There is a whole range of news from the world of Wraeclast. The developers of Path of Exile have released a new video with an outlook on what to expect in the additional act 7. In addition, there were details on how the Ascendancy class of the Scion "Ascendant" is being revised.
Scions have been living in the shadows for a while and these improvements are set to make them popular again.
The Slayer got the most improvements, the Elementalist, the Assassin and the Necromancer also seem to have become playable. However, one should not cheer too early, because the numbers and changes can be modified at any time in the beta for the Path of Exile expansion "The Fall of Oriath".
The community has put together an overview of all changes on Reddit, which you can find below.
The beta is scheduled to start on June 7th and all information about participation can be found on the Path of Exile Homepage Find. The video with the teasers from Act 7 can be found at the beginning of the article.
Path of Exile - Scion Ascendant class changes
Elementalist
- 50% reduced Reflected Elemental Damage taken (New)
- Damage Penetrates 6% (+1%) of Enemy Elemental Resistances
- Gain Elemental Conflux for 6 (+2) seconds when you Kill a Rare or Unique Enemy
- Can Summon up to 1 additional Golem at a time (New)
30% increased Damage of each Damage Type for which you have a matching Golem4% reduced Elemental Damage taken
Necromancer
- 20% increased skill effect duration (New)
- You and Allies deal 30% (+15%) increased Damage while affected by Auras you Cast
- You and Allies affected by your Auras have + 20% to Chaos Resistance (New)
2% increased attack and cast speed for each corpse consumed recently15% increased effect of offering spells
Unchanged
- You and your Minions have 4% Physical Damage Reduction
Occultist
Unchanged
- 20% increased maximum Energy Shield
- 1% of Energy Shield Regenerated per second
- Enemies you Curse have -15% to Chaos Resistance
- 20% increased Damage if you've Killed a Cursed Enemy Recently
Assassin
- +1.5% (+0.5%) to Critical Strike Chance
- 20% (+10%) chance to gain a power charge on hit against enemies that are on full life
Unchanged
- + 40% to Critical Strike Multiplier against Enemies that are on Full Life
- Your Critical Strikes with Attacks Maim Enemies
saboteur
- 10% increased Movement Speed if you've placed a Mine or thrown a Trap Recently (New)
- Traps and Mines which have been Armed for 4 seconds deal 50% increased Damage (New)
20% increased Cooldown Recovery Speed for throwing trapsDamage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
Unchanged
- 20% chance to create a smoke cloud when you place a mine or throw a trap
- 5% increased Damage for each Trap and Mine you have
Trickster
- 50% (+20%) increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
- 15 Mana Regenerated per second if you've used a Movement Skill Recently (New)
100% increased Mana Regeneration if you've used a Movement Skill Recently
Unchanged
- 20% more chance to Evade while on full Energy Shield
- 20% increased Damage while not on full Energy Shield
Raider
- 10% increased movement speed (New)
25% chance to Avoid Elemental Status Ailments- 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy (New)
10% chance to gain a Frenzy Charge on Kill
Unchanged
- 4% chance to dodge attacks
- You have Onslaught while on full Frenzy Charges
Pathfinder
- 10% increased Movement Speed while using a Flask (New)
- 50% chance to gain a Flask Charge when you deal a Critical Strike (New)
- 30% (+5%) increased Damage while using a Flask (changed wording from during flask effect)
- 10% chance for your flasks to not consume charges (New)
50% increased Flask Charges gained50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect4% reduced Elemental Damage taken during Flask effect
Deadeye
- 30% increased projectile speed (New)
- Projectiles gain Damage as they travel further, dealing up to 50% (+20%) increased damage to targets
Attacks have 15% chance to cause bleeding
Unchanged
- 30% chance of projectiles piercing
- Skills fire an additional projectile
Slayer
- 50% reduced Reflected Physical Damage taken (New)
- 40% (+10%) increased Damage against Rare and Unique Enemies
- Life Leech effects are not removed at Full Life (New)
Culling Strike10% of Overkill Damage is Leeched as Life
Unchanged
- Your Damaging Hits always Stun Enemies that are on Full Life
champion
- 20% (+10%) chance to Fortify on Melee hit
- You and nearby Allies have 30% (+15%) increased damage while you have Fortify (Yes, this is the only instance where damage is written with a lowercase d before and after the change)
- 5% (+1%) reduced Damage taken from Taunted Enemies
Unchanged
- 20% chance to Taunt on Hit
gladiator
- 4% (+1%) additional block chance
- Attacks have 20% (+5%) chance to cause bleeding
- 3% increased Movement Speed for each Hit you've Blocked Recently (New)
30% of Block Chance Applied to Spells
Unchanged
- 30% increased Damage if you've killed a Bleeding Enemy Recently
Chieftain
Unchanged
- 15% chance to Ignite
- 30% increased Damage while you have a totem
- Regenerate 2% of your maximum Life per second while you have a totem
- Gain 15% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently
Juggernaut
- 20% (+10%) chance to gain an Endurance Charge when you are Hit
Unchanged
- 30% increased Armor
- Cannot be chilled
- You cannot be stunned while at maximum Endurance Charges
Berserk
- 20% (-5%) increased attack, cast and Movement Speed if you've taken a Savage Hit Recently
Unchanged
- 5% increased Damage taken
- 10% more damage
- 1% of Damage Leeched as Life if you've Killed Recently
Hierophant
- 50% (+30%) chance to gain a power charge when you place a totem
Unchanged
- Skills in your Helm can have up to 1 additional Totem Summoned at a time
- 25% increased maximum Mana
- Gain 10% of Maximum Mana as Extra Maximum Energy Shield
Guardian
- 25% reduced Effect of Curses on You (New)
- You and Allies affected by your Auras have 5% additional Block Chance (New)
- You and Allies affected by your Auras have 10% (-2%) increased attack, cast and Movement speed
Every 5 seconds, remove Curses and Elemental Status Ailments from you3% additional block chance
Unchanged
- You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
inquisitor
- 25% (+5%) increased Elemental Damage
- 120% increased Critical Strike Chance against Enemies affected by Elemental
statusAilments - 30% (+10%) chance to create Consecrated Ground on Kill, lasting 8 seconds
Unchanged
- Take 8% reduced Elemental Damage while on Consecrated Ground