Since the release of PLAYERUNKNOWN'S BATTLEGROUNDS shortly before Christmas, players have complained of increasing lag. This also resulted in the problem that the characters often "repositioned" themselves when the connection between client and server worked again.
The developers try to fix the problems as quickly as possible, but apologize directly for the fact that it is not possible overnight. Since the reasons for the problems lie in different places, it can take a while until all construction sites are fixed.
Nonetheless, today's patch of the PC version should provide a remedy. Inefficient parts of the server infrastructure were removed and the game servers further optimized.
Further work on stability and performance remains a priority for the developers.
PLAYERUNKNOWN'S BATTLEGROUNDS - latency issues
In the new update, the problem of card assignment has also been fixed. Some players ended up in Erangel or Miramar more than average.
You can find the complete explanations from Bluehole on the server problems below:
Players,
Today, we are going to deploy a patch and the live servers will be under maintenance for two hours.
Before we dive into the patch notes, we would like to sincerely apologize for the inconvenience caused by the intermittent lag and character position readjustment issues our players are experiencing during matches. Creating a smooth playing environment to allow our players to fully enjoy Battle Royale was one of our top priorities for PC 1.0 launch. However, a multitude of causes have triggered the in-game lag issue to become worse or happen more frequently in the last few weeks. In the process, we were not able to implement the measures to visibly address the issue more quickly.
Contrary to most expectations, there is a combination of causes that lead to the in-game lag and character position readjustment issues. The issues cannot be attributed to one or two causes and have stemmed from a combination of different factors which is why we need to continuously work on resolving and investigating the problem. We upgraded our game engine to the latest version and made changes to the game when we added new content. The problem resulted from these changes as well as several other causes.
In this patch, we have removed some inefficiencies in server infrastructure and optimized in-game servers to alleviate the problem. More specifically, we made adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues.
Improvements to the server are still in focus
Resolving the intermittent lag and character position readjustment issues are still one of our top priorities, and we are continuing to work on analyzing and fixing any remaining issues every day. After today's update, we will be running some internal tests and deploying more updates to gradually mitigate the problem. We are currently examining several measures including server optimization and server logic modification to address the multitude of causes. On top of this, we will continue our efforts to further investigate remaining causes.
We will keep you updated on our progress going forward. We would like to apologize again for the inconvenience and we will continue to do our best to resolve the issues.
Please find the notes for today's patch below.
PLAYERUNKNOWN'S BATTLEGROUNDS - Patch Notes
World
- Changed the map selection ratio to be equal for Erangel and Miramar.
Replays
- Adjusted replay system so that players can only view game replays from 3 minutes after death.
- This is to prevent sharing opponent's positions to surviving teammates immediately after death.
Bug fixes
- Fixed the issue where some buildings and objects were not marked on the Miramar world map.
- Reduced occurrences of the issue where replays occasionally crashed back to the lobby screen.
- On restarting a replay, it will continue where last viewed.
- Fixed the issue where the beginning of the Death Cam and replay was missing.
- Fixed the issue where players couldn't earn BP.
- We will update with a compensation plan soon.
- Fixed the issue where players could die unexpectedly from fall damage.
- Fixed the issue where bullets couldn't penetrate particular fences from both sides.
Thank you.
The PLAYERUNKNOWN'S BATTLEGROUNDS Development and Community Team




