Diablo 3 - Patch 2.6.1 Developer Blog

Diablo 3

The developers of Diablo 3 given an insight into the goals and idea behind the changes in patch 2.6.1. game designer Don Vu it also answers many of the questions and feedback from fans about the update.

Main objectives of Diablo 3 Patch 2.6.1

  1. Each class is supposed to have several different builds with different play styles. These should be comparable on a similarly high level of difficulty. The developers want more variety and the opportunity for players with different character builds to be successful. Of course, this will hardly be possible for all builds, but there will no longer be just a single top build.
  2. The character builds at high levels should play in a more balanced way in groups and even with a high density of opponents.

Various steps have been taken to achieve these goals. For example, some of the fan favorites like Whirlwind, Exploding Hand or Frozen Orb are being upgraded so that they can be rebuilt in meaningful builds. Such changes came largely from fan feedback and the various class forums.

Barbarians: Spin to Win! The barbarian gets a lot of improvements like defensive adjustments, the 4 bonus and the bond of power.

wizard: Archon should no longer be the only meaningful class skill.

Necromancer: Dayntees bond is changed to make other curses useful.

Witch Doctors: Robe of the Jade Harvester gets more defensive bonuses that soon more poisonous witch doctors are running through the rifts.

Crusader, demon hunter and Monks are also improved, so skills like less seen Multiple shot, Blessed shield or exploding hand be used again more often.

Patch 2.6.1 is "ready" so far and the developers are no longer planning any major changes. Now it is mainly about bug fixes and performance improvements.

When patch 2.6.1 will be released is not yet known. As long as the current 11th Diablo 3 season is still running, this is not to be expected.

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