PLAYERUNKNOWN’S BATTLEGROUNDS – PC Patch #19 wird äußerst umfangreich

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PLAYERUNKNOWN'S BATTLEGROUNDS

Das mittlerweile 19. Update für PLAYERUNKNOWN’S BATTLEGROUNDS ist auf dem Testserver aufgespielt worden. Die Entwickler haben auf Steam schon einmal die kompletten Patchnotizen veröffentlicht und bereits 2x kleinere Updates hinzugefügt.

Das Update dreht sich hauptsächlich um Bugfixes, UI Anpassungen und generelle Lebensqualität Verbesserungen. Immerhin hat sich das PLAYERUNKNOWN’S BATTLEGROUNDS Team die generelle Verbesserung des Spiels inzwischen auf die Fahnen geschrieben. Dazu gehören auch Optimierungen im Performanz Bereich und Features wie das dynamische Wetter.

PLAYERUNKNOWN’S BATTLEGROUNDS PC #19

Hey everyone,

PGI has come and gone and while we’re thrilled with how our first ever world tournament went off, we’re also happy to be able to dive back into a normal schedule and implement some key changes.

Today’s improvements are the first step in a recommitment to improving quality of life, fixing bugs, and making PUBG the best game it can be. We’ll talk more about that next week. For now, thank you all for supporting PGI and be sure to read on for what’s coming up in patch 19!

Gameplay

  • Bullet penetration system is now applied to arms and hands.
    • When bullet hits the arm/hand of the character, it will penetrate following its ballistic curve. The result will be different depending on whether the arm/hand is blocking more vulnerable body parts.
      • When a bullet penetrates a arm/hand and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s arm/hand takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
      • If a bullet penetrates the arm/hand, but no vulnerable body part is behind it, only the arm/hand damage will be applied
    • Arm/hand penetration is disabled for shotguns
    • Bullet penetration is not applied to legs.
  • When exiting vehicles while pressing the sprint key, sprint now remains engaged. This way you won’t have to release and press the button again to start sprinting.
  • If a teammate disconnects, but is still alive in game, other teammates couldn’t see the game reward (result) screen after all other teammates died. Now players can check even if there are disconnected players in their team.
    • If a disconnected teammate reconnects the game, and finishes the game with better result, teammates will receive any additional rewards earned by that player.
    • To prevent abuse, other teammates cannot see the Deathcam until all players, including the disconnected player, have died.
  • Adjusted the position of the QBZ to feel more natural and less obstructive when seen from FPP.
  • When getting on a motorbike, if the driver’s seat is empty, it’s now much easier to enter the driver’s seat (and not accidentally get on the passenger seat).

Da der Patch äußerst umfangreich ist, würden die kompletten Patchnotizen den Rahmen dieses Artikels sprengen. Alle Einzelheiten könnt ihr auf der Steam Homepage zu PLAYERUNKNOWN’S BATTLEGROUNDS finden.

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