PLAYERUNKNOWN’S BATTLEGROUNDS – Monat 2 Dev Blog und Patchnotizen

PLAYERUNKNOWN’S BATTLEGROUNDS

PLAYERUNKNOWN’S BATTLEGROUNDS Early Access Phase geht bereits in den 2 Monat. Deshalb haben die Entwickler in ihrem Update Blog neue Informationen geliefert.

Das 2. Monatliche Developer Update beginnt mit der positiven Nachricht das 223.357 US Dollar beim Wohltätigkeitsturnier zusammengekommen sind. 128 Streamer aus USA und Europa hatten sich am 4. Mai zu Gunsten zum guten Zweck duelliert. Das Ergebnis ist die oben erwähnte stolze Spendensumme für die Gamers Outreach Organisation.

Nächster Punkt sind die Latenz Probleme, die viele Spieler beobachten. Playerunknown trägt an dieser Stelle die Gerüchte, um die Hamsterräder, die angeblich die Server betreiben zu Grabe. Die Server auf denen das Spiel läuft sind das Beste, was AWS (Amazon Web Services) zu bieten hat. Dementsprechend liegen die Probleme an anderer Stelle und das Team legt großen Fokus darauf, den Fehler zu finden.

Zum Abschluss gibt es die Patch Notizen des nächsten Updates, das am Mittwoch zuerst auf den Testserver aufgespielt wird. Neben diversen Verbesserungen in der Performance, Optimierungen im Gameplay und dem Ausräuchern der Bugs, haben die Entwickler auch einige Neuigkeiten für uns in petto. So dürfen wir uns beispielsweise auf ein neues Fahrzeug und eine neue Waffe freuen. Während es sich bei dem Fahrzeug, um ein Motorrad ohne Beiwagen handelt, ist die Waffe ein schallgedämpftes Gewehr.

PLAYERUNKNOWN’S BATTLEGROUNDS – Patchnotizen

Early Access – Month 2 – Patch Notes

Client Performance

•Improved CPU usage for world level streaming

•Improved rendering performance of fences

•Improved rendering performance of grass

•Improved rendering performance for weapons and attachments seen at distance

•Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered in a distance.

•Improved character animation performance

•Improved effect performance

•Improved the performance of team-mate name plate, map and mini-map in teamplay

Content

•Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn

•Added Motorbike

Gameplay

•Reduced the moving speed of the two final play zones for better engagement during the endgame

•Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.

•Made a balance pass on certain weapons:

Vector

Reduced bullet damage slightly

Increased deviation gain per shot

Winchester/S686/S12K

Reduced pellet damage slightly

AKM

Increased bullet damage slightly

Action & Gunplay

•Now players can put stock attachments on following weapons:

SKS: Sniper rifle cheek pad

Vector: Tactical stock (for M416)

•Adjusted the color of the aiming point for the basic crossbow scope.

•Added new scope rendering method (parallax free) allowing for greater aiming precision

https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857

•Improved ADS view

•Modified recoil for following weapons: AKM, SCAR, M16, M416

•Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade

•Decreased the time to ADS when using the 2X scope

Vehicle

•Added punctured wheel effect and sound

•Added burnt markings to vehicles after being destroyed

•Added the motorbike number plate image

•When a vehicle explodes, the fences near the vehicle will now also be destroyed

World

•Added new vegetation to the lobby

UI

•Players can press ‘delete’ to remove their marker placed on the world map

•Adjusted the transparency of mini-map grid and coordinates text to make the map more visible

•Added a dotted line towards the next play zone on the mini-map

•Modified the icon design of the First Aid Kit

•Added Thai language in language options

•Added new key bindings for hold breath, motorbike air control and switch to previous weapon

Sound

•Improved the sound of Motorbike

•Added sound for door destruction effect

 Bugfixes

•Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%

•Fixed an issue that disabled bullet tracing for SKS

•Fixed a bug that caused the game client to crash when a flashbang goes off

•Partially fixed bug that caused a character to get stuck in terrain, buildings or objects

•Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles

•Partially fixed a bug that caused items to be unlootable

•Fixed a bug that caused carepackages to shake when falling

•Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing

•Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby

•Fixed a bug that caused a player icon to be doubled up on the minimap.

•Fixed a bug that caused the same color for two teammate icons

•Fixed a bug that caused the final play zone to be created over water

•Fixed a bug that sporadically muted the rain sound

•Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs

•Fixed a bug that caused animation not to stop when using exhaustible items while reviving a teammate

•Fixed a bug that caused a character experience the damage effect at random

•Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle

•Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected

•Fixed a bug that caused the sound volume of UMP with silencer to be too low

•Fixed a bug that caused throwable items not to drop when switching to other weapons

•Fixed a bug that caused the trace effect to not disappear after using throwable weapons

•Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.

•Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle

•Added a character animation for when dragging an item into the inventory

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