Nur wenige Tage nach der Einführung der neuen Wüstenkarte auf dem PLAYERUNKNOWN’S BATTLEGROUNDS Testserver haben die Entwickler nicht nur den nächsten Patch parat, sondern reagieren auch direkt auf das Feedback der Spieler.
PLAYERUNKNOWN’S BATTLEGROUNDS – Entwickler hören auf die Fans
Anfang landeten die PLAYERUNKNOWN’S BATTLEGROUNDS Spieler zufällig auf einer der beiden Karten, Erangel oder Miramar, ohne die Möglichkeit bei der Anmeldung eine Auswahl zu treffen. Die Intention der Entwickler dahinter war auch nachvollziehbar „Das ist Battle Royale, ein Kampf ums Überleben und die Teilnehmern sollten dies in jeder Umgebung können“. Spieltechnisch war das andere Problem, dass zu viele unterschiedliche Spielmodi zu längeren Wartezeiten führen könnten. Bei 3 Teammodes jeweils in 2 Perspektiven würde es bei 2 Karten bereits zu 12 Anmeldemöglichkeiten führen. Da in jedem Match 100 Spieler nötig sind, könnte dies zu Problemen führen, unter anderem das Matches gar nicht voll würden. Gerade in den kleineren Regionen, wo die Spielerzahlen nicht mit Amerika oder Europa vergleichbar sind, wäre das sehr schnell der Fall.
Trotz dieser Bedenken planen die Entwickler dem Wunsch der Fans in diesem Punkt nachzugeben und arbeiten an der Karten Auswahlmöglichkeit. Diese wird wahrscheinlich nicht bis zur Veröffentlichung am 20. Dezember fertig, ist aber fest geplant. Die kompletten Testserver Patch Notes findet ihr im Anschluss.
PLAYERUNKNOWN’S BATTLEGROUNDS – PTR Patchnotes
Players,
we are now very close to leaving Early Access and no efforts are spared in preparation for bringing you the best possible experience with PC 1.0. Before we move on to the patch notes, we wanted to briefly talk about a few important issues.
Our original idea was “this is Battle Royale and players should be able to survive in any environment”. This is why weather was made to be random together with which map is being played on. But we heard your feedback – we understand that you see the new map as an almost separate mode. So we came to the conclusion that it is best to allow our players to choose which map they want to play on. However, we have 3 team modes and 2 perspectives – TPP and FPP. Adding map selection will result in there effectively being 12 game modes in total. You also need 100 players to fully experience Battle Royale. When all these factors are combined, it could be very difficult to offer a seamless experience 24/7 to players looking for matches. In some regions with smaller player bases, many issues are already expected to occur; queueing times could be extremely lengthy, matches may not start at all, matches may start with a number of players that is much lower than 100 in off-peak times. Despite these circumstances, our development team has decided to listen to our community’s feedback. We need some time to address the anticipated problems and technical issues, so maps will not be selectable right after PC 1.0 release. However, we will do our best to add the feature and required systems as soon as we can, so you can enjoy Battle Royale in the map of your choice.
We will be adding solo FPP mode to OCE and SA servers next week. Please keep in mind that outside peak times it may be hard to find FPP matches in these regions, especially after we add the map selection feature. Off-peak times could last anywhere from 11 to 17 hours. But since this is a widely requested game mode in OCE and SA, we still decided to add it and will be monitoring the situation. If there is less than 1 session per 2 hours on average after we add the map selection feature, less popular FPP mode may be closed. We have made a similar decision regarding FPP mode in another region in the past to remove negative experience for our players. We will keep you posted on the schedule for the update.
As we’ve already mentioned a few times, server stability is one of our top priorities. We’ve seen your feedback and our data analysis confirms that some players are having to deal with issues that disrupts their game experience. Alongside other measures we will be implementing, we are now also looking into implementing ping lock to help with server lag and other stability issues. We are in the process of developing this feature and it will be tested in a single region at first. We will keep you updated on our progress.
Thank you once again for providing us with your feedback regarding the test build and reporting the bugs you encounter. Your voices are being heard. You will find that in the patch notes below a lot of the changes we’ve made are based on your feedback. Please keep it coming. It’s very useful and highly appreciated.
Lobby
- Added Replays menu
- Added replay function which can record up to 1km around the character
- Please enable the replay saving in Options before you enter a match
- When the game ends, the replay will be saved and can be played on “Lobby – Replays” menu
- Up to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20
- Control Guide
- J: Time line ON / OFF (Player can move to desired time, pause)
- P: Pause
- ↑, ↓: Play speed change
- B: Back to own character
- W, A, S, D: Camera move
- E, Q: Camera height change
- Holding Shift, Ctrl: Camera move speed change
- TAB: Open the player list (If you click the ID, camera moves to that player’s view)
- V or LMB: Observing camera (You can see the view of the selected player)
- C or RMB: Following camera (The camera follows selected player and you can control the camera angles and zoom)
- F or SPACE: Free camera (Move to the camera view which can freely move on the map)
- L: Open the battle list (You can check engagements with and around the currently selected player)
- M: Map (If you LMB click the player’s icon on the map, you can move to the observing camera of the selected player. If you RMB click any empty area of the map, you can move to the free camera at that position)
Gameplay
- Adjusted the size of Miramar’s first blue zone, considering it was relatively large
- Win94
- Bullet loops can now be attached to Win94
- Added red tip for Win94 ironsights for easier aiming
- Increased the zoom level on Win94 in ADS while holding breath
- Increased recoil
- Increased the drag effect on Kar98k
- Increased slightly the drag effect and reduced base damage of M24 by about 2%
- Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting)
- The size of blood particle effects has been toned down at greater distance
UI/UX
- Added two new keybindings to enable toggle/hold action for Aiming and ADS on separate keys
Animation
- Added a new animation for Win94. Its lever action is now about 30% faster
Items
- Adjusted item spawn rate of Miramar to better optimize for Miramar area
Vehicles
- Increased the fuel efficiency of Pickup
- Adjusted the front skin of Aquarail
World
- Removed rainy and foggy weather from Erangel (Test server only)
- Road signs in Miramar are now breakable when hit with vehicles
Sound
- Reduced BGM volume in lobby
- Reduced the volume of window breaking sound effect
- Added a sound effect for road sign breaking
- Lowered the reverb for the character’s voice when getting hit indoors
- Adjusted the short distance volume of Pickup and Buggy
Bug Fixes
- Fixed the issue where trying to aim while freelooking would produce an undesired visual effect
- Fixed the issue where the Kar98k thumbnail in inventory screen had magazine clip in view
- Fixed the issue where in parachute or plane in FPP mode, there was a viewing angle limit applied
- Fixed the issue where the SKS did not have gun sway
- Fixed the issue where the motorbike and buggy would slide down when parked on a slope
- Fixed the issue where the report button would appear at the battle result screen even when player had won the game
- Fixed the issue where a player could climb up on a blocked off floor of a particular building in Military Base
- Killcam
- Fixed the issue where a character was not visible or sound came first when killcam was played
- Fixed the issue where if a character was more than 400m away, they seemed to be shooting through a closed door even when the door was open
- Fixed the issue where the camera would show the inside of a character’s face
- Fixed the issue where when the inventory was full, player could not drop or replace AR quickdraw magazines
See you in-game,
The PUBG Development and Community Team