{"id":2990,"date":"2017-07-13T15:08:34","date_gmt":"2017-07-13T13:08:34","guid":{"rendered":"https:\/\/spielepost.de\/?p=2990"},"modified":"2017-07-13T15:08:34","modified_gmt":"2017-07-13T13:08:34","slug":"destiny-2-entwickler-interview-ueber-die-geschichte","status":"publish","type":"post","link":"https:\/\/spielepost.de\/fr\/destiny-2-interview-du-developpeur-sur-lhistoire\/","title":{"rendered":"Entretien avec les d\u00e9veloppeurs de Destiny 2 sur l&#039;histoire"},"content":{"rendered":"<p>Dans une interview, les d\u00e9veloppeurs de Bungie ont donn\u00e9 de nouveaux d\u00e9tails sur <a href=\"https:\/\/spielepost.de\/fr\/playstation-plus-destiny-2-god-of-war-3-et-plus-en-septembre\/\">Destin\u00e9e 2<\/a> r\u00e9v\u00e9ler. L'histoire de fond et la mani\u00e8re dont elle a \u00e9t\u00e9 racont\u00e9e, ou plut\u00f4t n'a pas \u00e9t\u00e9 racont\u00e9e, dans Destiny 1 a \u00e9t\u00e9 l'un des points critiques r\u00e9currents des fans. Il n'est donc pas \u00e9tonnant que la partie 2 mette l'accent sur l'histoire.<\/p>\n<h2>Destiny 2 - Accorde plus d'importance \u00e0 l'histoire<\/h2>\n<p>Comme les visages familiers de Destiny se retrouvent soudainement sans la \"lumi\u00e8re\" et les pouvoirs sp\u00e9ciaux, c'est l'occasion de montrer comment les personnages font face au nouveau monde qui les entoure. Au lieu de rester en s\u00e9curit\u00e9 dans la tour des Gardiens et de se cacher derri\u00e8re tous les gadgets technologiques, ils doivent se retrouver et r\u00e9apprendre ce que signifie \u00eatre un Gardien.<\/p>\n<p>Dans Destiny 1, l'histoire \u00e9tait, selon Jason Harris (directeur de l'histoire) et Matthew Ward (directeur des cin\u00e9matiques), pour ainsi dire la base. Les pierres angulaires ont \u00e9t\u00e9 pos\u00e9es, beaucoup de questions ont \u00e9t\u00e9 pos\u00e9es, mais moins de r\u00e9ponses ont \u00e9t\u00e9 donn\u00e9es. Avec la deuxi\u00e8me partie, tout devrait \u00eatre approfondi et l'histoire devrait se concentrer \u00e0 nouveau davantage sur le Wanderer et fournir de nouvelles informations.<\/p>\n<p>Gr\u00e2ce aux nombreux retours sur Destiny 1, Bungie investit cette fois beaucoup plus de temps dans ce que l'on appelle le \"world building\", c'est-\u00e0-dire les d\u00e9tails du monde et des habitants, les arri\u00e8re-plans et les sc\u00e8nes secondaires qui doivent raconter des histoires suppl\u00e9mentaires sur le monde.<\/p>\n<p>Dans l'id\u00e9al, ils souhaitent que les \"plaintes\" sur les plateformes de m\u00e9dias sociaux comme Reddit, soient telles que les gens soient trop occup\u00e9s. En d'autres termes, quelque chose que l'on n'entend habituellement que sur des mondes de jeux de r\u00f4le gigantesques comme The Elder Scrolls : Skyrim ou The Witcher 3. Dans ces jeux, les fans pouvaient se perdre pendant des semaines et des mois et s'amuser pendant des heures avec des qu\u00eates suppl\u00e9mentaires et des histoires.<\/p>\n<p>Les d\u00e9veloppeurs de Destiny 2 ont donc des objectifs ambitieux. Nous verrons s'ils sont atteints \u00e0 partir du 6 septembre, date de sortie de Destiny 2 pour Playstation 4 et Xbox One. La date limite pour la version Windows est le 24 octobre.<\/p>\n<p>Vous trouverez la vid\u00e9o des d\u00e9veloppeurs avec IGN au d\u00e9but de l'article.<\/p>","protected":false},"excerpt":{"rendered":"<p>In einem Interview haben die Entwickler von Bungie neue Details \u00fcber Destiny 2 verraten. Gerade die Hintergrundgeschichte und wie sie in Destiny 1 erz\u00e4hlt wurde oder vielmehr nicht erz\u00e4hlt wurde, war einer der wiederkehrenden Kritikpunkte der Fans. Kein Wunder das f\u00fcr Teil 2 nun besonders viel Wert auf die Story gelegt wird. Destiny 2 &#8211; [&hellip;]<\/p>","protected":false},"author":4,"featured_media":2992,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"video","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[242,36,34,46,292,35,45],"tags":[241,240,977,978],"class_list":["post-2990","post","type-post","status-publish","format-video","has-post-thumbnail","hentry","category-destiny-2","category-alle-spiele","category-news","category-spiele-video","category-spiele-news","category-spiele","category-video","tag-bungie","tag-destiny-2","tag-destiny-2-entwickler-interview","tag-destiny-2-story","post_format-post-format-video"],"_links":{"self":[{"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/posts\/2990","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/comments?post=2990"}],"version-history":[{"count":0,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/posts\/2990\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/media\/2992"}],"wp:attachment":[{"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/media?parent=2990"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/categories?post=2990"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spielepost.de\/fr\/wp-json\/wp\/v2\/tags?post=2990"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}