damage.<\/li>\n<li>Fixed a bug that caused supply shipments to float in the air when the object below them was destroyed.<\/li>\n<li>Fixed possible crashes when firing weapons before starting the battle bus.<\/li>\n<\/ul>\n<h3 dir=\"ltr\">world<\/h3>\n<h4><strong>Bug fixes<\/strong><\/h4>\n<ul>\n<li>The football stadium and other buildings should now load properly.<\/li>\n<li>Fixed an issue where in rare cases treasure chests would be empty.<\/li>\n<li>Fixed an issue with an ammo box in Lonely Lodge that did not contain ammunition.<\/li>\n<\/ul>\n<h3>performance<\/h3>\n<ul>\n<li>The performance of the player animations has been optimized to improve the refresh rate.<\/li>\n<li>Dust cloud and shield effects at low settings have been optimized for better performance.<\/li>\n<li>Fixed various issues with loading certain outfits and items at unexpected times.<\/li>\n<li>Character models, weapons, and environmental elements now use a level of detail system to improve performance.<\/li>\n<li>Level streaming has been improved by loading the content in the background.<\/li>\n<li>The medium to low effect settings have been significantly optimized.<\/li>\n<\/ul>\n<h3>UI<\/h3>\n<ul>\n<li>Net Debug Stats option for PS4 has been enabled. This function shows your ping and general bandwidth usage while playing.\n<ul>\n<li>The function can be found under the &quot;HUD&quot; tab under the game settings.<\/li>\n<\/ul>\n<\/li>\n<li>An icon has been added to the HUD indicating the button to open the map.<\/li>\n<li>Total elapsed time has been added to the matchmaking UI.<\/li>\n<\/ul>\n<h3><strong>Bug fixes<\/strong><\/h3>\n<ul>\n<li>Fixed an issue where PS4 players were not counting for playing with friends.<\/li>\n<\/ul>\n<p>Audio<\/p>\n<ul dir=\"ltr\">\n<li>Step sounds have been improved by adding different sounds for the top and bottom of steps on wood, stone and metal.<\/li>\n<li>Volume attenuation is now based on player location instead of camera location.<\/li>\n<li>Players can now better hear ambient noise while building.\n<ul>\n<li>The initial volume when placing a building has been decreased.<\/li>\n<\/ul>\n<\/li>\n<li>New sound effects have been added when placing buildings made of wood, stone and metal.<\/li>\n<li>A new sound effect has been added that indicates when the crossbow is ready to fire again.<\/li>\n<li>Step volume of team members has been slightly decreased.<\/li>\n<li>Volume on sniper rifle hits has been decreased.<\/li>\n<li>Volume of the emote music in the pre-game area has been decreased.<\/li>\n<\/ul>\n<h3><strong>Bug fixes<\/strong><\/h3>\n<ul dir=\"ltr\">\n<li>Fixed an issue that prevented other players from hearing the minigun&#039;s spinning sound.<\/li>\n<li>Fixed some sound problems with the Minigun&#039;s panorama distribution.<\/li>\n<\/ul>\n<p>Graphics \/ animations<\/p>\n<ul>\n<li>Graphics effects when moving through deep water have been improved.<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed a bug that caused the Royal Knight&#039;s head to stick through her helmet.<\/li>\n<\/ul>\n<hr \/>\n<p><strong>\u00a0<\/strong><\/p>\n<h2 dir=\"ltr\">save the world<\/h2>\n<h3 dir=\"ltr\"><em>Spring storm<\/em>-Event<\/h3>\n<ul>\n<li>New orders will be added over the duration of the event! The <em>Spring storm<\/em> begins with a love story in a world marked by storms - with that certain something from Fortnite ...<\/li>\n<li>Lunar New Year heroes have been added, each of the four with their own characteristics!<\/li>\n<li>Dragon weapons have been added.<\/li>\n<li>Mission rewards (preview):\n<ul>\n<li>Love ranger Jonesy, legendary soldier<\/li>\n<li>Choice of three legendary dragon ranged weapons<\/li>\n<li>New legendary melee defender<\/li>\n<li>Gun tickets<\/li>\n<li>V-Bucks<\/li>\n<li><em>Spring storm<\/em>-Gold<\/li>\n<li>Reward for completing a repeatable mission<\/li>\n<\/ul>\n<\/li>\n<li>Gun tickets can be earned using the new &quot;Adjusted difficulty&quot; function (details below). They are awarded every time a mission is completed on an increased difficulty.\n<ul>\n<li>They are used to buy Spring Lamas from the Loot tab.<\/li>\n<\/ul>\n<\/li>\n<li>Bag tummies have been updated to give out firecrackers tickets for the duration of the event.<\/li>\n<li>Spring llama can be purchased for 1,000 gun tickets via the booty tab.\n<ul>\n<li>Each llama contains a Lunar New Year hero or dragon weapon.<\/li>\n<\/ul>\n<\/li>\n<li>Each batch of 1,000 storm tickets was exchanged for storm llamas.<\/li>\n<li>Up to 3,000 seasonal gold can be exchanged for B\u00f6llertickets at a ratio of 3 to 1. Any gold beyond that is lost. Spend any extra gold that is left before the update! <em>Spring storm<\/em>-Gold is also seasonal and will be replaced with the start of a new season.<\/li>\n<li>Alerts for Mutant Storm and Miniboss missions are not tied to this event. Both have returned to their lower, &quot;passive&quot; level of activity and give neither rewards nor tickets.\n<ul>\n<li>Up to 3 mutant storms in the stone forest, 10 in other locations. | <em>Quota: 4 per day<\/em><\/li>\n<li>Up to 3 mini boss alarms in the stone forest, 6 in other locations. | <em>Quota: 3 per day<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3 dir=\"ltr\">New and improved universal inventory<\/h3>\n<p dir=\"ltr\"><em>* ATTENTION: This feature is currently being tested and will be available on Monday 19th February.<\/em><\/p>\n<ul dir=\"ltr\">\n<li>Inventory can now be prepared in the armory before entering the world.<\/li>\n<li>World objects can be manufactured, equipped and recycled in the backpack screen.<\/li>\n<li>Objects can be moved between the backpack and the storm shield storage in the storage screen.\n<ul>\n<li>These screens are only available for review while connected to a game.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4 dir=\"ltr\">New adjusted difficulty<\/h4>\n<ul dir=\"ltr\">\n<li>A new type of BluGlo pylon can be found in the world that allows the difficulty of most mission types to be increased up to five times the difficulty.\n<ul>\n<li>With each use, the number of enemies increases considerably and their stamina and the damage they deal receive a small boost.<\/li>\n<\/ul>\n<\/li>\n<li>Every time the difficulty of the game is increased, there will be additional seasonal gold as a reward for completing the primary mission.<\/li>\n<li>During the <em>Spring storm<\/em>-Events an at least one increase in difficulty is rewarded with B\u00f6llertickets, from 40 tickets in the low-level Steinwald to 94 tickets at the end of Twine Peaks.<\/li>\n<\/ul>\n<h3>Changes in frequency advancement and recycling<\/h3>\n<ul dir=\"ltr\">\n<li>The cost of frequency advancement has been revised. The cost of increasing a hero&#039;s frequency level is now more training manuals and development materials (raindrops, eyes of the storm, etc.), depending on the hero&#039;s stars.\n<ul>\n<li>This change was partly introduced with v.2.4.2 and resulted in unexpectedly higher costs for the further development of heroes with 3, 4 or 5 stars. These costs have now been corrected.<\/li>\n<\/ul>\n<\/li>\n<li>If Sketches, Heroes, Survivors, Leaders, and Defenders with 2 stars or more are recycled, all advancement materials used to evolve them will now be refunded.\n<ul>\n<li>This change was made to give players the ability to level up and test new heroes, weapons, and traps without running the risk of losing valuable advancement materials.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 dir=\"ltr\">Heroes<\/h2>\n<ul>\n<li>Four new Lunar New Year heroes with their own characteristics:\n<ul>\n<li><em>Berserk<\/em>\u00a0- A fearless soldier who charges into close combat with a war cry and shock wave.<\/li>\n<li><em>Clap of thunder<\/em> - A ninja who stuns nearby enemies and uses this condition to inflict increased damage.<\/li>\n<li><em>Riot containment<\/em> - A designer who controls the battlefield with BAIT and wipes out enemies with a plasma pulse.<\/li>\n<li><em>Flash<\/em> - A mobile explorer who uses phase shifts to stun and escape enemies.<\/li>\n<\/ul>\n<\/li>\n<li>Plasma pulse\n<ul>\n<li>Redesigned to no longer jump when placed.<\/li>\n<li>Rate of fire increased from 2 pulses per second to 8 pulses per second.<\/li>\n<li>Base damage reduced from 80 to 14.<\/li>\n<\/ul>\n<\/li>\n<li>Forward Command Minigun is now marked as a long-range weapon, which allows the Soldier perks such as Crippling Shot to come into play.<\/li>\n<li>Phase change of the explorer no longer interrupts most actions when activated, which allows the ability to be used more smoothly in combat.<\/li>\n<li>The long arm of the law no longer makes the anti-material charge stop on the first building hit.<\/li>\n<li>\u201cIn the zone\u201d ability\n<ul>\n<li>Tooltip has been updated to clarify that 5 hits in a row are required.<\/li>\n<li>Reset timer decreased from 5 seconds to 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<li>Heavy Strike base healing reduced from 12 to 10.<\/li>\n<li><em>[Revision]<\/em> Firewall Advantage\n<ul>\n<li>Melee attacks that hit the constructor&#039;s shield trigger a pulse of energy that deals energy damage within a 0.5 tile radius and knocks away nearby enemies (16 second cooldown).<\/li>\n<\/ul>\n<\/li>\n<li><em>[Revision]<\/em> Tactical bonus from firewall\n<ul>\n<li>Melee attacks that hit the main hero&#039;s shield trigger a pulse of energy that inflicts energy damage within a 0.5 tile radius and knocks away nearby enemies (48 second cooldown).<\/li>\n<\/ul>\n<\/li>\n<li><em>[Revision]<\/em> Splinter vest advantage\n<ul>\n<li>Damage taken is reduced by 60 %.\n<ul>\n<li>Reduction is reduced by 15 % every time the soldier is hit. If the reduction is less than 60 %, 15 % will be recovered every 10 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><em>[Revision]<\/em> Strike Against Buildings has been redesigned: when the anti-material charge hits a building, some of the energy costs are refunded and the cooldown is reduced<\/li>\n<li><em>[Revision]<\/em> Wilderness Specialist Perk \/ Tactical Bonus\n<ul>\n<li>Killing an enemy with an ability or weapon restores 3 stamina per second for 3 seconds (scales with hero level and tech). Additional kills reset duration of healing. Is not activated when in full condition.<\/li>\n<\/ul>\n<\/li>\n<li><em>[Revision]<\/em> Soldier Support Specialist\n<ul>\n<li>Weapon durability increase from &quot;There are plenty of them ...&quot; while Warcry is active has been reduced to 80 %.<\/li>\n<li>&quot;There are many of them ...&quot; is now unlocked at level 30 (previously level 18).<\/li>\n<li>Battle-worn perk has been added at level 18.<\/li>\n<li>Removed &quot;Lightning Fast&quot; perk from level 30 (replaced by &quot;There are a lot of them ...&quot;)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4><strong>Bug fixes<\/strong><\/h4>\n<ul dir=\"ltr\">\n<li>Damage from the &quot;china shop&quot; tactical perk now correctly increases with the hero level.<\/li>\n<li>Fixed an issue that caused Designer and Machinist Harper to have legendary stats across all frequency levels.<\/li>\n<li>Fixed an issue that failed to specify that Thunder-BASE Kyle&#039;s Big Strikes require metal melee weapons to activate.<\/li>\n<li>Updated the tooltips for the TEDDY and Stun Gun abilities to explain that these abilities increase the maximum fragment charge capacity by 1.<\/li>\n<\/ul>\n<h2>weapons<\/h2>\n<ul>\n<li>Heartbreaker crossbow has been added.\n<ul>\n<li>Sniper crossbow with Valentine&#039;s Day design<\/li>\n<li>Fires bolts that pierce enemies, dealing high damage, and knocking away powerfully.<\/li>\n<li>The bolts sink slightly in flight.<\/li>\n<li>Requires heavy ammunition.<\/li>\n<li>Available in the event shop for seasonal gold.<\/li>\n<\/ul>\n<\/li>\n<li>Dragon weapons are available:\n<ul>\n<li><em>Dragon roar<\/em>\u00a0- Semi-automatic rifle that fires piercing ammunition and inflicts fire damage to enemies.<\/li>\n<li><em>Dragon power<\/em>\u00a0- Shotgun that fires explosive firecrackers.<\/li>\n<li><em>Dragon claw<\/em>\u00a0- Sniper rifle that fires small missiles that attach to their targets and explode after a short delay.<\/li>\n<li><em>Dragon wrath<\/em>\u00a0- Missile that leaves an explosive cloud after impact.<\/li>\n<li><em>Dragon tooth<\/em>\u00a0- Medium sword that deals fire damage.<\/li>\n<li><em>Dragon tusk<\/em>\u00a0- Heavy spear that deals fire damage.<\/li>\n<li>These weapons have some unique advantages - discover them all!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 dir=\"ltr\">Gameplay<\/h2>\n<ul>\n<li>Perks of weapons and heroes that increase damage against knocked down enemies will now work during the hull recovery animation.<\/li>\n<li>Condition, stability and point rewards after mini bosses have been reduced by 20 %.<\/li>\n<li>Slightly reduced the number of enemies that spawn in the presence of a mini-boss.<\/li>\n<li>Raindrops and other advancement materials are now more affected by difficulty and mission reward chests. This means that everything is dropped more often (with the exception of lower quality chests).<\/li>\n<li>Crackling Campfire Trap Sketches have been added to Bag Lamas.\n<ul>\n<li>A place in the collection has also been added for a crackling campfire.<\/li>\n<\/ul>\n<\/li>\n<li>The following quests have been added to the side quests category in the quest journal and are no longer daily quests:\n<ul>\n<li>The smart little bus<\/li>\n<li>Data recovery<\/li>\n<li>storm chaser<\/li>\n<\/ul>\n<\/li>\n<li>Manufactured weapons are now equipped with a magazine of free ammunition for the weapon from the outset (this does not take into account the current hero, the \u201cdon&#039;t waste, don&#039;t want\u201d advantage has no effect on the size of the magazine).<\/li>\n<\/ul>\n<h3><strong>Bug fixes<\/strong><\/h3>\n<ul dir=\"ltr\">\n<li>The Twine Peaks quest \u201cA Glimmer of Hope\u201d should no longer list \u201cGet Data\u201d as a target twice. Instead, &quot;Ride the Lightning&quot; should now be listed.<\/li>\n<li>The description of the Life Sucker Assault Storm Zone Mutation is now more understandable.<\/li>\n<li>Suffering can no longer critically hit.<\/li>\n<li>Fixed an issue that could occasionally result in players being unable to level up after completing the Outpost tutorial.<\/li>\n<li>Fixed an issue where the animation of the heavy attack with light swords would be interrupted by movement.<\/li>\n<li>Fixed an issue where, in rare cases, players would not be able to collect BluGlo when near a player-created building.<\/li>\n<li>Fixed an issue that made some ammo boxes difficult to loot.<\/li>\n<\/ul>\n<h2 dir=\"ltr\">UI<\/h2>\n<ul>\n<li dir=\"ltr\">\n<p dir=\"ltr\">&quot;New updates&quot; function added.<\/p>\n<\/li>\n<\/ul>\n<h3><strong>Bug fixes<\/strong><\/h3>\n<ul dir=\"ltr\">\n<li>A case of overlapping text in the shop has been corrected.<\/li>\n<li>It is no longer possible to add something to a stack in the Storm Shield Storage that is not full if the maximum number of items has already been exceeded.<\/li>\n<li>The tooltip for the Wilderness Specialist Tactical Perk has been updated to clarify that it does not stack with the Wilderness Specialist Hero Perk.<\/li>\n<li>Fixed an issue where the weapon advance list would momentarily disappear in some cases.<\/li>\n<li>Fixed an issue where the item level indicator would not update in some situations.<\/li>\n<li>The Grenade Generation Perk tooltip has been updated to indicate that it takes 20 kills instead of 30.<\/li>\n<\/ul>\n<h2 dir=\"ltr\">Audio<\/h2>\n<ul dir=\"ltr\">\n<li>Sound effects have been added to the Dragon Duff ninja ability.<\/li>\n<li>New sound effects for activating and recharging the firewall have been added.<\/li>\n<li>New sound effects for impact and recharge of the fragmentation vest have been added.<\/li>\n<\/ul>\n<h2 dir=\"ltr\">known problems<\/h2>\n<ul dir=\"ltr\">\n<li>The \u201cColorful Night\u201d event side quest appears on the quest card but is not available until the next phase of the event.<\/li>\n<li>The \u201cColorful Night\u201d event side quest incorrectly displays as completed on the assignment card when the main event quest \u201cOur Song\u201d is completed.<\/li>\n<li>In the English version means <em>Spring It On!<\/em>-Gold mistakenly Sprint It On Gold!<\/li>\n<li>Twitch missions do not currently provide daily missions.<\/li>\n<li>Crafting contracts must be completed in the world.<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Well, what does the modern woman of today want when her husband has forgotten Valentine's Day? Exactly the new Impusl grenade in Fortnite Battle Royale. (And before we see a horror story in the tabloids tomorrow: It was a joke!). Nevertheless, patch V.2.5.0 brings the new pulse grenade to the Battle Royale. Another new feature is the [...]<\/p>","protected":false},"author":5,"featured_media":6601,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"video","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[34,36,1515,35,46,45],"tags":[983,2677,1516,1626,2819,2820],"class_list":["post-6598","post","type-post","status-publish","format-video","has-post-thumbnail","hentry","category-news","category-alle-spiele","category-fortnite","category-spiele","category-spiele-video","category-video","tag-battle-royale","tag-epicgames","tag-fortnite","tag-fortnite-battle-royale","tag-fortnite-patch-v-2-5-0","tag-fortnite-update-2-5","post_format-post-format-video"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/6598","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/comments?post=6598"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/6598\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media\/6601"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media?parent=6598"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/categories?post=6598"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/tags?post=6598"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}