Nach der Änderung der Patch und Update Termine steht nun das nächste große Update für PLAYERUNKNOWN’S BATTLEGROUNDS bereit. Am heutigen Dienstag soll das Update bereits auf den Testserver geladen werden zum Ausprobieren bereit stehen.
PLAYERUNKNOWN’S BATTLEGROUNDS – Die Pläne der Entwickler
Aber zunächst geben die Entwickler einen Überblick über den Stand des neuen Vaulting Systems. Mit dem sich Spieler über kleinere Hindernisse schwingen/überspringen können. Das Vaulting System von PLAYERUNKNOWN’S BATTLEGROUNDS basiert nicht auf vordefinierten Punkten, sondern das Spiel erkennt dynamisch bei jedem Hindernis, ob und wie es überwunden werden kann. Dafür ist natürlich ein ziemlich komplexer Programm Algorithmus nötig, den man gründlich testen muss. Dementsprechend bleibt das Feature bis November noch im internen Test und wird möglichst gründlich getestet, bevor es dann Anfang November auf den öffentlichen Testserver aufgespielt wird.
Das Problem der AFK- Spieler(Away From Keyboard) ist den Entwicklern ebenfalls bekannt und es wird an Lösungen gearbeitet. Im Moment sollten AFK Spieler keine BP bekommen.
Die Anzahl der AFK-Spieler, die sich für ein Match anmelden und dann nur rumstehen und dafür minimale Punkte kassieren, hatte sich in letzter Zeit vermehrt und sorgte für Kritik in der Fangemeinde. Einige Spieler fingen bereits an, absichtlich mit den AFKlern bis zum Ende der Flugzeugroute zu fliegen und sie dann per Faustkampf zu erlegen. Natürlich ist dies auch nicht der Sinn des Spieles.
Weitere First Person Perspektive Server
Seit der Einführung der FPP Server auf den OCE Servern, wird die Aktivität und Auslastung genau beobachtet. Das Team würde gerne mehr FPP Server online stellen, muss aber berücksichtigen das dadurch nicht andere Spielmodi leiden.
Ende des Early Access von PLAYERUNKNOWN’S BATTLEGROUNDS
Das komplette Team arbeitet hart daran den Zeitplan einzuhalten und die geplante Veröffentlichung im 4. Quartal von 2017 zu schaffen. Der Plan ist noch diesen Monat (September) weitere Einzelheiten zum Ende des Early Access zu verkünden.
Nachfolgend die kompletten Patch Notizen für das kommende PLAYERUNKNOWN’S BATTLEGROUNDS Update:
Client Optimization
- Optimized shadows
- Improved performance on low-end PCs by optimizing buildings
- Optimized client and server performance when there are multiple vehicles in a close vicinity
- Optimized UI
World
- Added Foggy weather
o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers - Enhanced graphics of the sky in pre-existing weather effects
- Added a new town, East of Stalber
UI/UX
- Added new Option to change Cross-hair color
- Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
- Added new option to improve the visual effect of going from free look back to character’s line of sight
- Added new key binds when using Consumables
- Teammates‘ names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
- Added new key bind to mark your current position on the map (Default key set to Insert)
- Added a new key bind to center the map around the character’s current position (Default key set to Space)
- Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to „-„)
- Added a new feature to reset the zeroing distance using Mouse wheel click
- Adjusted the position of the Report window
New Item
- Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
o This weapon has lower damage stats than other DMR’s, which is compensated by very high muzzle velocity and low bullet drop
Gameplay
- Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
- Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
- Adjusted the balance of several weapons:
o Increased the Crossbow reload speed by 35%
o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils - You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
- The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
- Adjusted the collision damage of Motorcycles
Actions
- Recoil animations are updated for all weapons
- Adjusted animations and balance of throwables
o Decreased fuse time of the Flash Grenade to 2.5 seconds
o Increased the lethal and injury ranges of the Frag Grenade
o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
o Cooking of grenades is now manual (Default key set to R)
o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
o The movement speed of a character affects the trajectory of throwables - Improved leaning animation; leaning on the left side to expose less of the body
- Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
- You may change your stance while reloading without cancelling the reload
Sounds
- Added new sounds when using Consumables
- Adjusted the audible ranges of reloading and window breaking
- Added a new sound for collisions between vehicles and characters
- Added new sound for the animation of removing the grenade safety pin
Bug Fixes
- Characters that fall or glitch underneath the map will now be reset to the ground automatically
- Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
- Fixed a bug resulting in clients freezing when changing controls in the options
- Corrected the descriptions of certain weapon attachments
- Fixed animation bugs of other characters after reconnecting to a game
- Fixed several bugs related to the Spectator mode
- Fixed a bug of the breath gauge appearing at zero at the start of the game
- Reloading will now cancel if a character loots an item with Right Click during reload
- Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
- You may no longer set different features on a single key bind in the Options
- Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon
Others
- Revised the BP methodology to prevent BP farming and idle users from gaining BP
- Added FPP Leaderboard for all regions with FPP
- NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)