{"id":7261,"date":"2018-03-30T00:23:54","date_gmt":"2018-03-29T22:23:54","guid":{"rendered":"https:\/\/spielepost.de\/?p=7261"},"modified":"2018-04-05T14:53:41","modified_gmt":"2018-04-05T12:53:41","slug":"fortnite-ferngesteuerte-rakete-in-patch-34","status":"publish","type":"post","link":"https:\/\/spielepost.de\/en\/fortnite-remote-controlled-rocket-in-patch-34\/","title":{"rendered":"Fortnite - Remote Controlled Missile in Patch 3.4"},"content":{"rendered":"<p>Do you need some action over Easter? How about grabbing the latest weapon in Fortnite and surprising your opponents? Instead of the eggs in the bushes, however, your opponents will find a nice explosion and they are even the main attraction in this particular spectacle. The death weapon is a remote-controlled missile. So if you&#039;re a good pilot, you can make yourself comfortable in a hiding place, aim at your opponent, and then steer the good piece straight to him.<\/p>\n<p>The remote-controlled missile is part of the recently released patch with version number 3.4. This brings not only new content for the Battle Royale mode, but also for the main game &quot;Save the World&quot;<\/p>\n<p>A crossbow and a rifle are also available for the Battle Royale mode. But you have to say goodbye to the Magnum.<\/p>\n<p>For \u201cSave the World\u201d there is a new spring storm called \u201cThe Three Hullsketiers\u201d. You can also prove yourself against a boss, of course with an Easter touch. The heroes Miss Bunny Penny and Long-eared Marauder Jonesy wave as rewards. So let&#039;s go, grab the eggs and the heroes.<\/p>\n<p>Of course, the team has not forgotten the annoying bugs. These were swept away in both parts of the game. There is no longer any need to fear a surprising throw up when you enter a narrow room in \u201cSave the World\u201d.<\/p>\n<p>You can find the extensive patch notes below:<\/p>\n<h2>Fortnite 3.4 Update - Patch Notes<\/h2>\n<div>\n<p><strong>Remote Guided Missile (Battle Royale)<\/strong><br \/>\nBlow up fortresses - with a personal touch.<\/p>\n<p><strong>Sniper Battle v2 (Battle Royale)<\/strong><br \/>\nBetter watch your head in sniper combat. The hunting rifle and crossbow were added, the revolvers removed.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/cdn2.unrealengine.com\/Fortnite%2Fblog%2Fv3-4-patch-notes%2FSniperShootoutv2_Social-1280x720-8ac9ea812aa0d14ae223fffff265ab0722693a25.jpg\" alt=\"SniperShootoutv2_Social.jpg\" width=\"auto\" height=\"auto\" \/><\/p>\n<p dir=\"ltr\"><strong>Order series &quot;The Three Hullsketiers&quot; (Save the World)<\/strong><br \/>\n<em>Spring storm<\/em> concludes with an Easter mini-boss fight.<\/p>\n<p dir=\"ltr\"><img decoding=\"async\" src=\"https:\/\/cdn2.unrealengine.com\/Fortnite%2Fblog%2Fv3-4-patch-notes%2FTheThreeHusketeers-1280x720-435313f4a607f49019d655eccc16647a30aff09d.jpg\" alt=\"TheThreeHusketeers.jpg\" width=\"auto\" height=\"auto\" \/><\/p>\n<p dir=\"ltr\"><strong>Long-Ears Marauder Jonesy \/ Miss Bunny Penny (Save the World)<\/strong><br \/>\nThese heroes don&#039;t need a carrot for motivation!<\/p>\n<p dir=\"ltr\"><img decoding=\"async\" src=\"https:\/\/cdn2.unrealengine.com\/Fortnite%2Fblog%2Fv3-4-patch-notes%2FRabbitRaiderJonesy-1280x720-a66286a49e43224130b48915cb6f07bdd08f1154.jpg\" alt=\"RabbitRaiderJonesy.jpg\" width=\"auto\" height=\"auto\" \/><\/p>\n<h2 dir=\"ltr\">General<\/h2>\n<ul>\n<li>Next phase of improvement for cross-platform gaming on console\n<ul>\n<li>You can now add, remove and manage Epic friends right from the main menu.<\/li>\n<li>You can now send, receive, and respond to cross-platform group invitations.<\/li>\n<li>The group search now includes Epic friends from other platforms.<\/li>\n<\/ul>\n<\/li>\n<li>On PC you can in and out of full screen mode with <em>Alt + Enter<\/em> can be changed - on Mac this goes with <em>Option key + Enter<\/em>.<\/li>\n<li>The brightness and visibility of ammo boxes have been improved.<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed a rare bug where players would be catapulted upwards when touching the world in tight spaces.<\/li>\n<li>In some cases, the edit mode UI no longer appears over buildings that were not built by players.<\/li>\n<li>Players now move more fluidly while jumping.<\/li>\n<li>Fixed a bug where restarting the game caused key assignments to be canceled on keyboards that did not use the QWERTY scheme.<\/li>\n<li>The graphics settings menu has been corrected and is now updated correctly when switching to and from full screen mode.<\/li>\n<\/ul>\n<h2>known problems<\/h2>\n<ul>\n<li>Do you want to stay up to date on community issues? Then look at you <a href=\"https:\/\/trello.com\/b\/Bs7hgkma\/fortnite-community-issues\" target=\"_blank\" rel=\"noopener\">here<\/a> our chic new Trello board <em>Fortnite | Community Issues<\/em> to (in English).<\/li>\n<\/ul>\n<\/div>\n<div id=\"battleRoyale-section\">\n<div class=\"br-header\">\n<h1>Fortnite - Battle Royale<\/h1>\n<\/div>\n<h2>Weapons and objects<\/h2>\n<ul>\n<li>The guided missile is now in play.\n<ul>\n<li>Values:\n<ul>\n<li><u>Damage to players:<\/u> Epic - 105; Legendary - 110<\/li>\n<li><u>Damage to the environment:<\/u> 1.000<\/li>\n<li><u>Total duration:<\/u> 18 seconds<\/li>\n<li><u>Duration between shots:<\/u> 3.13 seconds<\/li>\n<li><u>Rocket speed:<\/u> 1,300 units per second<\/li>\n<li><u>Missile Condition:<\/u> 100<\/li>\n<\/ul>\n<\/li>\n<li>After you&#039;ve fired the missile, you can control it directly.<\/li>\n<li>After taking the missile&#039;s perspective, you can no longer move your character.<\/li>\n<li>The control of the rocket can be canceled at any time, after which it continues to fly straight ahead.<\/li>\n<li>The missile persists for 18 seconds after being fired.<\/li>\n<li>Moves a little slower than a regular missile, but does the same damage.<\/li>\n<li>Comes in epic and legendary frequencies.<\/li>\n<li>Use rocket ammunition<\/li>\n<li>Can be found in treasure chests and supply drops.<\/li>\n<\/ul>\n<\/li>\n<li>Shotgun rarity colors are now more in line with their effectiveness.<br \/>\n<em>NOTE: Properties (such as weapon damage, frequency) remain completely unchanged.<\/em><\/p>\n<ul>\n<li>Tactical shotguns are now common, uncommon, or rare (were uncommon, rare, or epic).<\/li>\n<li>Pump guns are now unusual or rare (were common or unusual).<\/li>\n<\/ul>\n<\/li>\n<li>The egg launcher has been added as a seasonal item replacing the grenade launcher (just a visual change).<\/li>\n<li>Jump surfaces appear 25 % more frequently.<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Problems with the <strong>Boogie bomb<\/strong> have been fixed and this item <strong>is now back in the game<\/strong>.<\/li>\n<li>Fixed an issue that caused spike traps to set off when a player was standing on a wall with the trap attached.<\/li>\n<li>Fixed an issue that would prevent players from entering aim mode after landing if they held the aim button while jumping.<\/li>\n<li>Fixed an issue that caused hunting rifles to fire inaccurately while crouching or at close range.<\/li>\n<li>The trigger for remote detonation charges is now correctly removed from the inventory if another player destroys your stored explosives and there are none in your inventory.<\/li>\n<li>Fixed a bug that allowed players to continue sprinting while the remote ignition trigger was being used but the trigger animation was not running.<\/li>\n<\/ul>\n<h2>Gameplay<\/h2>\n<ul dir=\"ltr\">\n<li><em>Limited time mode:<\/em> Sniper Battle v2\n<ul>\n<li>Hunting rifle and crossbow have been added.<\/li>\n<li>Revolver has been removed.<\/li>\n<li>There is no more going down. Players who are knocked down are eliminated immediately.<\/li>\n<li>Legendary weapons can only be found in supply shipments.<\/li>\n<li>Epic weapons can only be found in treasure chests.<\/li>\n<li>Quantity of heavy ammunition found:\n<ul>\n<li>Floor: 6<\/li>\n<li>Chests: 6<\/li>\n<li>Ammunition boxes: 12<\/li>\n<li>Stock deliveries: 18<\/li>\n<li>Llamas: 90<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Changed the order in which fragments of player buildings drop when taking damage.<\/li>\n<li>The amount of loot in the waiting area has been increased.<\/li>\n<li>The 30 frames \/ sec mode has been removed from Xbox One and PS4.\n<ul>\n<li><em>With V.3.4 we made some significant graphics card optimizations, which includes the resolution in 60 frames \/ sec. Mode, and now think that there is hardly any reason to play in 30 frames \/ sec. Mode. - Developer&#039;s comment<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed an issue that sometimes caused treasure chests to look unopened when viewed from a very long distance.<\/li>\n<li>Fixed an issue where resuscitated players would get stuck in an incorrect state if a building piece was placed between the two players during resuscitation.<\/li>\n<li>Targets no longer appear after completing the challenge.<\/li>\n<li>Fixed an issue that caused players&#039; headdresses to hover over their heads.<\/li>\n<li>Fixed a rare issue where players could no longer control their character after jumping off the bus.<\/li>\n<li>Fixed an issue where bushes and other surrounding objects would repeatedly disappear and appear at medium distance.<\/li>\n<\/ul>\n<h2>Mobile devices<\/h2>\n<ul>\n<li>For certain devices, a message was added on startup stating that the device is not supported. This message is:<br \/>\n<em>\u201cFortnite unfortunately only runs on devices that have at least 2 GB of RAM. Fortnite runs on: iPhone SE, 6S, 6S Plus, 7, 7 Plus, 8, 8 Plus, X, iPad Mini 4, Air 2, 2017 and Pro. &quot;<\/em><\/li>\n<li>A new system for game file downloads has been added which allows for much smaller updates in the future.\n<ul>\n<li>When you start the new version of Fortnite, the download of the entire game files will begin (approximately 1.8 GB).<\/li>\n<\/ul>\n<\/li>\n<li>Anti-aliasing (4x MSAA) is now possible on all supported devices.<\/li>\n<li>Whisper and group messaging is now possible on mobile devices.<\/li>\n<li>A short tutorial for \u201cTap to Pan\u201d has been added on first launch.<\/li>\n<li>A message has been added informing players that jailbroken devices are not supported.<\/li>\n<li>The automatic opening of doors now depends on the input instead of the speed of the player.<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Sustained attacks with the Harvest Tool are now more consistent when double tapping and holding the right side of the screen.<\/li>\n<li>The left fire button is now more reliable and reacts better.<\/li>\n<li>Treasure chests now react better to the player when opened.<\/li>\n<li>Fixed some inaccuracies in typing to shoot.<\/li>\n<li>The minimap no longer blocks input for movement and looking around.<\/li>\n<li>Fixed an issue that could result in missed shots when tapping the screen and interacting with the HUD.<\/li>\n<li>Some problems were fixed by using the actions <em>Tap and tap + hold<\/em> not registered.<\/li>\n<li>Fixed excessive loading times on iPhone X.<\/li>\n<li>Fixed an issue that could cause a crash when tapping on the Epic Friends List quickly.<\/li>\n<li>Fixed an issue where the effects of pulse grenades were not noticeable enough at low settings.<\/li>\n<li>The settings for turbo construction and the automatic material change are now saved correctly.<\/li>\n<li>Weapons and consumables are no longer automatically picked up by the player who dropped them.<\/li>\n<\/ul>\n<h2>performance<\/h2>\n<ul>\n<li>Significant optimizations have been made to the network code to reduce lag.\n<ul>\n<li>The game&#039;s responsiveness has been improved by now updating all players on the server per image. Previously only 50 players per image could be updated.<\/li>\n<li>The lag at the beginning of a match has been reduced by optimizing network operations and improving the frame rate of the server.<\/li>\n<\/ul>\n<\/li>\n<li>Significant graphics quality improvements have been made on consoles, including resolution and texture improvements.\n<ul>\n<li>The texture filter sharpness on PS4 and Xbox One has been improved.<\/li>\n<li>The texture resolution on Xbox One has been increased.<\/li>\n<\/ul>\n<\/li>\n<li>Improved the frame rate when there are many players nearby.<\/li>\n<li>Fixed the stuttering that occurred in the game when you first encounter certain cosmetic items.<\/li>\n<\/ul>\n<h2>user interface<\/h2>\n<ul>\n<li>On console, group suggestions for your Epic friends will now appear in the lobby.<\/li>\n<li>A zoom feature has been added to the map.\n<ul>\n<li>Zooming is possible with the mouse wheel.<\/li>\n<li>Controller: Right trigger zooms in, left trigger zooms out.<\/li>\n<li>Touch: pinch to zoom, swipe to pan.<\/li>\n<\/ul>\n<\/li>\n<li>In the elimination messages for all weapons, the shooting ranges are now also shown. This applies to shots that send or eliminate players from a distance of 50 meters or more.<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed an issue where knocked down team members were shown as eliminated in the UI.<\/li>\n<li>Fixed an issue where marking on the map was not possible if the map was open when transitioning from the waiting area to the battle bus.<\/li>\n<li>Fixed an issue that prevented players from placing minimap markers on the edge of the island.<\/li>\n<li>Game mode selection will no longer reset to teams when a new group member joins.<\/li>\n<li>Fixed an issue where inaccurate pings were displayed in the Net Debug Stats section.<\/li>\n<li>The mouse pointer will no longer be inverted on the map when Invert is activated.<\/li>\n<\/ul>\n<h2>Graphics and animations<\/h2>\n<ul>\n<li>The weapon particle effects have been improved for clarity:\n<ul>\n<li>Traces of smoke from bullets from rifles and pistols are more detailed. This makes it a little easier to see from which direction the shots came.<\/li>\n<li>The impact of sniper rifle bullets is now larger and easier to spot.<\/li>\n<li>Shotgun tracks and player hit effects now show more precisely how the shot is distributed and how many bullets hit the enemy.<\/li>\n<li>Silenced guns now have a more inconspicuous muzzle flash and no longer leave traces of smoke.<\/li>\n<li>The shot animations of the pump gun and hand cannon are now more meaningful and lively.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed the white glow on some chests.<\/li>\n<li>Fixed an issue where the crossbow reload animation would play even though it was not reloading.<\/li>\n<\/ul>\n<h2>Audio<\/h2>\n<ul>\n<li class=\"CxSpFirst\">The beeping landing sound of supply deliveries has been removed.<\/li>\n<li class=\"CxSpMiddle\">There are new hit sounds when watching a player landing a shield, body or head hit.<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li class=\"CxSpFirst\">The tire jump sound is now also played when watching.<\/li>\n<li class=\"CxSpMiddle\">Crossbow bolts no longer reproduce Valentine&#039;s Day sound effects when hit.<\/li>\n<li class=\"CxSpMiddle\">Search sound effects will now stop the entire time you search a Bag Lama.<\/li>\n<li class=\"CxSpMiddle\">Fixed an issue where it was difficult to hear landing sounds from players while hearing footsteps.<\/li>\n<\/ul>\n<\/div>\n<div id=\"saveTheWorld-section\">\n<div class=\"stw-header\">\n<h1>Fortnite - save the world<\/h1>\n<\/div>\n<h2>Gameplay<\/h2>\n<ul>\n<li class=\"CxSpFirst\">&quot;Kampf Pro&quot; is now available as a key assignment.<\/li>\n<li class=\"CxSpMiddle\">Sprinting no longer consumes energy.<\/li>\n<li class=\"CxSpMiddle\">Dying and being resurrected no longer affects the durability of your equipped weapons.<\/li>\n<li class=\"CxSpMiddle\">Searching bins is now faster.<\/li>\n<li class=\"CxSpMiddle\">Players no longer take damage when landing on a turbo surface with the hoverboard.<\/li>\n<li class=\"CxSpMiddle\">Up to 200 materials can now be stacked (instead of 99).\n<ul>\n<li class=\"CxSpMiddle\">Items that are already in inventory will not automatically re-stack.<\/li>\n<li class=\"CxSpMiddle\">Items can be concentrated in a stack by dropping and picking up items or transferring them between the backpack and storage.<\/li>\n<\/ul>\n<\/li>\n<li class=\"CxSpMiddle\">The trap stack limit has been increased from 20 to 200.<\/li>\n<\/ul>\n<h2>Missions and Systems<\/h2>\n<ul>\n<li>New <em>Spring storm<\/em>-Order series - &quot;The three Hullsketiere&quot;\n<ul>\n<li>The grand finale of the <em>Spring storm<\/em>-Events is here. Huge explosions, epic mini-boss battles and the quest reward from the legendary Miss Bunny Penny await you!<\/li>\n<li>A special \u201cTrojan Bunny\u201d mission with a spring theme.<\/li>\n<li>Take on three storm mini-bosses in one fight - find the best strategy against the evil trio!<\/li>\n<\/ul>\n<\/li>\n<li>The first Upgrade Llama purchase is now free. All players who have already completed the Pouch Lama tutorial will also receive a free upgrade llama.\n<ul>\n<li>Some players were unable to complete the Bag Lama tutorial if they had already purchased something using V-Bucks prior to completing Battle Royale. This has now been fixed.<\/li>\n<\/ul>\n<\/li>\n<li>Upgrade llamas and other activities can now place players in front of \u201cdeep choices\u201d.<br \/>\n<em>NOTE: This only applies to normal lamas, not event lamas.<\/em><\/p>\n<ul>\n<li>A depth choice appears after players make their first choice on a map.<\/li>\n<li>Epic and Legendary maps of this type now regularly have depth selections:\n<ul>\n<li>Ranged weapon sketch, melee weapon sketch, trap sketch, hero.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>The Troll Treasure Lama now appears twice as often.\n<ul>\n<li>The Troll Treasure now guarantees at least one epic sketch, one legendary sketch, and one epic or legendary survivor (of any kind).<\/li>\n<\/ul>\n<\/li>\n<li>There are more development materials available for completing a mission:\n<ul>\n<li>Place where the material is introduced: +10 %\n<ul>\n<li><em>(Example) Raindrops in the stone forest<\/em><\/li>\n<\/ul>\n<\/li>\n<li>One place later: +25 %<\/li>\n<li>Two places later: +50 %<\/li>\n<li>Three places later: +100 %\n<ul>\n<li><em>Raindrops in Twine Peaks<\/em><\/li>\n<\/ul>\n<\/li>\n<li>The mission alarms have been adjusted to these new values.<\/li>\n<\/ul>\n<\/li>\n<li>All missions in the game will now grant a certain amount of XP at each Commander level.\n<ul>\n<li>Missions are no longer &quot;gray&quot;.<\/li>\n<li>Missions that were previously shown as \u201cgray\u201d to a player now appear \u201cgreen\u201d.\n<ul>\n<li>There will therefore no longer be missions that do not earn you XP if you play with players of lower level.<\/li>\n<\/ul>\n<\/li>\n<li>XP rewards are now more generous when playing with lower level players.\n<ul>\n<li>Players will receive at least 30 % of ordinary XP rewards.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Mission Alerts\n<ul>\n<li>The number of firecrackers tickets after completing group mission alarms has been increased from 60\u2013150 to 100\u2013240 (scaling based on zone difficulty).\n<ul>\n<li>In the future, events with mutant storm and miniboss mission alarms will also award 100\u2013240 tickets.<\/li>\n<\/ul>\n<\/li>\n<li>The miniboss mission alerts will now focus on conversion keys and high rarity items.\n<ul>\n<li>The chance for conversion keys has been greatly increased.<\/li>\n<li>The chance for items of higher rarity has been greatly increased.\n<ul>\n<li><em>(Example) In Twine Peaks, the chance of a legendary conversion key as a reward for mission alarms is now 15 % instead of 1 %.<\/em><\/li>\n<\/ul>\n<\/li>\n<li>V-Bucks on Mini Boss Mission Alerts have been increased slightly.<\/li>\n<li>Starting in Plankerton, there are now two mini-llamas instead of just one.<\/li>\n<li>Slightly reduced the chance of advancement materials for mini boss mission alarms as an extra reward (but increased it for mutant storms).<\/li>\n<li>XP is now less likely to appear as an extra reward on mini boss mission alerts.<\/li>\n<li>Crafting materials have been removed from the rewards list.<\/li>\n<li>Removed some items that were too low in rarity for their area.\n<ul>\n<li><em>(Example) No rare survivors in Twine Peaks<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Twine Peaks and Bru Valley missions have had their rewards increased.\n<ul>\n<li>Survivor \/ Hero \/ Sketch XP\n<ul>\n<li>Bru Valley: starts with +8.4 % and increases with increasing difficulty to a maximum of +25 %.<\/li>\n<li>Twine Peaks: Starts with +25 % and increases with increasing difficulty to a maximum of +39 %.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>The size of piles of resources (wood, metal beams, etc.) now determines the amount of materials received (wood \/ stone \/ metal).<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed an issue that allowed players to use triangular walls that are reversed to those shown as needed in Build the Radar Grid.<\/li>\n<li>Fixed an issue where some traps would not earn you any points when activated.<\/li>\n<li>Jump areas, defender posts, and turbo areas now appear more often in the world in later zones.<\/li>\n<li>Fixed an issue where the wall catapult trap would not trigger if a level 3 wooden floor was placed next to it.<\/li>\n<li>A spelling error in the description of the &quot;Monstrous Videos&quot; job has been fixed (English version).<\/li>\n<li>Survivors on vehicles are invulnerable again until the vehicle is destroyed.<\/li>\n<li>Fixed an issue that caused the participation badge to be awarded twice after failed missions.<\/li>\n<\/ul>\n<h2>Weapons and objects<\/h2>\n<ul>\n<li>Remote detonators are now in play! Blow something up ... from a safe distance.\n<ul>\n<li>Make an attack to place the explosive device and an alternate attack to detonate any explosive devices placed.<\/li>\n<li>In addition to enemies, they can blow up buildings (except those on your own team).<br \/>\n<em>NOTE: You cannot damage game objectives.<\/em><\/li>\n<li>They can also detonate when taking damage from weapons.<\/li>\n<li>They can be found in the world and do not persist after missions are over.<\/li>\n<\/ul>\n<\/li>\n<li>The chance that the following weapon perks will be awarded has been reduced to approximately 30 %:\n<ul>\n<li>Damage to suffering targets<\/li>\n<li>Damage against slowed \/ locked targets<\/li>\n<li>Damage to stunned \/ knocked \/ stumbled targets<\/li>\n<li>Critical damage against suffering targets<\/li>\n<\/ul>\n<\/li>\n<li>The costs of producing turbo surfaces should now be comparable to those of producing other movement surfaces.<\/li>\n<li>There have been some balance adjustments for defenders:\n<ul>\n<li>Critical hit chance perks for melee and ranged weapons increased from 9 % to 15 %.<\/li>\n<li>Critical damage benefits for melee and ranged weapons increased from 24 % to 54 %.<\/li>\n<li>Long-range weapon magazine size benefit increased from 20 % to 30 %.<\/li>\n<li>Ammo storage perk size increased from 12 % to 23 %.<\/li>\n<li>Defender health, shields, and shield regeneration increased from 20 % to 24 %.<\/li>\n<li>Melee weapon damage benefit increased from 10 % to 12 %.<\/li>\n<li>Damage benefits of certain weapons increased from 12 % to 15 %:\n<ul>\n<li>Assault weapons, pistols, shotguns, sniper rifles, axes, hammers, clubs, scythes, spears, swords.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>The accuracy of defenders has been greatly improved and the rates of fire of all ranged weapons have been standardized for defenders.<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li class=\"CxSpFirst\">Fixed a bug that caused the Griller Trap to do less damage than expected on higher evolutions.<\/li>\n<li class=\"CxSpMiddle\">A potential solution to the floating electricity ceiling trap problem has been implemented.\n<ul>\n<li class=\"CxSpMiddle\">The trap is placed a little lower than the ceiling it is attached to and the camera collides with the trap again.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2>Heroes<\/h2>\n<ul>\n<li>Long-Ear Marauder Jonesy, a legendary skin for the Marauder soldier subclass, is now available in the Event Shop.<\/li>\n<li>Miss Bunny Penny, a legendary skin for the sub-class plasma specialist, can be obtained by completing the <em>Spring storm<\/em>-Order series are received.<\/li>\n<li>Mantis Leap energy cost has been reduced from 50 to 20.<\/li>\n<li>Since sprinting no longer consumes energy, the &quot;phase energy&quot; benefit has been removed. For explorers with \u201cphase energy\u201d this benefit has been replaced by another \u201cphase change\u201d benefit.\n<ul>\n<li>Phase Scout Jess&#039; level 12 perk &quot;Phase Energy&quot; has been replaced with &quot;Phase Shield&quot;.\n<ul>\n<li>&quot;Phase shield&quot;: &quot;Phase change&quot; causes the shield to regenerate for 4 seconds. Your shield will regenerate even if you continue to take damage, but the regeneration rate is reduced to 20 % of normal.<\/li>\n<\/ul>\n<\/li>\n<li>The Shamrock Explorer&#039;s level 15 \u201cPhase Energy\u201d perk has been replaced by \u201cPhase Runner\u201d.\n<ul>\n<li>Phase Runner increases movement speed by 25 % for 4 seconds after using Phase Shift.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>The functionality of the &quot;Recycle&quot; benefit has been improved:\n<ul>\n<li>&quot;Recycling&quot; only takes into account the level of the building near the BASIS.<\/li>\n<li>Level 1 buildings are worth 1 building piece.<\/li>\n<li>Level 2 buildings are worth 3 building pieces.<\/li>\n<li>Level 3 buildings are worth 6 building pieces.<\/li>\n<li>&quot;Recycling&quot; now requires 3 building parts of the same material (previously 5) to generate a unit of the appropriate resource.<\/li>\n<li>&quot;Parallel processing&quot; means that &quot;recycling&quot; only needs 2 building parts of the same material (previously 3) to generate a unit of the appropriate resource.<\/li>\n<\/ul>\n<\/li>\n<li>Headgear and backpack have now been added to the Shamrock Champion.\n<ul>\n<li>Headgear is added at 2 stars.<\/li>\n<li>Backpack is added at 3 stars.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed an issue that capped Corrosive Blade damage at 10,000. Damage now increases as intended.<\/li>\n<li>Fixed an issue that capped the damage from the &quot;Burns&quot; Tactical Perk at 10,000. Damage now increases as intended.<\/li>\n<li>Fixed an issue where the &quot;Pop Tube&quot; benefit of Forward Command was causing incorrect effects. Energy effects should now properly cover the weapon.<\/li>\n<li>Fixed an issue where the ninja \u201cthrowing stars\u201d would not deal damage at close range.<\/li>\n<li>Fixed a crash that occurred when viewing the epic and legendary versions (5 stars) of the following heroes:\n<ul>\n<li>Command Ramirez<\/li>\n<li>Guardian Penny<\/li>\n<li>Bluestreak assassin Ken<\/li>\n<li>AC pioneer<\/li>\n<li>Trailblazer Jess<\/li>\n<\/ul>\n<\/li>\n<li>Fixed an issue that gave the rare versions of the Lunar New Year Constructor and Explorer level 25 and 30 benefits.<\/li>\n<li>Fixed an issue that caused Crippling Shots to reappear on enemies that were no longer affected by the effect.<\/li>\n<li>Fixed an issue with the Constructor&#039;s Critical Hit Chance perk that was causing the perk to not work with the Dragon Fist Hammer.<\/li>\n<li>The epic Sarah Claus now has the correct \u201cMedical Vapors\u201d benefit instead of \u201cDragon Dusel\u201d at level 12.<\/li>\n<li>Fixed an issue where the Dragon&#039;s Tail did less damage on first hit.<\/li>\n<li>Fixed an issue with the &quot;Recycle&quot; benefit of the Constructor BASE, causing it to generate wood without there being any wood near the BASE.<\/li>\n<li>Fixed an issue where the maximum resources collected per minute were not displayed in the &quot;Recycle&quot; benefit tooltip.<\/li>\n<li>Fixed the following issues with &quot;Smoke Bomb&quot;:\n<ul>\n<li>The smoke bomb will now correctly appear where it exploded and no longer where the player was.<\/li>\n<li>The projectile no longer makes the player faster while it is being thrown.<\/li>\n<li>The smoke wall effect only influences the player when he is within range of the area effect.<\/li>\n<\/ul>\n<\/li>\n<li>The window buttons have been removed from the defense post&#039;s ammo display.<\/li>\n<li>The skill tree tooltip in the bonus section of the supply should now read &quot;Contains at least 1&quot;.<\/li>\n<\/ul>\n<h2>user interface<\/h2>\n<ul dir=\"ltr\">\n<li>The animations in the main tabs have been improved.<\/li>\n<\/ul>\n<p><strong>Bug fixes<\/strong><\/p>\n<ul>\n<li>Fixed a crash that could occur when adding friends after a match.<\/li>\n<li>Fixed an issue where hero stats would appear as 0 % on the All Stats page.<\/li>\n<li>The control with controller in skill descriptions in the skill tree has been improved.<\/li>\n<li>Fixed an issue where the rarity color of the 15 % Trap Damage perk was displayed in gold instead of blue.<\/li>\n<li>The &quot;More&quot; function has been removed from the backpack and warehouse screens. This function was not available with controllers and was not designed for these areas<\/li>\n<\/ul>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Need some action over the Easter period? How about grabbing the latest weapon in Fortnite and surprising your opponents? Instead of eggs in the bushes, however, your opponents will find a nice explosion and they are even the main attraction in this special spectacle. The weapon of death is a remote-controlled rocket. If you [...]<\/p>","protected":false},"author":2,"featured_media":7263,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"video","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1515,36,34,292,35],"tags":[983,2776,1516,3086,2195,3087],"class_list":["post-7261","post","type-post","status-publish","format-video","has-post-thumbnail","hentry","category-fortnite","category-alle-spiele","category-news","category-spiele-news","category-spiele","tag-battle-royale","tag-epic-games","tag-fortnite","tag-fortnite-patch-3-4","tag-fortnite-rette-die-welt","tag-fortnite-update-3-4","post_format-post-format-video"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/7261","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/comments?post=7261"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/posts\/7261\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media\/7263"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/media?parent=7261"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/categories?post=7261"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/en\/wp-json\/wp\/v2\/tags?post=7261"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}