The GWENT developers from CD Project Red presented all map changes in a live stream on Twitch last night and gave an outlook on the next features.
Ranking system
As an extension to the adjustments to the ranking list, there is now the feature that your MMR can no longer drop below 1000. MMR is the match-making ranking, i.e. a numerical value that places you in the ranking list and ensures that you meet opponents of roughly equal strength.
Refund System - Premium cards can be dismantled for the full amount of scrap and meteroite dust. There is a 3-day period for this after any nerfs on the cards.
Bug Fixes - The Dagon and Henselt challenges have been fixed. The problem with disloyal units on the consoles has also been fixed.
The detailed changes to many cards can be found below. The list was compiled by the Reddit Community on r / gwent. You can watch the VoD with the GWENT developers on their the official Twitch Channel.
If you have more information about GWENT: The Witcher Card Game looking, look in ours Starter Guide. There all the basics of the game, the cards and the FreetoPlay system are explained by us.
GWENT: The Witcher Card Game - Card Changes:
- Biting Frost - Has the ability of current Torrential Rain, except it will only affect one of the Lowest Units.
- Impenetrable Fog - Current ability, but only one of the Highest Units.
- Torrential Rain - Damage 5 of the Lowest Units by 1.
- Aeromancy - Now plays chosen Bronze / Silver Weather from the Deck.
- Skellige Storm - Will deal 2 - 2 - 1 Damage now.
- Stammelford's Tremors - Damage 6 enemies by 2 (instead of 8).
- Overdose - Reworked; Boost 6 random allies by 2.
- Bloodcurdling Roar - Bear will be 11 Strength now (from 12) and is Doomed.
- Alzur's Double Cross, Decoy, Marching Orders - Will Boost now (instead of Strengthening).
- Olgierd - 9 Power from 7. Gets weakened by half (rounding up).
- Roach - Will be summoned before Gold cards abilities are resolved.
- Johnny - The ability won't trigger, if the corresponding card is missing from the opponent's deck.
- Operator - Power changed from 9 to 7.
- Renew - Now restricted to the owner's graveyard.
- Villentretenmerth - 8 Strength (from 4), after 3 turns will Destroy the Highest Unit (s) once.
- Avallac'h - 8 Power from 10.
- Regis: Higher Vampire - Will boost himself by the Base Power of a chosen Units.
- Radovid - 5 Power from 4.
- Shani - 4 Power from 3. Adds 4 Armor (instead of 3).
- Bloody Baron - Bug Fixes. Now moved to the top of deck at the end of the round, instead of start.
- Priscilla - 4 Power from 5. Won't Boost self anymore. The ability will discontinue after 4 turns. Won't go back into the deck anymore.
- Dandelion - Will shuffle the deck after boosting.
Prince Stennis - Power changed from 5 to 7.
- Field Medic - Power changed from 3 to 4.
- Kaedweni Siege Support - Boosts appearing non-Machine Allies by 1 and Machine ones by 2 + grants 1 Arnor.
- Kaedweni Siege Platform - Power changed from 2 to 3.
- Dun Banner Heavy Cavalry - Power changed from 3 to 4.
- Trebuchet - Power changed from 2 to 3. Won't ignore Armor anymore.
- Reinforced Trebuchet - Power changed from 5 to 6. Won't ignore Armor anymore.
- Reinforced Ballista - Won't ignore Armor anymore.
- Ballista - Power changed from 5 to 6. Won't ignore Armor anymore.
- Redanian Knight - Now Agile (was Melee).
- Redanian Elite - Power changed from 5 to 6. Armor changed from 3 to 4.
- Caleano Harpy - Power changed from 4 to 3.
- Ancient Foglet - Power changed from 6 to 7.
- Wild Hunt Hound - Power changed from 5 to 4.
Nithral - Power changed from 4 to 7. No longer has Armor. Frost damage is increased to 3 (instead of 2).
- Fire Elemental - Power changed from 6 to 7.
- Caranthir - Power changed from 5 to 7. Moves 3 Enemies (instead of 5). Biting Frost changes apply to him.
- Succubus - Power changed from 6 to 5. Its ability will trigger at the end of its owner's turn.
- Elven Mercenary - Loyal
- Vrihedd Sapper - Power changed from 7 to 8.
- Dol Blathanna Trapper - Power changed from 5 to 6. Fireball Trap will no longer obscure Armor, damages by 2 (instead of 3).
- Dwarven Mercenary - Power changed from 5 to 6.
- Ida Emean - Impenetrable Fog changes apply to her.
- Saessenthesis - Power changed from 7 to 9.
- Ithlinne - Power changed from 4 to 5.
- Spotter - Power changed from 3 to 4.
- Alchemist - Power changed from 7 to 8.
- Cynthia - Power changed from 4 to 5.
- Serrit - Power changed from 7 to 9.
- Emhyr var Emreis - Power changed from 4 to 6.
- John Calveit - Won't be able to play Gold cards. Imperial Golems will be played before John's ability is triggered.
- Stefan Skellen - Power changed from 9 to 10.
- Leo Bonhart - Will damage by the revealed Unit's Base Power.
- Morkvarg - Power changed from 8 to 9. Gets weakened by half (rounding up).
- Clan an Craite Warcrier - The Effort effect is removed.
- Savage Bear - Power changed from 6 to 7. No longer hits spawned Units. Fixed the bugs related to Savage Bear.
- Clan Drummond Shieldmaiden - Removed Veteran Ability.
- Clan Tuirseach Axeman - Removed Veteran Ability. Power changed from 2 to 3.
- Berserker Marauder - Power changed from 6 to 8. Strengthens self by 1 for each Damaged Allly (instead of Enemy).
- Kambi - Shirtall Power changed from 11 to 16.
- Hjalmar - Power changed from 15 to 13. Lord of Undvik is Doomed and can be Locked.
- Ermion - Power changed from 6 to 7.