Die GWENT Entwickler von CD Project Red haben heute nacht in einem Live Stream auf Twitch alle Kartenänderungen vorgestellt und Ausblick auf die nächsten Features gegeben.
Ranglisten System
Als Erweiterung zu den Anpassungen der Rangliste, kommt nun das Feature, das euer MMR nicht mehr unter 1000 sinken kann. MMR ist das Match-Making-Ranking, also ein Zahlenwert der euch in der Rangliste einordnet und dafür sorgt das ihr auf etwa gleich starke Gegner trefft.
Refund System – Premium Karten können für den vollen Betrag an Scrap und Meteroitenstaub zerlegt werden. Dafür gibt es eine 3 Tages Frist nach eventuellen Nerfs an den Karten.
Fehlerbehebungen – Die Dagon und Henselt Herausforderungen sind gefixed. Das Problem mit Unloyalen Einheiten auf den Konsolen ist ebenfalls behoben.
Die ausführlichen Änderungen an vielen Karten findet ihr im Anschluss. Die Liste wurde von der Reddit Community auf r/gwent zusammengetragen. Das VoD mit den GWENT Entwicklern könnt ihr auf deren offiziellen Twitch Channel finden.
Falls ihr noch mehr Informationen über GWENT: The Witcher Card Game sucht, schaut doch in unseren Starter Guide. Dort werden alle Grundlagen des Spiels, der Karten und des FreetoPlay Systems von uns erklärt.
GWENT: The Witcher Card Game – Karten Änderungen:
- Biting Frost – Has the ability of current Torrential Rain, except it will only affect one of the Lowest Units.
- Impenetrable Fog – Current ability, but only one of the Highest Units.
- Torrential Rain – Damage 5 of the Lowest Units by 1.
- Aeromancy – Now plays chosen Bronze / Silver Weather from the Deck.
- Skellige Storm – Will deal 2 – 2 – 1 Damage now.
- Stammelford’s Tremors – Damage 6 enemies by 2 (instead of 8).
- Overdose – Reworked; Boost 6 random allies by 2.
- Bloodcurdling Roar – Bear will be 11 Strength now (from 12) and is Doomed.
- Alzur’s Double Cross, Decoy, Marching Orders – Will Boost now (instead of Strengthening).
- Olgierd – 9 Power from 7. Gets weakened by half (rounding up).
- Roach – Will be summoned before Gold cards abilities are resolved.
- Johnny – The ability won’t trigger, if the corresponding card is missing from the opponent’s Deck.
- Operator – Power changed from 9 to 7.
- Renew – Now restricted to the owner’s Graveyard.
- Villentretenmerth – 8 Strength (from 4), after 3 turns will Destroy the Highest Unit(s) once.
- Avallac’h – 8 Power from 10.
- Regis: Higher Vampire – Will boost himself by the Base Power of a chosen Units.
- Radovid – 5 Power from 4.
- Shani – 4 Power from 3. Adds 4 Armor (instead of 3).
- Bloody Baron – Bug Fixes. Now moved to the top of Deck at the end of the Round, instead of Start.
- Priscilla – 4 Power from 5. Won’t Boost self anymore. The ability will discontinue after 4 turns. Won’t go back into the Deck anymore.
- Dandelion – Will shuffle the Deck after Boosting.
Prince Stennis – Power changed from 5 to 7.
- Field Medic – Power changed from 3 to 4.
- Kaedweni Siege Support – Boosts appearing non-Machine Allies by 1 and Machine ones by 2 + grants 1 Arnor.
- Kaedweni Siege Platform – Power changed from 2 to 3.
- Dun Banner Heavy Cavalry – Power changed from 3 to 4.
- Trebuchet – Power changed from 2 to 3. Won’t ignore Armor anymore.
- Reinforced Trebuchet – Power changed from 5 to 6. Won’t ignore Armor anymore.
- Reinforced Ballista – Won’t ignore Armor anymore.
- Ballista – Power changed from 5 to 6. Won’t ignore Armor anymore.
- Redanian Knight – Now Agile (was Melee).
- Redanian Elite – Power changed from 5 to 6. Armor changed from 3 to 4.
- Caleano Harpy – Power changed from 4 to 3.
- Ancient Foglet – Power changed from 6 to 7.
- Wild Hunt Hound – Power changed from 5 to 4.
Nithral – Power changed from 4 to 7. No longer has Armor. Frost damage is increased to 3 (instead of 2).
- Fire Elemental – Power changed from 6 to 7.
- Caranthir – Power changed from 5 to 7. Moves 3 Enemies (instead of 5). Biting Frost changes apply to him.
- Succubus – Power changed from 6 to 5. Its ability will trigger at the end of its owner’s turn.
- Elven Mercenary – Loyal
- Vrihedd Sapper – Power changed from 7 to 8.
- Dol Blathanna Trapper – Power changed from 5 to 6. Fireball Trap will no longer obscure Armor, damages by 2 (instead of 3).
- Dwarven Mercenary – Power changed from 5 to 6.
- Ida Emean – Impenetrable Fog changes apply to her.
- Saessenthesis – Power changed from 7 to 9.
- Ithlinne – Power changed from 4 to 5.
- Spotter – Power changed from 3 to 4.
- Alchemist – Power changed from 7 to 8.
- Cynthia – Power changed from 4 to 5.
- Serrit – Power changed from 7 to 9.
- Emhyr var Emreis – Power changed from 4 to 6.
- John Calveit – Won’t be able to play Gold cards. Imperial Golems will be played before John’s ability is triggered.
- Stefan Skellen – Power changed from 9 to 10.
- Leo Bonhart – Will damage by the revealed Unit’s Base Power.
- Morkvarg – Power changed from 8 to 9. Gets weakened by half (rounding up).
- Clan an Craite Warcrier – The Effort effect is removed.
- Savage Bear – Power changed from 6 to 7. No longer hits spawned Units. Fixed the bugs related to Savage Bear.
- Clan Drummond Shieldmaiden – Removed Veteran Ability.
- Clan Tuirseach Axeman – Removed Veteran Ability. Power changed from 2 to 3.
- Berserker Marauder – Power changed from 6 to 8. Strengthens self by 1 for each Damaged Allly (instead of Enemy).
- Kambi – Hemdall Power changed from 11 to 16.
- Hjalmar – Power changed from 15 to 13. Lord of Undvik is Doomed and can be Locked.
- Ermion – Power changed from 6 to 7.