{"id":1468,"date":"2017-04-27T19:25:52","date_gmt":"2017-04-27T17:25:52","guid":{"rendered":"https:\/\/spielepost.de\/?p=1468"},"modified":"2017-04-27T19:25:52","modified_gmt":"2017-04-27T17:25:52","slug":"path-of-exile-dot-aenderungen-fuer-die-erweiterung","status":"publish","type":"post","link":"https:\/\/spielepost.de\/fr\/path-of-exile-dot-changements-pour-lextension\/","title":{"rendered":"Path of Exile - Modifications DoT pour l'extension"},"content":{"rendered":"<p>Dans le cadre du r\u00e9\u00e9quilibrage de la b\u00eata de l'extension The Fall of Oriath de Path of Exile, le d\u00e9veloppeur Grinding Gear Games s'est pench\u00e9 sur les effets de Damage over Time (d\u00e9g\u00e2ts en fonction du temps).<\/p>\n<p>L'extension, dont la sortie est pr\u00e9vue cet \u00e9t\u00e9, modifie presque enti\u00e8rement le jeu en passant de 5 \u00e0 10 actes. C'est pourquoi GGG profite \u00e9galement de cette occasion pour apporter des modifications d'\u00e9quilibrage qui n'ont que trop tard\u00e9.<\/p>\n<p>En raison de la mani\u00e8re dont les d\u00e9g\u00e2ts \u00e9taient appliqu\u00e9s jusqu'\u00e0 pr\u00e9sent, les effets de Damage over Time (DoTs) b\u00e9n\u00e9ficiaient doublement des modifications de d\u00e9g\u00e2ts.<\/p>\n<p>Par exemple : Lorsqu'un coup provoquait des d\u00e9g\u00e2ts de feu et donc un DoT d'Ignite sur la cible. Toutes les modifications telles que + X% de d\u00e9g\u00e2ts \u00e9taient alors appliqu\u00e9es aux d\u00e9g\u00e2ts de feu et elles agissaient \u00e0 nouveau sur l'effet Ignite qui cr\u00e9ait un DoT de d\u00e9g\u00e2ts de feu. C'est ce que l'on appelait jusqu'\u00e0 pr\u00e9sent le \"double dipping\", c'est-\u00e0-dire le double effet. La m\u00eame chose s'appliquait aux effets de poison et d'h\u00e9morragie.<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"alignright size-medium wp-image-1473\" src=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-11-300x169.jpg\" alt=\"Le chemin de l&#039;exil\" width=\"300\" height=\"169\" srcset=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-11-300x169.jpg 300w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-11-768x432.jpg 768w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-11-1024x576.jpg 1024w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-11-696x391.jpg 696w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-11-1068x601.jpg 1068w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-11-747x420.jpg 747w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-11.jpg 1273w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Jusqu'\u00e0 pr\u00e9sent, les meilleurs builds de personnages dans Path of Exile \u00e9taient ceux qui tiraient parti de cet effet. Pour les d\u00e9veloppeurs, le probl\u00e8me \u00e9tait qu'ils devaient prendre en compte ce double effet pour chaque nouveau sort, comp\u00e9tence, point de talent ou objet. En cons\u00e9quence, ils \u00e9taient fortement limit\u00e9s dans la cr\u00e9ation de nouveaux effets et devaient concevoir beaucoup de choses plus faibles. L'effet secondaire est que les personnages qui n'utilisaient pas ces m\u00e9canismes \u00e9taient moins efficaces et donc moins jou\u00e9s. Afin d'apporter plus de diversit\u00e9 \u00e0 ce niveau, GGG modifie les effets DoT dans la prochaine b\u00eata et tente ainsi d'atteindre un meilleur \u00e9quilibre global.<\/p>\n<h2>Effets DoT dans la b\u00eata de Path of Exile -The Fall of Oriath<\/h2>\n<p>Les comp\u00e9tences ajouteront leurs valeurs Ignite \/ Poison \/ Bleed comme une valeur de d\u00e9g\u00e2ts s\u00e9par\u00e9e aux d\u00e9g\u00e2ts de base. Ainsi, les comp\u00e9tences de d\u00e9g\u00e2ts de feu auront une valeur minimale et maximale de d\u00e9g\u00e2ts en fonction du temps pour l'effet Ignite, \u00e0 partir de laquelle les d\u00e9g\u00e2ts Ignite seront calcul\u00e9s lors du d\u00e9clenchement.<\/p>\n<p>Les valeurs DoT sont bas\u00e9es sur les d\u00e9g\u00e2ts de base de la comp\u00e9tence et sont ensuite influenc\u00e9es par des modifications de d\u00e9g\u00e2ts appropri\u00e9es.  Certains renforceront les deux, le coup et le DoT, d'autres seulement une partie.<\/p>\n<p><img decoding=\"async\" class=\"alignleft size-medium wp-image-1474\" src=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-2-300x169.jpg\" alt=\"Le chemin de l&#039;exil\" width=\"300\" height=\"169\" srcset=\"https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-2-300x169.jpg 300w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-2-768x432.jpg 768w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-2-1024x576.jpg 1024w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-2-696x392.jpg 696w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-2-1068x601.jpg 1068w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-2-747x420.jpg 747w, https:\/\/spielepost.de\/wp-content\/uploads\/2017\/04\/Path-of-Exile-2.jpg 1280w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>Comme les valeurs de base \u00e9taient jusqu'\u00e0 pr\u00e9sent plus basses que d'habitude en raison du probl\u00e8me du \"double dipping\", elles seront augment\u00e9es au cours de la b\u00eata. Ainsi, GGG garantit que les personnages DoT restent comp\u00e9titifs. Les d\u00e9g\u00e2ts de base sont doubl\u00e9s et de nouveaux points de talent sont introduits pour augmenter les d\u00e9g\u00e2ts ou pour d'autres talents correspondants.<\/p>\n<p>Certaines gemmes de soutien seront \u00e9galement modifi\u00e9es. Par exemple, Increased Burning Damage Support, recevra d\u00e9sormais un bonus multiplicatif. D'autres modifications sont en cours de d\u00e9veloppement et seront bient\u00f4t pr\u00e9sent\u00e9es.<\/p>\n<p>le <a href=\"https:\/\/www.pathofexile.com\/oriath\" target=\"_blank\" rel=\"noopener noreferrer\">Path of Exile - La chute d'Oriath<\/a> La b\u00eata devrait commencer fin avril \/ d\u00e9but mai. La sortie est pr\u00e9vue pour juin\/juillet. Ceux qui souhaitent <a href=\"https:\/\/www.pathofexile.com\/forum\/view-thread\/1891944\" target=\"_blank\" rel=\"noopener noreferrer\">peut \u00eatre consult\u00e9 sur le site officiel du projet.<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>Dans le cadre du r\u00e9\u00e9quilibrage de la b\u00eata de l'extension The Fall of Oriath de Path of Exile, le d\u00e9veloppeur Grinding Gear Games s'est pench\u00e9 sur les effets Damage over Time, c'est-\u00e0-dire les d\u00e9g\u00e2ts en fonction du temps. L'extension, dont la sortie est pr\u00e9vue cet \u00e9t\u00e9, modifie presque enti\u00e8rement le jeu en passant de 5 \u00e0 10 actes. C'est pourquoi [...]<\/p>","protected":false},"author":3,"featured_media":1470,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[39,36,98,34,35,292],"tags":[187,66,404,470,460],"class_list":["post-1468","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-path-of-exile","category-alle-spiele","category-mmos","category-news","category-spiele","category-spiele-news","tag-hacknslay","tag-path-of-exile","tag-path-of-exile-erweiterung","tag-path-of-exile-the-fall-of-oriath","tag-the-fall-of-oriath"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/posts\/1468","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/comments?post=1468"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/posts\/1468\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/media\/1470"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/media?parent=1468"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/categories?post=1468"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/tags?post=1468"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}