{"id":3685,"date":"2017-08-16T16:42:52","date_gmt":"2017-08-16T14:42:52","guid":{"rendered":"https:\/\/spielepost.de\/?p=3685"},"modified":"2017-08-16T18:30:01","modified_gmt":"2017-08-16T16:30:01","slug":"playerunknowns-battlegrounds-neue-patch-planung","status":"publish","type":"post","link":"https:\/\/spielepost.de\/es\/playerunknowns-battlegrounds-nuevo-parche-planificacion\/","title":{"rendered":"PLAYERUNKNOWN&#039;S BATTLEGROUNDS - Nueva planificaci\u00f3n de parches"},"content":{"rendered":"<p class=\"p1\"><span class=\"s1\">PLAYERUNKNOWN&#039;S BATTLEGROUNDS est\u00e1 cambiando el horario de los parches. Como anunciaron los desarrolladores hoy, ahora habr\u00e1 per\u00edodos m\u00e1s largos entre actualizaciones para garantizar la calidad.<\/span><\/p>\n<h2><span class=\"s1\">PLAYERUNKNOWN&#039;S BATTLEGROUNDS: m\u00e1s pruebas, menos revisiones<\/span><\/h2>\n<p class=\"p1\"><span class=\"s1\">Cualquiera que haya jugado PLAYERUNKNOWN&#039;S BATTLEGROUNDS directamente despu\u00e9s de las actualizaciones durante las \u00faltimas semanas ha visto por s\u00ed mismo c\u00f3mo los servidores lucharon con problemas de latencia. Despu\u00e9s de la introducci\u00f3n del modo en primera persona, los servidores sufrieron errores y las animaciones tampoco coincidieron con 100%. As\u00ed que los desarrolladores tuvieron que trabajar r\u00e1pidamente en las revisiones.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">En parte, estos problemas pueden atribuirse a la estructura de actualizaci\u00f3n semanal o mensual. Esto se ha cumplido desde la publicaci\u00f3n de PLAYERUNKNOWN&#039;S BATTLEGROUNDS como Early Access en marzo de 2017. Al principio, por supuesto, los desarrolladores quer\u00edan agregar la mayor cantidad de contenido posible a su juego lo m\u00e1s r\u00e1pido posible. Las funciones que a\u00fan faltan son ahora tan extensas y complejas que una semana de tiempo de desarrollo ya no es suficiente. Los tiempos en el servidor de prueba tambi\u00e9n fueron muy ajustados. La funci\u00f3n de primera persona, por ejemplo, solo estuvo en el servidor de prueba durante casi 24 horas y luego ya se carg\u00f3 en el servidor en vivo. Esta era la \u00fanica forma de que los desarrolladores cumplieran la fecha l\u00edmite para la actualizaci\u00f3n semanal.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Las dificultades que trae consigo un calendario tan estricto deben resolverse ahora. Los tiempos de prueba de los parches ahora son m\u00e1s largos y las nuevas funciones se examinan m\u00e1s de cerca. Esto deber\u00eda reducir la cantidad de revisiones y problemas al instalarlos en el servidor en vivo. <\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">El equipo de desarrollo de PLAYERUNKNOWN&#039;S BATTLEGROUNDS promete que<span class=\"Apple-converted-space\">\u00a0 <\/span>el nuevo sistema no dar\u00e1 como resultado menos contenido nuevo. La velocidad de desarrollo sigue siendo la misma, solo se extienden los per\u00edodos de prueba hasta que las caracter\u00edsticas lleguen al servidor en vivo. Seg\u00fan el editor, esto no cambia el horario hasta el lanzamiento oficial.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>PLAYERUNKNOWN'S BATTLEGROUNDS est\u00e1 cambiando el calendario de parches. Seg\u00fan han anunciado hoy los desarrolladores, ahora habr\u00e1 periodos m\u00e1s largos entre actualizaciones para garantizar la calidad. PLAYERUNKNOWN'S BATTLEGROUNDS - M\u00e1s pruebas, menos hotfixing Quien haya jugado a PLAYERUNKNOWN'S BATTLEGROUNDS directamente tras las actualizaciones de las \u00faltimas semanas habr\u00e1 experimentado por s\u00ed mismo c\u00f3mo los servidores [...]<\/p>","protected":false},"author":3,"featured_media":3686,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[34,36,215,35,292],"tags":[213,211,818,466,1254,1255],"class_list":["post-3685","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-alle-spiele","category-playerunknowns-battlegrounds","category-spiele","category-spiele-news","tag-battle-royal","tag-playerunknowns-battlegrounds","tag-playerunknowns-battlegrounds-update","tag-playerunknowns-battlegrounds-patch","tag-playerunknowns-battlegrounds-patch-schedule","tag-playerunknowns-battlegrounds-update-planung"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/posts\/3685","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/comments?post=3685"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/posts\/3685\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/media\/3686"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/media?parent=3685"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/categories?post=3685"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/tags?post=3685"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}