The patch, also known as weather balancing, about which we reported yesterday, was uploaded to the live server today by the GWENT programmers.
As announced, a lot of cards are being changed and these cards can now be ground for full value for 3 days. Special attention has been paid to the weather maps and many of the effects that revolve around them have been adjusted.
“GWENT cards that have been given a significant change can be ground up to three days after the hotfix has been published at special conditions. If the cards from the following list are ground, they discard the yield of scraps and meteorite dust that corresponds to the amount of scraps and meteorite dust required to produce a card of the same value "
GWENT - The Weather Patch
The list of cards that you will find in the next three days grind for full value looks like this:
- Bear (terrible cry)
- Impenetrable fog
- Pouring rain
- Biting frost
- Skellige storm
- Olgierd
- Alzur's double cross
- Marching orders
- Diversionary maneuvers
- Guardian
- Renew
- Villentretenmerth
- Stammelford's tremor
- Regis: Higher Vampire
- Avallac'h
- Kambi (Shirtall)
- Wild bear
- Drummond Shieldmaiden
- Hjalmar
- Morkvarg
- Tuirseach ax fighter
- Berserker Raiders
- Succubus
- Caranthir
- Kelajno harpy
- Wild Hunt Dog
- Ballista
- Kaedweni siege workers
- Reinforced ballista
- Tribok
- Reinforced tribok
- Aeromancy
- Johan Natalis
- Ithlinne
- Dol Blathanna trapper
- Jan Calveit
- Leo Bonhart
If you have more information about GWENT: The Witcher Card Game looking, look in ours Starter Guide. There all the basics of the game, the cards and the FreetoPlay system are explained by us.
The complete list of all changes is now also available in German:
Northern Kingdoms
- Redan Knight now has the ability "Agility".
- Flagship Heavy Cavalry power changed from 3 to 4.
- Elite Redan Fighter power changed from 5 to 6.
- Redan Elite Fighter armor value changed from 3 to 4.
- Field Medic's Power changed from 3 to 4.
- Reinforced Tribok power changed from 5 to 6.
- Shani Power changed from 3 to 4.
- Shani armor value changed from 3 to 4.
- Once Priscilla has upgraded allied units 4 times without leaving the battlefield, they will no longer return to their owner's deck but will remain on the battlefield. If it is risen or if it is played again, the counter is reset to 4.
- Ballista Power changed from 5 to 6.
- Ballista now hits up to 4 targets.
- Kaedweni Siege Worker now buffs allied machine units by 1 and increases their armor value by 1. Non-machine units are buffed by 1 and receive no armor.
- Tribok power changed from 2 to 3.
monster
- Caranthir now moves 3 enemy units instead of 5.
- Caranthir Power changed from 5 to 9.
- Kelajno Harpy Power changed from 4 to 3.
- Hound of the Wild Power changed from 5 to 4.
- Succubus' ability now triggers at end of turn.
- Succubus Power changed from 6 to 5.
Scoia'tael
- Elven Mercenary is now a loyal unit and no longer switches sides when playing Raid cards.
- Vrihedd Sappers Power changed from 7 to 8.
- Dwarven Mercenary Power changed from 5 to 6.
- Saesenthessis Power changed from 7 to 9.
- Fireball Trap no longer ignores armor when dealing damage.
Nilfgaard
- Emhyr var Emreis Power changed from 4 to 6.
- Imperial Golem is now played from your deck before Jan Calveit's ability triggers.
- Alba Pikemen's armor value has been increased by 2.
- Stefan Skellen's Power changed from 9 to 10.
- Scout Power changed from 3 to 4.
- Alchemist's power changed from 7 to 8.
- Jan Calveit can now draw gold cards.
Skellige
- Feral Bear Power changed from 6 to 7.
- Morkvarg Power changed from 8 to 9.
- Morkvarg's strength is now reduced by half (it is rounded up) when it ends up in the graveyard.
- The ability to improve Hjalmar was transferred to the Lord of Undvik. The improvement now comes from his card.
- Hjalmar's power changed from 15 to 13.
- Drummond Shieldmaiden is no longer Veteran.
- An Craite Battlecaller no longer debuffs itself for each affected unit.
- Tuirseach Axeman is no longer Veteran.
- Tuirseach Axeman Power changed from 2 to 3.
Neutral / general
- Overdose now boosts to 6 randomly chosen friendly units by 2.
- Bear Power changed from 12 to 11.
- From now on, bear has the attribute “damned”.
- Olgierd Power changed from 7 to 9.
- Olgierd's strength is now reduced when he lands in the graveyard and no longer when he returns to the battlefield.
- Olgierd's strength is now halved (rounded up) when he ends up in the graveyard.
- Alzur's Double Cross now improves units instead of empowering them.
- March Orders now improves units instead of empowering them.
- Distraction now improves units instead of powering them.
- Impenetrable Fog now deals 2 damage to the highest strength unit in line (max 1 target).
- Pouring rain now deals 1 damage to the lowest strength unit (s) in line (5 targets max).
- Biting Frost now deals 2 damage to the lowest strength unit in line (max 1 target).
- Skellige Storm damage changed from 3, 2, 1 to 2, 2, 1.
- Stammelford's quake now hits up to 6 targets instead of 8.
- Skills that weaken units by half their strength or deal damage equal to half their strength now round up this value.
- Skills that improve units by half their strength or empower them by half their strength now round off this value.
- Renew only lets you resurrect gold units from your own graveyard.
- Villentretenmerth destroys the strongest unit (s) on the battlefield only once.
- Bug fixes
- The black background in the mulligan window that appeared when the opponent redraws cards has been removed.
- Fixed a bug that caused the taunt settings to be reversed.
- Fixed a bug that caused Mulligan to disappear too quickly to see the last card drawn.
- Fixed a bug that caused Bloody Baron to move to the top of the deck at the start of the round instead of at the end of the round.
- Fixed a bug that caused the challenges to have more than 3 copies of Henselt and Dagon in the deck.
- Fixed a bug where changing the PS4's system language before logging in would cause the game to freeze on "Inventory Loaded!"
- Fixed a bug that prevented disloyal units with dexterity (e.g. Letho) from being played in rows other than the melee row.
- Fixed a bug that improved Bloody Baron at the end of the turn of units moved to the graveyard.
- Berserker Raiders will now buff for every friendly unit damaged.
- Berserker Raider Power changed from 6 to 8.
- Nithral Power changed from 4 to 7.
- Shirtall Power changed from 11 to 16.
- Ermion's power changed from 6 to 7.
- Villentretenmerth Power changed from 4 to 8.
- Avallac'h Power changed from 10 to 8.
- Regis: Higher Vampire is now upgraded by the base strength of a chosen consumed unit.
- Tribok no longer ignores armor when dealing damage.
- Reinforced Tribok no longer ignores armor when dealing damage.
- Ballista no longer ignores armor when dealing damage.
- Reinforced Ballista no longer ignores armor when dealing damage.
- Radovid Power changed from 4 to 5.
- Kaedweni Siege Platform power changed from 2 to 3.
- Fireball Trap damage changed from 3 to 2.
- Lord Stennis Power changed from 5 to 7.
- Nithral no longer has armor.
- Nithral now increases Biting Frost's damage to 3.
- Ice giant now has the "Agility" trait.
- Fire Genius power changed from 6 to 7.
- Dol Blathanna Trapper's power changed from 5 to 6.
- Ithlinne Power changed from 4 to 5.
- Cynthia's Power changed from 4 to 5.
- Serrit Power changed from 7 to 9.
- Leo Bonhart now deals damage equal to its base strength to a selected unit.
- Fixed a bug that caused Sabrina Glevissig to reduce the strength of a unit to 0 if it was destroyed in a chain with another unit in its line.
- The priority of Blue Stripe Commands has been changed so that they are now properly summoned when Kaedweni Siege Assistants are on the battlefield.
- The Bloody Baron is now strengthened even if your units and those of the opponent are destroyed at the same time.
- Roach will now summon before the Gold card's ability's effect is canceled.
- From now on Mr. von Undvik has the attribute “damned”.
- Consuming An Craite Raiders no longer counts as discarding.
- Hansi's ability will no longer activate if there is no corresponding color in the opposing deck.
- Bear from now on has the trait “Bear” instead of “Beast”.
- Fireball Trap is now damned.
- Delphinium will now shuffle the cards back into your deck.
- Fixed a bug that prevented the Tribok from attacking when deployed next to a crew with a block.
- Elder Misty Power changed from 6 to 7.
- Aeromancy now selects cards to play from the deck.
- Various tooltips have been adapted and improved.
- Wild Bear will now only damage units after their deployment abilities have been resolved.
- Tribok now deals damage to 3 adjacent enemy units.
- Drowned Man's power changed from 7 to 8.