Lack of updates can be the Path of Exile Hardly blame developers. Almost every Friday, players can expect a new patch with all sorts of improvements and bug fixes. This week should also be included 3.2.2b the next update will be installed on the live server. The German patch notes including information about the 2 new unique items were already available today.
With the “Blinding light“Prophecy can be yours Eclipse Solaris, by killing Jorus, to the improved version "Corona Solaris" convert.
A feature hoped for by the Path of Exile Community has also been implemented. Should you already have the maximum number of beasts of a variety, there is now a warning message. This way you can see in the turmoil with the monster hordes of Wraeclast why the capture went wrong.
A new cosmetic effect has also come out, that arcane portal. If you have had enough of the standard look, you will find a chic blue portal here.
The Path of Exile Patch is planned for tomorrow, Friday, and the complete German patch notes can be found below:
Path of Exile Patch 3.2.2b
- Two new unique items have been added.
- A new unique destiny item has been added.
- A 3D model for Farrul's armor set has been added.
- A warning has been added that will appear if a beast is caught once the menagerie has reached its maximum capacity for that type of beast.
- Another effect has been added to the 'Bloody Wave of Frost' microtransaction.
- The blocking objects in the elder's boss room have been adjusted.
- A portal has been added that will appear after completing the battle against the Uber Elder.
- Mortar skill damage and degeneration effect on the ground during the Fenumus encounter have been reduced slightly.
- Spiders summoned in the Fenumus encounter will now be killed when they enter the cave.
- The 'Do Not Disturb' mode now remains active even after logging out. However, it will not remain active if the game client is closed.
- Fixed a bug where different beasts could appear in the wrong groups in the bestiary.
- Fixed a bug where various beasts were not counted towards the total number of beasts captured in the bestiary.
- Fixed a rare bug where Zana could run away in the encounter with the Elder while channeling her protective shield.
- Fixed a rare bug where traveling from hiding to other areas would not work.
- Fixed a bug where Craiceann, First of the Deep would not retreat into his cave if he was not near the cave entrance.
- Fixed a bug where the creator modifier 'Trap Skills Throw Extra Trap' was not displayed. This was a pure display error.
- Fixed a bug where the Ascendant's life regeneration from the Guardian's passive skill would no longer work after being revived.
- Fixed a bug where the passive ascendant skill 'Puppeteer' was not correctly applied to the clones of 'Clone Arrow' and 'Teleport Arrow'.
- Fixed a bug where the reservation costs of aspect skills were not updated correctly if support gems were later set.
- Fixed a bug where various Damage Over Time ground effects did no damage when in those cases they should have done extremely high damage per second.
- Fixed a bug where Intoxication was not increasing the attack speed of offhand attacks.
- Fixed a bug where Tailwind was not granted for throwing traps, placing mines, or totems.
- Fixed a bug where a Bestiary Sphere would be consumed when used on a beast in another player's menagerie.
- Fixed a bug where a chain beast that was reborn through the 'rebirth' prophecy could not be targeted.
- Fixed a bug where frozen players and monsters could be displayed with a red hue.
- Fixed a bug where the clouds in the Dominus arena would sometimes not look correct.
- Fixed a bug in the 'Tomb' map where the return portal would not always open automatically when the boss died.
- Fixed a bug in the 'Armory' map where some rooms could only be reached with movement skills.
- Fixed a bug in the 'Mineral Springs' map where some rooms could only be reached with movement skills.
- Fixed a bug in the 'Burial Chambers' map where loot could be dropped in unreachable places in the boss room.
- Fixed a rare bug in the 'Bazaar' map where an area was inaccessible.
- Fixed a rare bug in the 'Dry Forest' map where the boss could not be reached there.
- Fixed two instance crashes.