Path of Exile - German translation in the new patch

Path of Exile German

The newest Path of Exile In addition to bug fixes and changes to Specter builds, Patch 3.02 also brought a special surprise in the form of a first German localization.

  • Added initial French, German and Spanish language support for Path of Exile. If you can read these languages, please try them out and let us know your feedback!

It's not yet a complete translation, so far only the texts have been translated into German, the speech output of the NPCs is still missing. In some places, the wording is still a bit bumpy, but for this reason the developers ask for appropriate feedback and suggestions for improvement.

For those who have been deterred by the complexity and the English explanations so far from taking a look at Path of Exile, this is the ideal time FreeToPlay Action RPG to watch.

Path of Exile - Specter / Schemen Builds

Path of Exile Schemes

The second big change in the patch is one Quality of Life Improvements that players have long been hoping for:

  • Your Specters and Auras are now saved when you log out or are disconnected.
  • Specters no longer have their level reduced to the level of the area they are in. Instead, the level of a Specter is now based on the lowest of either the level of the monster they were raised from, or the maximum level allowed by the skill according to used. This is now indicated on the skill according to

 The sworn Specter or Scheme in the German version and Auras, are now also retained when logging out or disconnecting. This saves a lot of time for some characters as it was a bit tedious to activate 7 auras or conjure 10+ schemes every time.

The level of the summoned schemes has also been changed, previously this was reduced according to the level of the current zone. From now on it depends on the minimum level of the awakened creatures or on the level of the skill gem.

There are also 2 new Uniques: Malachai's Mark and Dialla's Malefaction.

You can find the complete patch notes from GGG below:

Path of Exile - Content Update 3.0.2 Patch Notes

  • Added initial French, German and Spanish language support for Path of Exile. If you can read these languages, please try them out and let us know your feedback!
  • Your Specters and Auras are now saved when you log out or are disconnected.
  • Specters no longer have their level reduced to the level of the area they are in. Instead, the level of a Specter is now based on the lowest of either the level of the monster they were raised from, or the maximum level allowed by the skill according to used. This is now indicated on the skill according to
  • Desecrate can now only create monsters that are in the instance it is used in. In areas where no monsters have spawned, a specific desecrate table is used. This fixes a longstanding bug with the desecration list that had further problems introduced due to persistent specters.
  • Added two new unique items: Malachai's Mark and Dialla's Malefaction.
  • The Plaguemaw V Prophecy can now be completed in the Crystal Veins or a Crystal Ore Map.
  • Changed some of the interactions between certain on-flask-use effects and the unique belt Umbilicus Immortalis for consistency. For example, effects that care about when you use a flask (and not the effect of the flask itself) will apply to you but not your minions.
  • Fixed various issues with the quest status of Standard characters that were made prior to 3.0.0.
  • Fixed a bug that was causing some standard characters to not receive a free bandit choice respec.
  • Fixed a bug that could cause some standard characters to receive resistance penalties earlier than intended.
  • Fixed a bug where flasks that remove bleeding did not remove stacking bleeding from the Crimson Dance keystone.
  • Fixed a bug where the Brutal Fury ascendancy passive would not remove Crimson Dance bleeding.
  • Fixed a bug where increases and reductions to the effect of flasks were also being added to the percentage of recovery granted instantly by flasks with the "Bubbling" mod. This caused several issues if this percentage exceeded 100%.
  • Fixed a bug where instant "of animation" flasks were healing minions for more life than intended.
  • Fixed a bug where some flask recovery rate modifiers were not correctly accelerating flask recovery, only shortening the duration of the flask effect.
  • Fixed a bug where losing the stat for leeching Energy Shield instead of Life while you had active instances of Energy Shield leech could stop the maximum leech rate cap applying to them. This commonly happened with the Soul Tether unique item.
  • Fixed a bug where the increased Energy Shield Recharge Rate granted by Discipline was not working.
  • Fixed a bug where ailments reflected by the Yugul pantheon power could bypass immunities.
  • Fixed a bug where the damage penalty on Static Strike's explosion wasn't being correctly applied to the ailments created by the explosion.
  • Fixed a bug where the Chill applied by The Pandemonius lasted for 2 seconds, rather than 1.
  • Fixed a bug where some lava traps were not disabled after Izaro was killed.
  • Fixed a bug that caused duplicate Darkshrines to appear in the labyrinth. For example, you should no longer be able to get 'Twice Blessed' multiple times in a single labyrinth.
  • Fixed a bug where traps would not be disabled in the Aspirant's Trial if a player entered it prior to getting the 'Labyrinth Traps are disabled in the Aspirant's Trial' darkshrine effect.
  • Fixed a bug where the Curse pylons in the final stage of the Izaro encounter were not applying their curses to the player.
  • Fixed a bug where the Unbearable Whispers III Prophecy was not correctly triggering from the Act 6 or Act 9 Shavronne encounters.
  • Fixed a rare bug where Cemetery maps could generate inside-out, rendering the majority of their terrain unwalkable.
  • Fixed a rare bug that could cause a player to have incorrect dialogue options available when speaking to Navali.
  • Fixed a bug where the Ultimate Chaos Portal and the Pure Light Portal did not have audio.
  • Fixed a bug where recovering a flask charge via Nature's Boon while in the midst of a skin transfer would cancel the skin transfer.
  • Fixed a bug that could cause players to lose some progress towards the "Gain Splinters from Unique Breach monsters" challenge.
  • Fixed a bug where Doryani's Touch was able to damage enemies through walls.
  • Fixed a bug where Atziri's Empowered Flameblast was not dealing damage to everything within its area of effect.
  • Fixed a bug introduced in 3.0.1e where Arcane Surge would not trigger from channeled skills.
  • Fixed a bug where some bosses were using an incorrect Arc effect.
  • Fixed a bug where players could be disconnected to the login screen after a mandatory character rename.
  • Fixed a rare issue where the quest tracker would not display Prophecies correctly.
  • Fixed a clipping issue with the Pitch Black Armor set.
  • Fixed various clipping issues with the Raven Armor set.
  • Using a Portal in the Blood Aqueduct now takes you back to the Sarn Encampment, instead of to Highgate.
  • Efficacy Support now correctly supports Damage over Time effects.
  • Kitava's minions are now properly killed off when Kitava dies.
  • Improved the visual effect of the Dusk Weapon Effect on various unique items.
  • Improved the audio effects of the volatile core.
  • Fixed various client crashes.
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