{"id":8885,"date":"2018-07-05T13:25:03","date_gmt":"2018-07-05T11:25:03","guid":{"rendered":"https:\/\/spielepost.de\/?p=8885"},"modified":"2018-07-05T13:25:03","modified_gmt":"2018-07-05T11:25:03","slug":"playerunknowns-battlegrounds-team-arbeitet-an-grundlegenden-technischen-verbesserungen-des-spiels","status":"publish","type":"post","link":"https:\/\/spielepost.de\/es\/el-equipo-de-playerunknowns-battlegrounds-trabaja-en-mejoras-tecnicas-fundamentales-para-el-juego\/","title":{"rendered":"PLAYERUNKNOWN&#039;S BATTLEGROUNDS: el equipo est\u00e1 trabajando en mejoras t\u00e9cnicas fundamentales para el juego."},"content":{"rendered":"<p>Como explic\u00f3 el desarrollador Brendan &quot;PLAYERUNKNOWN&quot; Green en una entrevista, el equipo de PLAYERUNKNOWN&#039;S BATTLEGROUNDS trabaja continuamente para mejorar la estructura b\u00e1sica del juego. Las rutinas del programa que corrigen errores nuevos como &quot;parches&quot; se vuelven a evaluar y los errores se corrigen.<\/p>\n<h2>PLAYERUNKNOWN&#039;S BATTLEGROUNDS - Se quita los yesos<\/h2>\n<p>Estos proyectos normalmente terminan en la Parte 2 de un t\u00edtulo, pero PLAYERUNKNOWN&#039;S BATTLEGROUNDS es lo suficientemente popular como para justificar la gigantesca tarea del juego actual. Como <strong>Verde<\/strong> dijo en la entrevista, fue solo que <strong>Escalabilidad<\/strong> del programa un problema, nadie esperaba los millones de jugadores al comienzo del desarrollo. No basta con conducir hasta Mediamarkt y comprar 3 PC nuevas e instalarlas en la red. M\u00e1s bien, toda la estructura y el backend del juego deben dise\u00f1arse para esto.<\/p>\n<div class=\"BorlabsCookie _brlbs-cb-youtube\">\n<div class=\"_brlbs-content-blocker\">\n<div class=\"_brlbs-embed _brlbs-video-youtube\"> <img decoding=\"async\" class=\"_brlbs-thumbnail\" src=\"https:\/\/spielepost.de\/wp-content\/plugins\/borlabs-cookie\/assets\/images\/cb-no-thumbnail.png\" alt=\"Youtube\"> <\/p>\n<div class=\"_brlbs-caption\">\n<p>Al cargar el v\u00eddeo, aceptas la pol\u00edtica de privacidad de YouTube.<br \/><a href=\"https:\/\/policies.google.com\/privacy\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">M\u00e1s informaci\u00f3n<\/a><\/p>\n<p><a class=\"_brlbs-btn _brlbs-icon-play-white\" href=\"#\" data-borlabs-cookie-unblock role=\"button\">Cargar v\u00eddeo<\/a><\/p>\n<p><label><input type=\"checkbox\" name=\"unblockAll\" value=\"1\" checked> <small>Desbloquear siempre YouTube<\/small><\/label><\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"borlabs-hide\" data-borlabs-cookie-type=\"content-blocker\" data-borlabs-cookie-id=\"youtube\"><script type=\"text\/template\">PGRpdiBjbGFzcz0iYXN0LW9lbWJlZC1jb250YWluZXIgIiBzdHlsZT0iaGVpZ2h0OiAxMDAlOyI+PGlmcmFtZSB0aXRsZT0iQnJlbmRhbiAmcXVvdDtQTEFZRVJVTktOT1dOJnF1b3Q7IEdyZWVuZSBvbiB0aGUgY2hhbGxlbmdlcyBvZiBQVUJHIiB3aWR0aD0iNTAwIiBoZWlnaHQ9IjI4MSIgc3JjPSJodHRwczovL3d3dy55b3V0dWJlLW5vY29va2llLmNvbS9lbWJlZC9oSEFZaXd1SGg0OD9mZWF0dXJlPW9lbWJlZCIgZnJhbWVib3JkZXI9IjAiIGFsbG93PSJhY2NlbGVyb21ldGVyOyBhdXRvcGxheTsgY2xpcGJvYXJkLXdyaXRlOyBlbmNyeXB0ZWQtbWVkaWE7IGd5cm9zY29wZTsgcGljdHVyZS1pbi1waWN0dXJlOyB3ZWItc2hhcmUiIHJlZmVycmVycG9saWN5PSJzdHJpY3Qtb3JpZ2luLXdoZW4tY3Jvc3Mtb3JpZ2luIiBhbGxvd2Z1bGxzY3JlZW4+PC9pZnJhbWU+PC9kaXY+<\/script><\/div>\n<\/div>\n<p>Debido al r\u00e1pido crecimiento, no es de extra\u00f1ar que a menudo se tuviera que aplicar una revisi\u00f3n r\u00e1pida, que solucion\u00f3 el problema actual, pero caus\u00f3 nuevos problemas a largo plazo. Encontrar estos parches y revisiones que causan problemas y repararlos de la manera m\u00e1s eficiente y permanente posible requiere mucho trabajo. Al final, es de esperar que tenga un c\u00f3digo de programa mejor y m\u00e1s optimizado, pero tales cambios pueden provocar m\u00e1s errores. Especialmente cuando se juega en las profundidades de la estructura del programa, algo como esto puede tener efectos de gran alcance.<\/p>\n<p>Sin embargo, a largo plazo, PLAYERUNKNOWN&#039;S BATTLEGROUNDS tiene el plan de revisar casi por completo el juego y as\u00ed lograr un rendimiento significativamente mejor. Porque, a diferencia del competidor Fortnite, PUBG es un gran consumidor de recursos, al menos por el momento. Queda por ver hasta qu\u00e9 punto se puede optimizar el c\u00f3digo. Debido a que la \u00e9poca de crecimiento extremo ha terminado y PUBG se mueve a un nivel constante, finalmente hay tiempo para las optimizaciones.<\/p>","protected":false},"excerpt":{"rendered":"<p>Como explic\u00f3 el desarrollador Brendan \"PLAYERUNKNOWN\" Green en una entrevista, el equipo de PLAYERUNKNOWN'S BATTLEGROUNDS trabaja continuamente en mejorar la estructura b\u00e1sica del juego. Esto implica volver a evaluar las rutinas del programa, que se utilizan como \"tiritas\" para arreglar los fallos que acaban de producirse, y corregir los errores correctamente. PLAYERUNKNOWN'S BATTLEGROUNDS -Retirar los parches Este tipo de proyectos suelen terminar en la segunda parte de un t\u00edtulo, PLAYERUNKNOWN'S BATTLEGROUNDS [...]<\/p>","protected":false},"author":4,"featured_media":8887,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[215,36,34,292,35],"tags":[983,1516,3913,211,3912,3911,1503],"class_list":["post-8885","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playerunknowns-battlegrounds","category-alle-spiele","category-news","category-spiele-news","category-spiele","tag-battle-royale","tag-fortnite","tag-interview-mit-brendan-green","tag-playerunknowns-battlegrounds","tag-playerunknowns-battlegrounds-optimierungen","tag-playerunknowns-battlegrounds-verbesserungen","tag-pubg"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/posts\/8885","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/comments?post=8885"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/posts\/8885\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/media\/8887"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/media?parent=8885"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/categories?post=8885"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/es\/wp-json\/wp\/v2\/tags?post=8885"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}