As yesterday announced today Patch 3.4.1 for Path of Exile, with the changes for the Delve League.
From now on, the upgrades of the mining equipment count for all characters of the corresponding league. In addition, torches have been improved a bit and a stick of dynamite is enough to destroy brittle walls. There are also a number of minor bug fixes.
You can find the complete German patch notes for Update 3.4.1 below:
Path of Exile - Patch Notes 3.4.1
Improvements to Delve
- The azurite and upgrades are now managed across the league between characters on their own account. As soon as you log in for the first time after the patch, the azurite and the upgrades for the league will be added together.
- The base light radius of the torches has been increased.
- Torches immediately give off a protective light and appear after a short time at the clicked target position. The torches continue to cast immediately.
- Brittle walls can now be destroyed with a single stick of dynamite.
- Monsters using the EMP attack received new animations and effects to signal the attack more clearly.
- Monsters with the aura 'Allies cannot die' can no longer benefit from this aura from another monster themselves. This prevents multiple monsters from protecting each other with this aura.
- Fixed a bug where the azurite could get stuck in walls.
- Fixed a bug where a chest could spawn in a wall.
- Fixed a bug where various Gorgol monsters were not counted towards the Destroy Following Monsters I challenge when they died.
- A bug has been fixed where the fossil loot distribution in a group did not work correctly.
- Fixed a bug where the light radius of the crawler and torches appeared larger than it actually was.
- Fixed a bug where the crawler would sometimes not appear in a newly selected location in the azurite mine, thereby not protecting the player from the dark.
- Fixed a bug where the Scavenger Totem skill would not devour corpses in the azurite mine because it didn't taste good.
- Fixed a bug where dead characters were removed from the Delve leaderboard in Hardcore mode.
- Various display errors with the quest tracking on the right edge of the screen that could occur with Niko's quest series have been fixed.
Further improvements
- The skill 'Thunderstorm Sphere' can now be supported by traps, mines and totems again.
- The quality bonus of the 'Gathering' skill no longer grants casting speed, but rather "X% accelerated cooldown".
- Fixed a bug where Zana's mission "Kill the Corrupted Bosses" could not be completed in maps that contained multiple bosses.
- Fixed a bug where storm effects generated by prophecies were not displaying correctly.
- Fixed a bug where the Blood Guard Herald and Faith Guard Herald cosmetic effects were swapped when used on the Herald of Agony skill.
- Fixed a bug where the unique jewel 'Lion's Eye Fall' was not correctly converting the spell block chance from wands to the spell block chance from arcs.
- Fixed a bug where the unique item 'Ichimonji' would prevent the crawler from protecting you from the dark.
- Fixed a bug where the major skill 'Battle Cry' would cause Warcry skills to consume twice the mana cost.
- Fixed a bug where the enchantments for the Summon Holy Relic skill were not visible on items.
- Fixed a bug where some item modifiers still mentioned 'Physical Projectile Attack Damage' instead of 'Malicious Projectiles'.
- Fixed a bug where the Doom Arrow skill was not granting quality bonuses. The skill now grants 1% increased projectile speed per quality.
- Fixed a bug where Cremation and Explosive Death could be cast while no corpses were available. This consumed mana without the skill serving any purpose.
- Fixed a bug where the Vaal Venerable Warchief skill would not work properly with two claws equipped.
- Fixed a bug where the unique item 'Gruthkul's Pelt' prevented the use of torches and dynamite.
- Fixed a bug where items could not appear on the minimap when an item filter was used.
- An instance crash has been fixed.