{"id":7934,"date":"2018-05-10T13:15:59","date_gmt":"2018-05-10T11:15:59","guid":{"rendered":"https:\/\/spielepost.de\/?p=7934"},"modified":"2018-05-10T13:15:59","modified_gmt":"2018-05-10T11:15:59","slug":"conan-exiles-streicht-pvekonflikt-server","status":"publish","type":"post","link":"https:\/\/spielepost.de\/en\/conan-exiles-deletes-pve-conflict-server\/","title":{"rendered":"Conan Exiles removes PvE: Conflict server"},"content":{"rendered":"<p>Just <a href=\"https:\/\/spielepost.de\/en\/conan-exiles-end-of-early-access-and-day-1-patch\/\" target=\"_blank\" rel=\"noopener\">a few days after the end of Early Access<\/a> For<strong> Conan Exiles<\/strong> the developers incur the displeasure of many fans. The decision <strong>PvE: conflict<\/strong> Deleting servers doesn&#039;t exactly meet with enthusiasm.<\/p>\n<p>For the release there were 3 server types on which the players could settle:<\/p>\n<ul>\n<li>PvP: The fight against players is always possible. However, buildings can only be damaged during the main season 5 pm-11pm<\/li>\n<li>PvE: No player versus player combat<\/li>\n<li><strong>PvE conflict<\/strong>: Buildings cannot be damaged. Player versus player fights are limited to the main game time from 1pm to 11pm.<\/li>\n<\/ul>\n<p>The official release of Conan Exiles caused a flood of players so that more servers had to be set up, but according to the developers, the PvE: Conflict servers were underpopulated and not fully utilized. So the decision was made to convert the conflict servers into &quot;normal&quot; PvP servers.<\/p>\n<p>For many fans, this decision was not necessarily a joy. If you jumped into the game and started building your outpost, you suddenly find yourself in a precarious situation. Because believing the building on the PvE: Conflict is in &quot;safety&quot;, many chose an exposed location. On PvP servers, the players build much more hidden and according to other aspects that make a defense easier.<\/p>\n<p>The outposts, the now forcibly landed on PvP servers, should not survive long.<\/p>\n<p>Statement from Community Manager AndyB in response to <a href=\"https:\/\/forums.funcom.com\/t\/changing-pve-conflict-servers-to-pvp\/5533\/124\" target=\"_blank\" rel=\"noopener\">disappointed Conan Exiles fans<\/a>:<\/p>\n<p><em>Hey all<\/em><\/p>\n<p><em>Thanks for letting us know how you feel about the change. I&#039;ll be the first to admit this isn&#039;t an ideal situation, and I understand if you&#039;re frustrated about it.<\/em><\/p>\n<p><em>As the pitchforks impale me, I would like to first at least present our reasoning behind the change:<\/em><\/p>\n<ol>\n<li><em>From a numbers perspective, our timeline data showed PvE Conflict servers were generally under capacity at many times, which tells us the servers weren&#039;t as popular.<\/em><\/li>\n<li><em>There was overwhelming demand for new servers, particularly PvP servers, which data showed were packed at nearly all times. A look at social media or the forums corroborates this!<\/em><\/li>\n<\/ol>\n<p><em>In order to meet the demands of the rapidly-growing community, we wanted to fast-track as many new PvP servers online as possible. This included converting PvE Conflict into PvP servers.<\/em><\/p>\n<p><em>Now, clearly, there&#039;s some unrest about this decision. We certainly can&#039;t blame you and we&#039;re sorry for disrupting your gaming experience. Now, I&#039;ll be honest: while we can&#039;t give any immediate promises about what the future of PvE Conflict as a game mode will be in the future, I will say the team is acutely aware of the feedback you&#039;re sending our way.<\/em><\/p>\n<p><em>So please, keep letting us know what you think. Thanks all<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Just a few days after the end of Early Access for Conan Exiles, the developers are incurring the displeasure of many fans. The decision to cancel PvE:Conflict servers has not exactly been met with enthusiasm. At release, there were 3 server types on which players could settle: PvP: Combat against players is always possible. 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