That meanwhile 19. Update for PLAYERUNKNOWN'S BATTLEGROUNDS has been installed on the test server. The developers have already published the complete patch notes on Steam and have already added 2x smaller updates.
The update mainly revolves around bug fixes, UI adjustments and general quality of life improvements. After all, the PLAYERUNKNOWN'S BATTLEGROUNDS team has meanwhile made general improvements to the game its mission. This also includes optimizations in the performance area and features such as dynamic weather.
PLAYERUNKNOWN'S BATTLEGROUNDS PC #19
Hey everyone,
PGI has come and gone and while we're thrilled with how our first ever world tournament went off, we're also happy to be able to dive back into a normal schedule and implement some key changes.
Today's improvements are the first step in a recommitment to improving quality of life, fixing bugs, and making PUBG the best game it can be. We'll talk more about that next week. For now, thank you all for supporting PGI and be sure to read on for what's coming up in patch 19!
Gameplay
- Bullet penetration system is now applied to arms and hands.
- When bullet hits the arm / hand of the character, it will penetrate following its ballistic curve. The result will be different depending on whether the arm / hand is blocking more vulnerable body parts.
- When a bullet penetrates a arm / hand and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player's arm / hand takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
- If a bullet penetrates the arm / hand, but no vulnerable body part is behind it, only the arm / hand damage will be applied
- Arm / hand penetration is disabled for shotguns
- Bullet penetration is not applied to the legs.
- When bullet hits the arm / hand of the character, it will penetrate following its ballistic curve. The result will be different depending on whether the arm / hand is blocking more vulnerable body parts.
- When exiting vehicles while pressing the sprint key, sprint now remains engaged. This way you won't have to release and press the button again to start sprinting.
- If a teammate disconnects, but is still alive in the game, other teammates couldn't see the game reward (result) screen after all other teammates died. Now players can check even if there are disconnected players in their team.
- If a disconnected teammate reconnects the game, and finishes the game with better result, teammates will receive any additional rewards earned by that player.
- To prevent abuse, other teammates cannot see the Deathcam until all players, including the disconnected player, have died.
- Adjusted the position of the QBZ to feel more natural and less obstructive when seen from FPP.
- When getting on a motorbike, if the driver's seat is empty, it's now much easier to enter the driver's seat (and not accidentally get on the passenger seat).
Since the patch is extremely extensive, the complete patch notes are beyond the scope of this article. You can find all the details on the Find the Steam homepage for PLAYERUNKNOWN'S BATTLEGROUNDS.